- name
- gdi-rendering-tests
- description
- Instructions for writing unit tests for Graphics, Bitmap, GraphicsPath, and Font rendering APIs in System.Drawing. Covers bitmap-based verification, integer/float overload testing, version-guarded test blocks, and FluentAssertions patterns for path-point validation.
- metadata
- {"author":"dotnet-winforms","version":"1.0"}
# Writing Tests for GDI+ Rendering APIs
These rules apply when **writing tests for existing or new drawing APIs** on
`Graphics`, `GraphicsPath`, `Bitmap`, `Font`, and related `System.Drawing`
types. For WinForms control API tests, see the `control-api-tests` skill. For
the drawing API implementation patterns, see the `using-and-extending-gdi-plus`
skill.
> **Golden rule:** Every rendering API needs tests for both integer and float
> overloads, and must verify that drawing actually produces pixels — not just
> that no exception is thrown.
---
## 1. Test Project Structure
### 1.1 Test locations
| API area | Test file location |
|---|---|
| `Graphics` methods | `src\System.Drawing.Common\tests\GraphicsTests.cs` |
| `GraphicsPath` methods | `src\System.Drawing.Common\tests\Drawing2D\GraphicsPathTests.cs` |
| `Bitmap` methods | `src\System.Drawing.Common\tests\BitmapTests.cs` |
| `Font` / text rendering | `src\System.Drawing.Common\tests\FontTests.cs` |
Add new tests to the **existing test file** for the class under test. If the
file is very large, use a partial file named `{Class}Tests.{Feature}.cs`.
### 1.2 Test framework
The project uses **xUnit** with **FluentAssertions**. Graphics tests do not
require STA threads, so use standard `[Fact]` and `[Theory]` attributes (not
`[WinFormsFact]`/`[WinFormsTheory]`).
---
## 2. .NET Version Guards in Tests
Tests for version-guarded APIs **must** use the same preprocessor directive as
the API itself. Currently, new APIs target at least **.NET 11**:
```csharp
#if NET11_0_OR_GREATER
[Fact]
public void Graphics_DrawRoundedRectangle_Integer()
{
using Bitmap bitmap = new(10, 10);
using Graphics graphics = Graphics.FromImage(bitmap);
graphics.DrawRoundedRectangle(Pens.Red, new(0, 0, 10, 10), new(2, 2));
VerifyBitmapNotEmpty(bitmap);
}
#endif
```
> **Match the guard exactly.** If the API is `#if NET11_0_OR_GREATER`, the tests
> must also be `#if NET11_0_OR_GREATER`. This ensures tests compile and run only
> when the API is available.
---
## 3. Bitmap-Based Rendering Verification
### 3.1 The verification pattern
The standard approach for testing drawing APIs is:
1. Create a small `Bitmap` (e.g., 10×10).
2. Obtain a `Graphics` from the bitmap.
3. Call the drawing API.
4. Verify the bitmap is **not empty** (contains non-zero pixels).
```csharp
[Fact]
public void Graphics_DrawMyShape_Integer()
{
using Bitmap bitmap = new(10, 10);
using Graphics graphics = Graphics.FromImage(bitmap);
graphics.DrawMyShape(Pens.Red, new(0, 0, 10, 10));
VerifyBitmapNotEmpty(bitmap);
}
```
### 3.2 VerifyBitmapNotEmpty / VerifyBitmapEmpty helpers
Use the existing unsafe helper methods in `GraphicsTests.cs` that lock bitmap
bits and scan for non-zero pixels:
```csharp
internal unsafe static void VerifyBitmapNotEmpty(Bitmap bitmap)
{
BitmapData data = bitmap.LockBits(
default, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
try
{
ReadOnlySpan<byte> bytes = new(
(byte*)data.Scan0, data.Stride * data.Height);
bytes.IndexOfAnyExcept((byte)0).Should().NotBe(-1);
}
finally
{
bitmap.UnlockBits(data);
}
}
internal unsafe static void VerifyBitmapEmpty(Bitmap bitmap)
{
BitmapData data = bitmap.LockBits(
default, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
try
{
ReadOnlySpan<byte> bytes = new(
(byte*)data.Scan0, data.Stride * data.Height);
bytes.IndexOfAnyExcept((byte)0).Should().Be(-1);
}
finally
{
bitmap.UnlockBits(data);
}
}
```
**When to use each:**
* `VerifyBitmapNotEmpty` — after a draw/fill call, to confirm something was
actually rendered.
* `VerifyBitmapEmpty` — to confirm an initial bitmap has no content, or to
verify a clear operation.
