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ffsshhttiikk/opencode-agents-skills
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28. Februar 2026 um 22:54
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Englisch
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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
safety
description
Software safety principles
license
MIT
compatibility
opencode
metadata
{"audience":"developers","category":"safety"}
## What I do - Design safe systems - Implement safety-critical code - Handle errors gracefully - Prevent unsafe states - Test for failure conditions ## When to use me When building systems where failures could cause harm. ## Safety Engineering ### Failure Mode Analysis ```python from enum import Enum class FailureSeverity(Enum): CATASTROPHIC = 1 # Loss of life CRITICAL = 2 # Severe injury MARGINAL = 3 # Minor injury NEGLIGIBLE = 4 # No injury class FailureModeAnalysis: """Analyze potential failure modes""" def __init__(self): self.failure_modes = [] def add_failure_mode(self, component: str, failure_mode: str, cause: str, effect: str, severity: FailureSeverity): """Add failure mode to analysis""" self.failure_modes.append({ "component": component, "failure_mode": failure_mode, "cause": cause, "effect": effect, "severity": severity.value, "detection": "unknown", "mitigation": "none" }) def prioritize_mitigation(self) -> list: """Order failure modes by priority""" return sorted( self.failure_modes, key=lambda f: f["severity"] ) ``` ### Defensive Programming ```python class DefensiveInputValidation: """Validate all inputs""" def validate_and_convert(self, value: Any, expected_type: type, default: Any = None) -> Any: """Validate and safely convert input""" try: if value is None: if default is not None: return default raise ValueError("Required value is None") if not isinstance(value, expected_type): value = expected_type(value) return self._validate_range(value) except (ValueError, TypeError): if default is not None: return default raise def _validate_range(self, value) -> Any: """Validate value is within acceptable range""" return value # Override with range checks class SafeStateMachine: """Implement fail-safe state machine""" STATES = ["initializing", "ready", "processing", "paused", "error", "stopped"] SAFE_STATE = "error" def __init__(self): self.state = "initializing" self.previous_state = None def transition(self, new_state: str) -> bool: """Validate and perform state transition""" if new_state not in self.STATES: return False if not self._is_valid_transition(self.state, new_state): return False self.previous_state = self.state self.state = new_state return True def _is_valid_transition(self, from_state: str, to_state: str) -> bool: """Define valid state transitions""" valid_transitions = { "initializing": ["ready", "error"], "ready": ["processing", "stopped", "error"], "processing": ["ready", "paused", "stopped", "error"], "paused": ["ready", "stopped", "error"], "error": ["stopped"], "stopped": [] } return to_state in valid_transitions.get(from_state, []) def handle_failure(self): """Move to safe state on failure""" self.previous_state = self.state self.state = self.SAFE_STATE ``` ### Error Handling ```python import logging class SafeErrorHandler: """Handle errors safely""" def __init__(self): self.logger = logging.getLogger(__name__) def handle_exception(self, exception: Exception, context: Dict) -> None: """Handle exception with appropriate action""" error_type = type(exception).__name__ # Log the error self.logger.error( f"Error in {context.get('operation')}: {error_type}", extra=context, exc_info=True ) # Take corrective action based on severity if self._is_critical_error(exception): self._trigger_safe_mode() else: self._attempt_recovery(exception, context) def _is_critical_error(self, exception: Exception) -> bool: """Determine if error is critical""" critical_errors = [ MemoryError, SystemError, KeyboardInterrupt # Don't catch Ctrl+C ] return any(isinstance(exception, e) for e in critical_errors) def _trigger_safe_mode(self): """Enter safe mode for critical errors""" # Save state # Stop operations gracefully # Alert operators pass ``` ### Resource Safety ```python class ResourceSafety: """Ensure safe resource management""" @contextmanager def managed_resource(self, resource, cleanup: Callable = None): """Safely manage resource lifecycle""" try: yield resource finally: if cleanup: cleanup() elif hasattr(resource, "close"): resource.close() def safe_allocation(self, size: int, max_size: int) -> bytes: """Safely allocate memory""" if size > max_size: raise MemoryError(f"Requested {size} exceeds max {max_size}") return np.empty(size, dtype=np.uint8) class ConcurrencySafety: """Thread-safe operations""" def __init__(self): self.lock = threading.RLock() @contextmanager def critical_section(self): """Protect critical section""" with self.lock: yield def atomic_update(self, update_fn: Callable) -> Any: """Atomically update shared state""" with self.lock: return update_fn() ```
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