| name | test-interactions |
| description | Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using the iwsdk CLI. |
| argument-hint | [--suite ray|poke|dual|audio|ui|all] |
XR Interaction Test
Test 12 suites covering XR interaction behaviors: entity discovery, ECS registration, ray interaction, poke/touch, dual-mode, cross-entity isolation, input mode switching, rapid poke cycles, audio, UI panel, and stability.
Configuration:
- EXAMPLE_DIR:
$IWSDK_REPO_ROOT/examples/poke
Tool calls: every tool call is npx iwsdk <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx iwsdk mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON> is a JSON object string. Omit --input-json if no arguments are needed.
- Output is JSON on stdout:
{ok, workspaceRoot, operation, result}. Parse it to check assertions.
- Use
--timeout 20000 for operations that may take longer (reload, xr enter, xr animate-to, screenshot).
IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
Step 1: Install Dependencies
cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:install
Wait for this to complete before proceeding.
Step 2: Start Dev Server
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/poke && npm run dev
IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
Step 3: Verify Connectivity
npx iwsdk ecs systems 2>/dev/null
This must return JSON with a list of systems. If it fails:
- Check
/tmp/iwsdk-dev-interactions.log for errors
- Try killing and restarting the server (Step 2)
- If it still fails, report FAIL for all suites and skip to Step 5
Step 4: Run Test Suites
Pre-test Setup
Run these commands in order:
-
npx iwsdk browser reload --timeout 20000 2>/dev/null
Then: sleep 3
-
npx iwsdk xr enter --timeout 20000 2>/dev/null
Then: sleep 2
-
npx iwsdk browser logs --input-json '{"count":20,"level":["error"]}' 2>/dev/null
Assert: No error-level logs. Warnings about audio autoplay are acceptable.
Suite 1: Entity Discovery
Discover all testable entities dynamically. These entity indices are used by all subsequent suites.
Test 1.1: Find Robot Entity
npx iwsdk ecs find --input-json '{"withComponents":["Robot"]}' 2>/dev/null
Assert: Exactly 1 entity. Save its entityIndex as <robot>.
Test 1.2: Find Panel Entity
npx iwsdk ecs find --input-json '{"withComponents":["PanelUI"]}' 2>/dev/null
Assert: Exactly 1 entity. Save its entityIndex as <panel>.
Test 1.3: Get Robot World Position
npx iwsdk scene hierarchy --input-json '{"maxDepth":3}' 2>/dev/null
Find the robot's Object3D UUID (match entityIndex = <robot>).
Then:
npx iwsdk scene transform --input-json '{"uuid":"<robot-uuid>"}' 2>/dev/null
Save positionRelativeToXROrigin as <robot-pos>. Expected near (0, 0.95, -1.5).
Test 1.4: Get Panel World Position
Same approach — find panel's UUID from hierarchy, query transform.
npx iwsdk scene transform --input-json '{"uuid":"<panel-uuid>"}' 2>/dev/null
Save positionRelativeToXROrigin as <panel-pos>. Expected near (0, 1.5, -1.4).
Suite 2: ECS Registration
Test 2.1: List Systems
npx iwsdk ecs systems 2>/dev/null
Assert these systems are present: RobotSystem, PanelSystem, InputSystem, AudioSystem, PanelUISystem.
Test 2.2: List Components
npx iwsdk ecs components 2>/dev/null
Assert these components are registered:
Robot
PanelUI (with fields: config, maxWidth, maxHeight)
AudioSource (with fields: src, loop, _loaded, _isPlaying, _playRequested)
RayInteractable
PokeInteractable
ScreenSpace
Suite 3: Ray Interaction on Robot
Test 3.1: Ray Hover
npx iwsdk xr look-at --input-json '{"device":"controller-right","target":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<robot-pos.z>},"moveToDistance":1.0}' 2>/dev/null
Then: sleep 1
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/null
Assert: Hovered present, Pressed absent.
Test 3.2: Ray Select
npx iwsdk xr set-select-value --input-json '{"device":"controller-right","value":1}' 2>/dev/null
Then: sleep 0.5
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/null
Assert: Both Hovered and Pressed present.
Test 3.3: Ray Release
npx iwsdk xr set-select-value --input-json '{"device":"controller-right","value":0}' 2>/dev/null
Then: sleep 0.5
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/null
Assert: Hovered present, Pressed absent.
Test 3.4: Ray Unhover
npx iwsdk xr look-at --input-json '{"device":"controller-right","target":{"x":5,"y":1.5,"z":0}}' 2>/dev/null
Then: sleep 1
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered"]}' 2>/dev/null
Assert: Hovered absent.