### 3.3 Use `using` declarations for all disposables
Always dispose `Bitmap`, `Graphics`, `Pen`, `Brush`, `GraphicsPath`, and `Font`
objects with `using` declarations:
```csharp
using Bitmap bitmap = new(10, 10);
using Graphics graphics = Graphics.FromImage(bitmap);
using Pen pen = new(Color.Blue, 2);
```
---
## 4. Testing Integer and Float Overloads
Every drawing primitive provides both integer (`Rectangle`, `Point`, `Size`) and
float (`RectangleF`, `PointF`, `SizeF`) overloads. **Write separate tests for
each:**
```csharp
#if NET11_0_OR_GREATER
[Fact]
public void Graphics_DrawRoundedRectangle_Integer()
{
using Bitmap bitmap = new(10, 10);
using Graphics graphics = Graphics.FromImage(bitmap);
graphics.DrawRoundedRectangle(Pens.Red, new(0, 0, 10, 10), new(2, 2));
VerifyBitmapNotEmpty(bitmap);
}
[Fact]
public void Graphics_DrawRoundedRectangle_Float()
{
using Bitmap bitmap = new(10, 10);
using Graphics graphics = Graphics.FromImage(bitmap);
graphics.DrawRoundedRectangle(
Pens.Red, new RectangleF(0, 0, 10, 10), new(2, 2));
VerifyBitmapNotEmpty(bitmap);
}
#endif
```
### 4.1 Test naming convention
Follow the pattern:
```
{ClassName}_{MethodName}_{Integer|Float}
```
For additional scenario tests, extend with a scenario suffix:
```
Graphics_DrawRoundedRectangle_Integer
Graphics_DrawRoundedRectangle_Float
Graphics_FillRoundedRectangle_Integer
Graphics_FillRoundedRectangle_Float
GraphicsPath_AddRoundedRectangle_Integer
GraphicsPath_AddRoundedRectangle_Float
```
---
## 5. Testing GraphicsPath Operations
### 5.1 Path point verification
For `GraphicsPath.Add[Shape]` methods, verify the resulting path points using
FluentAssertions' approximate comparison:
```csharp
#if NET11_0_OR_GREATER
[Fact]
public void GraphicsPath_AddRoundedRectangle_Integer()
{
using GraphicsPath path = new();
path.AddRoundedRectangle(
new Rectangle(10, 10, 20, 20), new(5, 5));
path.PathPoints.Should().BeApproximatelyEquivalentTo(
new PointF[]
{
new(27.499994f, 10),
new(28.880707f, 9.999997f),
// … remaining expected points …
},
precision: 0.000001f);
}
#endif
```
### 5.2 How to obtain expected path points
1. Write the test with the API call but without assertions.
2. Run the test under a debugger or add a temporary output.
3. Capture the actual `PathPoints` array.
4. Use those values as the expected data with an appropriate floating-point
tolerance (typically `0.000001f`).
### 5.3 Test both overloads separately
Even though the integer overload delegates to the float overload, test both
independently — the cast from `Rectangle` → `RectangleF` must be verified:
```csharp
[Fact]
public void GraphicsPath_AddRoundedRectangle_Integer() { /* … */ }
[Fact]
public void GraphicsPath_AddRoundedRectangle_Float() { /* … */ }
```
---
## 6. Testing Draw and Fill Pairs
When a new shape has both `Draw` and `Fill` methods, write tests for all four
combinations (Draw×Integer, Draw×Float, Fill×Integer, Fill×Float):
```csharp
#if NET11_0_OR_GREATER
[Fact]
public void Graphics_DrawRoundedRectangle_Integer()
{
using Bitmap bitmap = new(10, 10);
using Graphics graphics = Graphics.FromImage(bitmap);
graphics.DrawRoundedRectangle(Pens.Red, new(0, 0, 10, 10), new(2, 2));
VerifyBitmapNotEmpty(bitmap);
}
[Fact]
public void Graphics_FillRoundedRectangle_Integer()
{
using Bitmap bitmap = new(10, 10);
using Graphics graphics = Graphics.FromImage(bitmap);
graphics.FillRoundedRectangle(
Brushes.Green, new(0, 0, 10, 10), new(2, 2));
VerifyBitmapNotEmpty(bitmap);
}
// … and Float variants for each …
#endif
```
---
## 7. Testing Pen and Brush Variations
For more thorough coverage, consider additional tests with:
* Different pen widths.
* Different brush types (`SolidBrush`, `LinearGradientBrush`).
* Anti-aliased vs. default smoothing modes.
* Edge cases: zero-size rectangles, very large corner radii, negative
coordinates.
```csharp
[Fact]
public void Graphics_DrawRoundedRectangle_ThickPen()
{
using Bitmap bitmap = new(20, 20);
using Graphics graphics = Graphics.FromImage(bitmap);
using Pen pen = new(Color.Blue, 3);
graphics.DrawRoundedRectangle(pen, new RectangleF(2, 2, 16, 16), new(4, 4));
VerifyBitmapNotEmpty(bitmap);
}
```
---
## 8. Testing Font and Text Rendering
For font and text rendering APIs, use the same bitmap-based approach:
```csharp
[Fact]
public void Graphics_DrawString_RendersText()
{
using Bitmap bitmap = new(100, 30);
using Graphics graphics = Graphics.FromImage(bitmap);
using Font font = new("Arial", 12);
graphics.DrawString("Test", font, Brushes.Black, 0, 0);
VerifyBitmapNotEmpty(bitmap);
}
```
For font metric APIs, verify returned values are within expected ranges rather
than exact pixel matching, since font rendering can vary across environments.
---
## 9. Checklist for GDI+ Rendering Tests
* [ ] Tests guarded with matching `#if NET11_0_OR_GREATER` (or appropriate
version)
* [ ] Separate tests for integer and float overloads
* [ ] Tests for both Draw and Fill variants (if applicable)
* [ ] GraphicsPath tests verify path points with approximate comparison
* [ ] Bitmap-based verification using `VerifyBitmapNotEmpty`
* [ ] All disposables use `using` declarations
* [ ] Test naming follows `{Class}_{Method}_{Overload}` convention
* [ ] Tests added to existing test files (not new files, unless partials)
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