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prototype

Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. After /brainstorm and /setup-engine.

Quellinformationen

Repository
Donchitos/Claude-Code-Game-Studios
Letzte Quellaktivität
8. Oktober 2026 um 06:52
Erkannte Sprache von SKILL.md
Englisch
Sterne
26.158
Forks
3.702

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
prototype
description
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. After /brainstorm and /setup-engine.
argument-hint
[concept-description] [--path html|engine|paper] [--review full|lean|solo] [--spike]
user-invocable
true
allowed-tools
Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/prototype/../../hooks/yaml-helper.sh" resolve_config *)
model
sonnet
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow` Resolved above — use as-is; `--review` overrides `review_mode` for this run. No block → defaults in `.claude/docs/config-resolution.md`. # Prototype ## Purpose This is the **concept prototype** — a fast, throwaway build that answers one question: *"Is this core idea actually fun to interact with?"* **Default use** — run right after `/brainstorm` and `/setup-engine`, before writing GDDs or architecture docs. Its verdict determines whether the concept is worth the investment of full design documentation. **Mid-production?** You can also run this at any stage to test a specific mechanic, design change, or technical question. Pass `--spike` to activate spike mode: a lightweight ~4-hour build with no GDD prerequisites and no phase gate implications. **Already have GDDs and architecture complete?** To validate the full game loop before committing to Production, run `/vertical-slice` instead. --- ## Phase 1: Define the Question **Read `references/1-question.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Phase 2: Load Concept Context **Read `references/2-load-context.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Phase 3: Choose the Prototype Path **Read `references/3-choose-path.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Phase 4: Plan the Prototype **Read `references/4-plan.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Phase 5: Implement **Read `references/5-implement.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Phase 6: Playtest Debrief **Read `references/6-debrief.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Phase 7: Generate Prototype Report **Read `references/7-report.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Phase 8: Creative Director Review **Read `references/8-cd-review.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Phase 9: Summary and Next Steps **Read `references/9-summary.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## Spike Mode **Triggered by:** `--spike` flag OR "Mid-production spike" entry choice in Phase 1. **Read `references/spike-mode.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ### Important Constraints - Prototype code must NEVER import from production source files - Production code must NEVER import from prototype directories - If the recommendation is PROCEED, production implementation is written from scratch — prototype code is never refactored into production - Total effort is hard-capped at 1 day (concept prototypes test one mechanic) - Test ONE mechanic — if scope grows, stop and simplify the question - No polish. No menus, no game over, no music, no UI unless it IS the mechanic - If stuck after 2 hours of engine iteration, reframe the question or switch paths - **3 PIVOT iterations → force a KILL decision.** If this is the third time the same concept has produced a PIVOT verdict, the concept likely doesn't work. Ask: "Is this the right idea, or am I in the sunk cost trap?" A new concept prototyped fresh will almost always beat a fourth iteration of a struggling one. - Building 2-3 different concept variants and picking the best one is a healthier strategy than iterating one concept to death. Natural selection between prototypes beats willpower. - **Networked/multiplayer games:** A local prototype cannot validate the feel of a networked mechanic. Latency fundamentally changes how combat, movement, and prediction feel — a prototype running at 0ms local will feel entirely different at 80ms network delay. Use a local prototype to validate that the mechanic is *interesting*. Do not use it as evidence that it *feels good* under real network conditions. Network feel requires real peers or simulated latency (e.g., throttle tools, network condition simulators).
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