Suite 4: Poke Interaction on Robot
The touch pointer uses a SphereIntersector with two thresholds:
hoverRadius: 0.2m (20cm) — triggers hover
downRadius: 0.02m (2cm) — triggers auto-select (pointerdown)
Test 4.1: Position Near Robot
npx iwsdk xr set-transform --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<z+0.3>},"orientation":{"pitch":0,"yaw":180,"roll":0}}' 2>/dev/null
(where <z+0.3> = <robot-pos.z> + 0.3)
Test 4.2: Slow Animate Through Robot
npx iwsdk xr animate-to --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<z-0.3>},"duration":2.5}' --timeout 20000 2>/dev/null
(where <z-0.3> = <robot-pos.z> - 0.3)
Then: sleep 1.5
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/null
Assert: At least Hovered present. Pressed may also be present.
Test 4.3: Pull Back
npx iwsdk xr animate-to --input-json '{"device":"controller-right","position":{"x":0.3,"y":1.5,"z":-0.3},"duration":0.3}' --timeout 20000 2>/dev/null
Then: sleep 0.5
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/null
Assert: Neither Hovered nor Pressed present.
Suite 5: Ray Interaction on Panel
Test 5.1: Ray Hover
npx iwsdk xr look-at --input-json '{"device":"controller-right","target":{"x":<panel-pos.x>,"y":<panel-pos.y>,"z":<panel-pos.z>},"moveToDistance":0.8}' 2>/dev/null
Then: sleep 1
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered"]}' 2>/dev/null
Assert: Hovered present.
Test 5.2: Click
npx iwsdk xr select --input-json '{"device":"controller-right","duration":0.2}' 2>/dev/null
Then: sleep 0.5
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered"]}' 2>/dev/null
Assert: Hovered still present.
Test 5.3: Unhover
npx iwsdk xr look-at --input-json '{"device":"controller-right","target":{"x":5,"y":1.5,"z":0}}' 2>/dev/null
Then: sleep 1
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered"]}' 2>/dev/null
Assert: Hovered absent.
Suite 6: Dual-Mode Interaction (Panel — Ray + Poke)
Test 6.1: Ray Hover from Distance
npx iwsdk xr look-at --input-json '{"device":"controller-right","target":{"x":<panel-pos.x>,"y":<panel-pos.y>,"z":<panel-pos.z>},"moveToDistance":0.8}' 2>/dev/null
Then: sleep 1
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered"]}' 2>/dev/null
Assert: Hovered present.
Test 6.2: Poke on Panel
npx iwsdk xr set-transform --input-json '{"device":"controller-right","position":{"x":<panel-pos.x>,"y":<panel-pos.y>,"z":<pz+0.2>},"orientation":{"pitch":0,"roll":0,"yaw":0}}' 2>/dev/null
(where <pz+0.2> = <panel-pos.z> + 0.2)
npx iwsdk xr animate-to --input-json '{"device":"controller-right","position":{"x":<panel-pos.x>,"y":<panel-pos.y>,"z":<pz-0.01>},"duration":3}' --timeout 20000 2>/dev/null
(where <pz-0.01> = <panel-pos.z> - 0.01 — stop just past the panel surface, NOT far behind it)
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered","Pressed"]}' 2>/dev/null
Assert: Both Hovered and Pressed present.
Test 6.3: Poke Release
npx iwsdk xr animate-to --input-json '{"device":"controller-right","position":{"x":0.3,"y":1.5,"z":-0.3},"duration":0.3}' --timeout 20000 2>/dev/null
Then: sleep 0.5
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered","Pressed"]}' 2>/dev/null
Assert: Neither present.
Suite 7: Cross-Entity Isolation
Test 7.1: Only Target Entity Gets Hovered
npx iwsdk xr set-transform --input-json '{"device":"controller-right","position":{"x":<rx+0.1>,"y":<robot-pos.y>,"z":<rz+0.3>},"orientation":{"pitch":0,"roll":0,"yaw":180}}' 2>/dev/null
(where <rx+0.1> = <robot-pos.x> + 0.1, <rz+0.3> = <robot-pos.z> + 0.3)
Then: sleep 1
Check robot:
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered"]}' 2>/dev/null
Assert: Hovered present on robot.
Check panel:
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered","Pressed"]}' 2>/dev/null
Assert: No interaction components on panel.
Suite 8: Input Mode Switching
Test 8.1: Hand Hover
npx iwsdk xr set-input-mode --input-json '{"mode":"hand"}' 2>/dev/null
npx iwsdk xr set-transform --input-json '{"device":"hand-right","position":{"x":<rx+0.1>,"y":<robot-pos.y>,"z":<rz+0.3>}}' 2>/dev/null
Then: sleep 1
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered"]}' 2>/dev/null
Assert: Hovered present.
Test 8.2: Switch Back to Controllers
npx iwsdk xr set-input-mode --input-json '{"mode":"controller"}' 2>/dev/null
npx iwsdk xr set-transform --input-json '{"device":"controller-right","position":{"x":0.3,"y":1.5,"z":-0.3},"orientation":{"pitch":0,"roll":0,"yaw":0}}' 2>/dev/null
Then: sleep 1
npx iwsdk ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered"]}' 2>/dev/null
Assert: Hovered absent (clean transition).
