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project-stage-detect

Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'

Quellinformationen

Repository
Donchitos/Claude-Code-Game-Studios
Letzte Quellaktivität
29. September 2026 um 11:32
Erkannte Sprache von SKILL.md
Englisch
Sterne
26.158
Forks
3.702

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
project-stage-detect
description
Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'
argument-hint
[optional: role filter like 'programmer' or 'designer']
user-invocable
true
allowed-tools
Read, Glob, Grep, Write, Bash(bash "*/.claude/skills/project-stage-detect/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/artifact-check.sh), Bash(bash ".claude/scripts/artifact-check.sh"), Bash(bash ./.claude/scripts/artifact-check.sh), Bash(bash .claude/scripts/artifact-check.sh *), Bash(bash ".claude/scripts/artifact-check.sh" *), Bash(bash ./.claude/scripts/artifact-check.sh *)
model
haiku
# Project Stage Detection This skill scans your project to determine its current development stage, completeness of artifacts, and gaps that need attention. It's especially useful when: - Starting with an existing project - Onboarding to a codebase - Checking what's missing before a milestone - Understanding "where are we?" --- ## Workflow !`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys workflow,automation` **Automation mode**: Resolve `modes.automation` (`project.local.yaml` → `project.yaml` → default `collaborative`). Every `AskUserQuestion` call and every file write follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt). Resolved above — use as-is. No block → defaults in `.claude/docs/config-resolution.md`. > **Resolve the tier — do not assume it.** Saying "surface gaps per the **resolved** workflow > tier" without resolving it — no bootstrap, no helper call — leaves > the tier as whatever the model assumed. The tier decides what counts as a gap > at all: at `full` every missing doc is one; at `minimal` none of them are, > because a brief plus an engine is the normal state and code is the expected > next step. Guessing high tells a jam project it is missing GDDs, an art bible > and ADRs — the exact "process feels mismatched to my project" experience > `modes.rigor` exists to prevent. A missing bootstrap is invisible to a static > read — the config block simply does not render — so verify it by running. **`workflow`** (per `.claude/docs/workflow-modes.md`). The tier governs which absent documents count as gaps (step 3) — below `full`, optional docs are not flagged. ### 1. Scan Key Directories **Start with the deterministic pass — it answers "what exists" for every catalogued artifact in one call:** ``` Bash: bash .claude/scripts/artifact-check.sh ``` Run it exactly as written — from the project root, relative path, no arguments, no `cd`, no `2>&1`. This skill's permission grant matches that form; any other asks the user to approve it. With no `--phase` it reports every phase, so a single call covers the whole project: per step, `PRESENT` / `ABSENT` / `SHORT` (with `count=` and `min=`) / `PATTERN_MISS` / `NO_CHECK`. Use it instead of hand-globbing each artifact below, and treat its `NO_CHECK` total as the honest bound on what existence checks can tell you. It reports observations only — this skill still decides what stage those observations imply, and the tier still governs which absences are gaps at all (see the workflow-tier note below). Then analyze what the script cannot: content quality, counts it does not track, and the judgement calls. **Design Documentation** (`design/`): - Count GDD files in `design/gdd/*.md` - Check for game-concept.md (or `design/game-brief.md` at `minimal`), game-pillars.md, systems-index.md - If systems-index.md exists, count total systems vs. designed systems - Analyze completeness (Overview, Detailed Design, Edge Cases, etc.) - Count narrative docs in `design/narrative/` - Count level designs in `design/levels/` **Source Code** (the code root — `src/` Godot, `Assets/` Unity, `Source/` Unreal; resolve per `.claude/docs/code-root-resolution.md`): - Count source files (language-agnostic) - Identify major systems (directories with 5+ files) - Check for core/, gameplay/, ai/, networking/, ui/ directories - Estimate lines of code (rough scale) - An