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blaze-rods

Locate a Nether fortress, fight blazes at their spawner, and collect ≥7 blaze rods (each grinds into 2 blaze powder; 12 eyes of ender need 12 powder = 6 rods, +1 margin).

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Repository
Dwinovo/minecraft-numen
Letzte Quellaktivität
15. September 2026 um 03:48
Erkannte Sprache von SKILL.md
Englisch
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422
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46

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
blaze_rods
description
Locate a Nether fortress, fight blazes at their spawner, and collect ≥7 blaze rods (each grinds into 2 blaze powder; 12 eyes of ender need 12 powder = 6 rods, +1 margin).
# Skill: blaze_rods Phase 3 of the dragon route. Eyes of ender need blaze powder; `locate_structure` means you waste zero eyes on throwing, so **7 rods (14 powder) is enough** with margin. ## Done when - `get_self_status` shows **≥7 blaze_rod** - You're back at the Nether portal (or another safe spot), ready for phase 4 ## Finding a fortress 1. **`locate_structure("minecraft:fortress")`** — exact coordinates, direction and distance in one call (must be called while IN the Nether). Don't wander looking for it. 2. `goto` the returned x/z (the returned y is approximate — travel around y≈70), then `scan_blocks(nether_bricks, radius=128)` to find the actual corridors — the nearest groups and their boxes show where the brickwork runs; the structure spans many y-levels. 3. Beware the lookalike: blackstone with gold = **bastion** (`minecraft:bastion_remnant`) — different structure, avoid; its piglin brutes attack on sight. 4. Track your portal's coordinates so you can navigate home. ## Blazes - 20 HP, fly/hover, volley of 3 fireballs (~5 dmg each + sets you on fire) every ~3s at line of sight, fire-immune. - They spawn from **blaze spawners**: small fortress rooms with a caged spawner block, plus naturally on fortress bridges. - **Carry a bow and ~6 arrows per blaze.** Blazes hover, so `attack` shoots the ones it cannot reach and closes on the ones it can — you do not pick. A diamond sword alone still works when arrows run out (3 hits kill) as long as you carry plenty of cooked food for the fireball damage; what you control is what is in the inventory, not the range. ## Farming loop 1. Find the spawner room (`scan_blocks(spawner)` inside the fortress helps). 2. `scan_nearby_entities` → `attack({"entity_ids":[id]})` in small batches. 3. `collect_items` — rods drop on the floor; grab them before they burn in nearby lava... rods are fire-immune items, but lava destroys them. Don't let drops land in lava. 4. `get_self_status` between batches: HP ≤ 8 → `goto` out of spawner range, eat, return. 5. Repeat until `get_self_status` shows ≥7 rods. Drop rate is 0–1 per kill (avg 0.5) → expect **~14 kills**, more if unlucky. **Do not mine the spawner** — you need it spawning blazes until the count is met. (You *may* `build` a block or two to wall off excess sight-lines if too many blazes volley at once.) ## Hazards - **Wither skeletons** roam fortress corridors; their hits apply Wither (damage over time). scan them and pass one runtime ID at a time to `attack`, or stay out of reach. - Fortress bridges have no railings; knockback over the edge usually lands in lava. Fight away from edges (`combat_basics` positioning rules). ## What to load next ≥7 rods banked → mark phase 3 `completed`, then `load_skill(name="ender_pearls")`. Warped forests (teal trees, dense endermen) are worth noting on your way out — phase 4 can use them.
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