Suite 9: Rapid Poke Cycles (Regression)
Test that multiple poke-release cycles all clean up properly (no stuck Pressed).
For each of 3 cycles:
- Position at
{x: <robot-pos.x>, y: <robot-pos.y>, z: <robot-pos.z> + 0.4} with yaw 180:
npx iwsdk xr set-transform --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<rz+0.4>},"orientation":{"pitch":0,"yaw":180,"roll":0}}' 2>/dev/null
- Animate through:
npx iwsdk xr animate-to --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<rz-0.3>},"duration":1.5}' --timeout 20000 2>/dev/null
sleep 1.5, then query <robot> for ["Hovered","Pressed"]. Assert: at least Hovered or Pressed present.
- Animate back:
npx iwsdk xr animate-to --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<rz+0.5>},"duration":0.3}' --timeout 20000 2>/dev/null
sleep 0.5, then query <robot> for ["Hovered","Pressed"]. Assert: neither present.
All 3 cycles must pass.
Suite 10: Audio
Test 10.1: Find Audio Entities
npx iwsdk ecs find --input-json '{"withComponents":["AudioSource"]}' 2>/dev/null
Assert: At least 1 entity found. Use the first as <audio>.
Test 10.2: Verify Audio Loaded
npx iwsdk ecs query --input-json '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/null
Assert: _loaded = true, src contains chime.mp3.
Test 10.3: Trigger Playback
npx iwsdk ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"loop","value":true}' 2>/dev/null
npx iwsdk ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_playRequested","value":true}' 2>/dev/null
Note: _playRequested is consumed within one frame.
Test 10.4: Verify Playback State
npx iwsdk ecs query --input-json '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/null
Assert: _isPlaying = true (loop is on).
Test 10.5: Stop Playback
npx iwsdk ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_stopRequested","value":true}' 2>/dev/null
Suite 11: UI Panel Verification
Test 11.1: Panel Loading
npx iwsdk ecs query --input-json '{"entityIndex":<panel>,"components":["PanelUI","PanelDocument","ScreenSpace"]}' 2>/dev/null
Assert:
PanelUI.config contains welcome.json
PanelUI.maxWidth approximately 0.5, PanelUI.maxHeight approximately 0.4
PanelDocument component IS present (proves async panel loading succeeded)
ScreenSpace component IS present
Test 11.2: Visual Confirmation
npx iwsdk browser screenshot --timeout 20000 2>/dev/null
Assert: returns a screenshotPath (PNG file saved to /tmp).
Suite 12: Stability Check
npx iwsdk browser logs --input-json '{"count":50,"level":["error","warn"]}' 2>/dev/null
Assert: No error-level logs. Warnings about AudioContext autoplay policy are acceptable. Pre-existing 404 resource errors from page load are acceptable.
Step 5: Cleanup & Results
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev down
Output a summary table:
| Suite | Result |
|-------------------------------|-----------|
| 1. Entity Discovery | PASS/FAIL |
| 2. ECS Registration | PASS/FAIL |
| 3. Ray Interaction (Robot) | PASS/FAIL |
| 4. Poke Interaction (Robot) | PASS/FAIL |
| 5. Ray Interaction (Panel) | PASS/FAIL |
| 6. Dual-Mode (Panel) | PASS/FAIL |
| 7. Cross-Entity Isolation | PASS/FAIL |
| 8. Input Mode Switching | PASS/FAIL |
| 9. Rapid Poke Cycles | PASS/FAIL |
| 10. Audio | PASS/FAIL |
| 11. UI Panel | PASS/FAIL |
| 12. Stability | PASS/FAIL |
If any suite fails, include which assertion failed and actual vs expected values.
Recovery
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
- Stop the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev down
- Restart: re-run Step 2 to start a fresh dev server
- Re-run the Pre-test Setup (reload, accept session)
- Retry the failed suite
Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
Known Issues & Workarounds
Poke timing sensitivity
The slow animation in poke suites (2-2.5 seconds) is critical. The poke system uses a 2cm downRadius threshold — if the controller moves too fast, it can skip past the threshold between frames.
Audio autoplay
Browsers block audio autoplay until user gesture. The _playRequested flag may silently fail. If _isPlaying is false, this is a browser policy issue, not a bug.
One-shot flags consumed immediately
_playRequested and _stopRequested are processed and reset to false within a single frame.
Entity indices change on reload
Never cache entity indices across page reloads. Always re-discover via npx iwsdk ecs find.
Touch pointer not enabled
toggleSubPointer('touch', true) must be called when entities are created, not just at init time.
Pressed stuck after poke pull-back
Fixed: processTouchLifecycle now dispatches pointer.up() when intersection is lost in SELECT state.