unresolved root means none of these ran: report `NOT ASSESSED — code root unresolved`, never zero source files — zero files reads as a greenfield project, and the source-file rows of the stage table cannot be decided without the count **Production Artifacts** (`production/`): - Check for active sprint plans. At `workflow: minimal` there are no sprints: read the story files' progress through the brief's build order instead, and never report a missing sprint plan, milestone or roadmap as a gap - Look for milestone definitions - Find roadmap documents **Prototypes** (`prototypes/`): - Count prototype directories - Check for READMEs (documented vs undocumented) - Assess if prototypes are archived or active **Architecture Docs** (`docs/architecture/`): - Count ADRs (Architecture Decision Records) - Check for overview/index documents **Tests** (`tests/`): - Count test files - Estimate test coverage (rough heuristic) ### 2. Classify Project Stage Based on scanned artifacts, determine stage. Check `project.stage` in `project.yaml` first (if present); else `production/stage.txt` (legacy fallback) — either is an explicit override from `/gate-check`. Otherwise, auto-detect using these heuristics (check from most-advanced backward): > **Always run the heuristics, even when a stage is configured — then COMPARE.** > The configured value is authoritative for what the stage *is*; it is not > evidence that the artifacts support it. Report both, and when they disagree say > so explicitly: > > > "Configured stage: **Release**. Observed artifacts indicate > > **Pre-Production** (2 source files, 0 ADRs, no architecture doc, no epics). > > These disagree — the configured stage may be stale, or work exists outside > > this repo." > > Reading config and reporting it back is not detection. This skill's own > description promises "analyze project state, detect stage", and a stage > detector that cannot contradict its input is the one thing it must never be — > it would report `Release` for a project whose artifacts match its own > Pre-Production row, four stages below, and say nothing. > > **A disagreement makes Stage Confidence CONCERNS** (step 4) — ambiguous > signals by definition — however complete the artifacts are. One exception: at > `workflow: minimal` nothing runs `/gate-check`, so the configured stage stays > where `/start` set it. There, report the observed stage and say the configured > one is not advanced at this tier; that lag is expected, not a disagreement. | Stage | Indicators | |-------|-----------| | **Concept** | No game concept doc, brainstorming phase | | **Systems Design** | Game concept exists, systems index missing or incomplete | | **Technical Setup** | Systems index exists, engine not configured | | **Pre-Production** | Engine configured, code root has <10 source files | | **Production** | code root has 10+ source files, active development | | **Polish** | Explicit only (set by `/gate-check` Production → Polish gate) | | **Release** | Explicit only (set by `/gate-check` Polish → Release gate) | ### 3. Collaborative Gap Identification **Surface gaps per the resolved workflow tier:** - **`full`** — flag every missing doc type (GDDs, art bible, UX specs, ADRs) as a gap. - **`standard`** — flag only required docs: missing GDDs for built systems and missing critical (Foundation-layer) ADRs. Do NOT flag an absent art bible unless visual-asset stories exist, and do NOT flag non-core UX specs. - **`minimal`** — a `design/game-brief.md` + engine present is the normal state. Do NOT flag absent GDDs, art bible, UX specs, ADRs, epics or sprint plans as gaps: the brief's build order is the plan, and the expected next step is code. **DO NOT** just list missing files. Instead, **ask clarifying questions** (only for gaps the tier above says to surface): - "I see combat code (`<code root>/gameplay/combat/`) but no `design/gdd/combat-system.md`. Was this prototyped first, or should we reverse-document?" - "You have 15 ADRs but no architecture overview. Should I create one to help new contributors?" - (`standard`/`full` only) "I see [N] systems under `<code root>/` but no ADRs in `docs/architecture/`. Were those decisions recorded somewhere else, or should we write the critical ones with `/architecture-decision`?" - (`standard`/`full` only) "No sprint plans in `production/`. Are you tracking work elsewhere (Jira, Trello, etc.)