| name | build-run-debug |
| description | Build, run, and debug macOS apps with shell-first Xcode and Swift workflows. Use when launching apps or diagnosing build, startup, or runtime failures. |
Build / Run / Debug
Quick Start
Use this skill to set up one project-local script/build_and_run.sh entrypoint,
wire .codex/environments/environment.toml so the Codex app shows a Run button,
then use that script as the default build/run path.
Prefer shell-first workflows:
./script/build_and_run.sh as the single kill + build + run entrypoint once it exists
xcodebuild for Xcode workspaces or projects
swift build plus raw executable launch inside that script for true SwiftPM command-line tools
swift build plus project-local .app bundle staging and /usr/bin/open -n launch for SwiftPM AppKit/SwiftUI GUI apps
- optional script flags for
lldb, log stream, telemetry verification, or post-launch process checks
Do not assume simulators, touch interaction, or mobile-specific tooling.
If an Xcode-aware MCP surface is already available and the user explicitly wants
it, use it only where it fits. Keep that usage narrow and honest: prefer it for
Xcode-oriented discovery, logging, or debugging support, and do not force
simulator-specific workflows onto pure macOS tasks.
Workflow
-
Discover the project shape.
- Check whether the workspace is already inside a git repo with
git rev-parse --is-inside-work-tree.
- If no git repo is present, run
git init at the project/workspace root before building so Codex app git-backed features are available. Never run git init inside a nested subdirectory when the current workspace already belongs to a parent repo.
- Look for
.xcworkspace, .xcodeproj, and Package.swift.
- If more than one candidate exists, explain the default choice and the ambiguity.
-
Resolve the runnable target and process name.
- For Xcode, list schemes and prefer the app-producing scheme unless the user names another one.
- For SwiftPM, identify executable products when possible.
- Split SwiftPM launch handling by product type:
- use raw executable launch only for true command-line tools,
- use a generated project-local
.app bundle for AppKit/SwiftUI GUI apps.
- Determine the app/process name to kill before relaunching.
-
Create or update script/build_and_run.sh.
- Make the script project-specific and executable.
- It should always:
- stop the existing running app/process if present,
- build the macOS target,
- launch the freshly built app or executable.
- Add optional flags for debugging/log inspection:
--debug to launch under lldb or attach the debugger
--logs to stream process logs after launch
--telemetry to stream unified logs filtered to the app subsystem/category
--verify to launch the app and confirm the process exists with pgrep -x <AppName>
- Keep the default no-flag path simple: kill, build, run.
- Prefer writing one script that owns this workflow instead of repeatedly asking the agent to manually run
swift build, locate the artifact, then invoke an ad hoc run command.
- For SwiftPM GUI apps, make the script build the product, create
dist/<AppName>.app, copy the binary to Contents/MacOS/<AppName>, generate a minimal Contents/Info.plist with CFBundlePackageType=APPL, CFBundleExecutable, CFBundleIdentifier, CFBundleName, LSMinimumSystemVersion, and NSPrincipalClass=NSApplication, then launch with /usr/bin/open -n <bundle>.
- For SwiftPM GUI
--logs and --telemetry, launch the bundle with /usr/bin/open -n first, then stream unified logs with /usr/bin/log stream --info ....
- Do not recommend direct SwiftPM executable launch for AppKit/SwiftUI GUI apps.
- Use
references/run-button-bootstrap.md as the canonical source for the
script shape and exact environment file format. Do not fork a second
authoritative snippet in another skill or command.
- Keep the run script outside app source. It belongs in
script/build_and_run.sh, not in App/, Views/, Models/, Stores/, Services/, or Support/.
-
Write .codex/environments/environment.toml at the project root once the script exists.
- Use this exact placement:
.codex/environments/environment.toml.
- Use the exact action shape in
references/run-button-bootstrap.md.
- This file is what gives the user a Codex app Run button wired to the script.
- If the project already has this file, update the
Run action command to point at ./script/build_and_run.sh instead of creating a duplicate action.
- Keep this Codex environment config separate from Swift app source files.
-
Build and run through the script.
- Default to
./script/build_and_run.sh.
- Use
./script/build_and_run.sh --debug, --logs, --telemetry, or --verify when the user asks for debugger/log/telemetry/process verification support.
-
Summarize failures correctly.
- Classify the blocker as compiler, linker, signing, build settings, missing SDK/toolchain, script bug, or runtime launch.
- Quote the smallest useful error snippet and explain what it means.
-
Debug the right way.
- Use the script's
--logs or --telemetry mode for config, entitlement, sandbox, and action-event verification.
- For SwiftPM GUI apps, if the app bundle launches but its window still does not come forward, check whether the entrypoint needs
NSApp.setActivationPolicy(.regular) and NSApp.activate(ignoringOtherApps: true).
- Use the script's
--debug mode or direct lldb if symbolized crash debugging is needed.
- If the user needs to instrument and verify specific window, sidebar, menu, or menu bar actions, switch to
telemetry.
- Keep evidence tight and user-facing.
-
Use Xcode-aware MCP tooling only when it helps.
- If the user explicitly asks for XcodeBuildMCP and it is already available, prefer it over ad hoc setup.
- Use the MCP for Xcode-aware discovery or debug/logging workflows when the available tool surface clearly matches the task.
- Fall back to shell commands immediately when the MCP does not provide a clean macOS path.
Preferred Commands
- Project discovery:
find . -name '*.xcworkspace' -o -name '*.xcodeproj' -o -name 'Package.swift'
- Scheme discovery:
xcodebuild -list -workspace <workspace>
xcodebuild -list -project <project>
- Build/run:
./script/build_and_run.sh
./script/build_and_run.sh --debug
./script/build_and_run.sh --logs
./script/build_and_run.sh --telemetry
./script/build_and_run.sh --verify
References
references/run-button-bootstrap.md: canonical build_and_run.sh and .codex/environments/environment.toml contract.
Guardrails
- Prefer the narrowest command that proves or disproves the current theory.
- Do not leave the user with a one-off manual command chain once a stable
build_and_run.sh script can own the workflow.
- Do not write
.codex/environments/environment.toml before the run script exists, and do not point the Run action at a stale script path.
- Do not launch a SwiftUI/AppKit SwiftPM GUI app as a raw executable unless the user explicitly wants to diagnose that failure mode: it can produce no Dock icon, no foreground activation, and missing bundle identifier warnings. Keep raw executable launch only for true command-line tools.
- Do not claim UI state you cannot inspect directly.
- Do not describe mobile or simulator workflows as if they apply to macOS.
- If build output is huge, summarize the first real blocker and point to follow-up commands.
Output Expectations
Provide:
- the detected project type
- the script path and Codex environment action you configured, if applicable
- the command you ran
- whether build and launch succeeded
- the top blocker if they failed
- the smallest sensible next action