?" - "I found a game concept but no systems index. Have you decomposed the concept into individual systems yet, or should we run `/map-systems`?" - "Prototypes directory has 3 projects with no READMEs. Were these experiments, or do they need documentation?" ### 4. Generate Stage Report Use template: `.claude/docs/templates/project-stage-report.md` **Report structure**: ```markdown # Project Stage Analysis **Date**: [date] **Stage**: [Concept/Systems Design/Technical Setup/Pre-Production/Production/Polish/Release] **Stage Confidence**: [PASS — clearly detected / CONCERNS — ambiguous signals / NOT ASSESSED — a check the stage depends on did not run / FAIL — critical gaps block progress] ## Completeness Overview - Design: [X%] ([N] docs, [gaps]) - Code: [X%] ([N] files, [systems]) - Architecture: [X%] ([N] ADRs, [gaps]) - Production: [X%] ([status] — at `minimal`: stories complete in the brief's build order, never "no sprint plan") - Tests: [X%] ([coverage estimate]) ## Gaps Identified 1. [Gap description + clarifying question] 2. [Gap description + clarifying question] ## Recommended Next Steps [Priority-ordered list based on stage and role] ``` **Stage Confidence — first match wins:** **FAIL** if critical gaps block progress; else **CONCERNS** if the signals that were gathered are ambiguous — they fit more than one stage, or the configured and observed stages disagree (step 2); else **NOT ASSESSED** if a check the stage depends on did not run — name it (an unresolved code root, two candidate roots included, leaves the source-file count, and so the table's Production row, undecided); else **PASS**. NOT ASSESSED outranks PASS — a stage nobody could check is not a clearly detected one — and ranks below CONCERNS and FAIL, so a known problem is never buried behind it. ### 5. Role-Filtered Recommendations (Optional) If user provided a role argument (e.g., `/project-stage-detect programmer`): **Programmer**: - Focus on architecture docs, test coverage, missing ADRs - Code-to-docs gaps **Designer**: - Focus on GDD completeness, missing design sections - Prototype documentation **Producer**: - Focus on sprint plans, milestone tracking, roadmap - Cross-team coordination docs **General** (no role): - Holistic view of all gaps - Highest-priority items across domains ### 6. Request Approval Before Writing **Collaborative protocol**: ``` I've analyzed your project. Here's what I found: [Show summary] Gaps identified: 1. [Gap 1 + question] 2. [Gap 2 + question] Recommended next steps: - [Priority 1] - [Priority 2] - [Priority 3] May I write the full stage analysis to production/project-stage-report.md? ``` Wait for user approval before creating the file. --- ## Example Usage ```bash # General project analysis /project-stage-detect # Programmer-focused analysis /project-stage-detect programmer # Designer-focused analysis /project-stage-detect designer ``` --- ## Follow-Up Actions After generating the report, suggest relevant next steps — **only for gaps the resolved workflow tier surfaces** (step 3). At `standard`/`minimal`, do not suggest authoring optional docs (e.g. don't suggest `/reverse-document` for an absent GDD at `minimal`, where code is the expected next step): - **Concept exists but no systems index?** → `/map-systems` to decompose into systems - **Missing design docs?** → `/reverse-document design <code root>/[system]` - **Missing architecture docs?** → `/architecture-decision` or `/reverse-document architecture` - **Prototypes need documentation?** → `/reverse-document concept prototypes/[name]` - **No sprint plan?** → `/sprint-plan` (not at `rigor: minimal`, where the brief's build order is the plan) - **Approaching milestone?** → `/milestone-review` --- ## Collaborative Protocol This skill follows the collaborative design principle: 1. **Question First**: Ask about gaps, don't assume 2. **Present Options**: "Should I create X, or is it tracked elsewhere?" 3. **User Decides**: Wait for direction 4. **Show Draft**: Display report summary 5. **Get Approval**: "May I write to production/project-stage-report.md?" **Never** silently write files. **Always** show findings and ask before creating artifacts.
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