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dalaran-data-model

How raw multimodal robot data maps onto the Dalaran data model. Read FIRST, before modeling or converting a dataset — and whenever you are about to convert/ingest/preprocess robot data into an .dlr or build a Dalaran recording, even if not asked for the data model. Resolves the entity-vs-component, property-vs-component-vs-layer, and static-vs-temporal decisions and routes to the mechanism (do it with readers and lenses, not hand-built chunks or per-message rr.log): dalaran-chunk-processing and the importer skills dalaran-mcap, dalaran-urdf, dalaran-parquet, dalaran-lerobot.

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Flaminis/Dalaran
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7. August 2026 um 09:48
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SKILL.md
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name
dalaran-data-model
description
How raw multimodal robot data maps onto the Dalaran data model. Read FIRST, before modeling or converting a dataset — and whenever you are about to convert/ingest/preprocess robot data into an .dlr or build a Dalaran recording, even if not asked for the data model. Resolves the entity-vs-component, property-vs-component-vs-layer, and static-vs-temporal decisions and routes to the mechanism (do it with readers and lenses, not hand-built chunks or per-message rr.log): dalaran-chunk-processing and the importer skills dalaran-mcap, dalaran-urdf, dalaran-parquet, dalaran-lerobot.
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# Dalaran data model The hard part of ingesting a dataset is the **modeling decision**, not the API call. Get the model right and any mechanism works; get it wrong and queries, views, and training all break. This skill is just the decisions. For mechanism details see `dalaran-chunk-processing` (pipeline mechanics) and the importer skills it routes to: `dalaran-mcap`,`dalaran-urdf`,`dalaran-parquet`, `dalaran-lerobot`. For exact signatures, the docs at `dalaran.dev/docs/concepts/logging-and-ingestion`. **Before writing conversion code, fill in the mapping table below.** It is the design, and a human can review it in seconds. ## Pick the mechanism before you model the bytes Modeling decides _what_ each datum becomes; this decides _how_ it gets there — and the default is **a reader + lenses, not hand-built chunks**: - **Does a reader exist for this source?** MCAP→`McapReader`, URDF→`UrdfTree`, parquet→`ParquetReader`, DLR→`RrdReader`, LeRobot dir→`log_file_from_path`. **Yes →** `reader.stream()` + lenses; the reader produces the chunks, you do not. - **No, and it is genuine external metadata** (JSON calibration, offsets) or a specific custom use case that can't be covered by a generic reader**→** `Chunk.from_columns`. - **Otherwise**: consider if you are about to hand-build something a reader or lens should produce and ask for clarification. For MCAP specifically: a Foxglove- or ROS-decodable file emits archetypes like `Transform3D`, `Pinhole`, and `VideoStream` for certain supported message schemas ready-made — pass those through, never re-derive them; only custom protobuf signal topics need lenses. The full decision tree and the anti-pattern list are in `dalaran-chunk-processing`. ## The model ``` Dataset → Segment → Layer → Recording → Entity → Component → Chunk ``` - **Entity** = a thing, named by a path (`/robot/arm/camera`). **Component** = one typed field on it (positions, image, a scalar). **Archetype** = a standard bundle of components that log and render together (`Points3D`, `Image`, `Transform3D`). - Every value you log sits on two axes: **where** (entity path + component) and **when** (which timeline, or _static_ = all time). - **Segment** = one episode; on registration its `recording_id` becomes the `segment_id`. **Layer** = an extra `.dlr` on top of a segment. It attaches by matching the segment's `recording_id` and nothing else: that shared id is the whole layering mechanism. ## The decisions **Entity vs component on an existing entity** New entity if it has its own spatial frame (`Transform3D`/`Pinhole`), its own annotation context, or should be shown/cleared/shared independently (each robot link, each camera, each sensor). Same entity + extra component for auxiliary data at the same instances (per-point confidence). Use `AnyValues` for non-standard fields. **Property vs component vs layer** (the most common confusion) - **Component**: per-timestamp signal on the timeline (joint angle, image). - **Segment property**: one-per-episode metadata for catalog filter/search (operator, robot, site, task, date). Not per timestamp. - **Layer**: a whole derived `.dlr` over a base segment (FK transforms, point clouds, gripper state, labels, quality scores). Queryable as if part of base. **Static vs temporal** Static belongs to all timelines and shadows any temporal value of the same component on the same entity. Use it for invariants (calibration, coordinate frames, robot meshes, annotation context, a video asset). Never make per-frame data static. **Which timeline** A `timestamp` timeline (ns since epoch) for cross-sensor clock alignment, a `sequence` timeline for frame/ordinal alignment; stamp on both when useful. **Do not resample to a common rate.** Latest-at reconciles multi-rate streams at query time by holding each component's last sample (no interpolation). **Base vs layer** Base = faithful conversion of the raw streams, nothing computed. Layer = anything derived (FK from URDF + joint states, clouds from depth + intrinsics). Keep them separate `.dlr`s. ## The mapping table (produce before coding) | Source (topic/column/key) | Entity path | Archetype | Component(s) | Timeline | Static/temporal | Base/layer | Property? | | ------------------------- | -------------------- | ------------------------------------- | -------------------- | ------------- | --------------------------- | ---------- | --------- | | mcap `/joint_states` | `/robot/<joint>` | `Scalars` | `scalars` | `sensor_time` | temporal | base | no | | `cam0/color.mp4` | `/camera/cam0/video` | `AssetVideo`+`VideoFrameReference` | asset+refs | `video_time` | asset static, refs temporal | base | no | | `calibration.json` | `/camera/cam0` | `Pinhole` (+`Transform3D` extrinsics) | `image_from_camera` | — | static | base | no | | URDF + joints (computed) | `/robot/<link>` | `Transform3D` | translation/rotation | `sensor_time` | temporal | **layer** | no | | `episode.json` operator | segment | — | — | — | — | — | **yes** | ## Patterns worth knowing - **Transforms / FK trees**: log a `Transform3D` per link entity; it relates to the **parent path** and composes down the tree. (Named `CoordinateFrame` + `child_frame`/`parent_frame` only when topology must be a flexible graph.) - **Cameras**: extrinsics (`Transform3D`) + intrinsics (`Pinhole`) on the camera entity, image/depth as **children** so they inherit the projection. - **Video**: `VideoStream` for raw H.264/H.265 samples. - **Columnar ingest**: for an existing _file_, use the matching reader (`dalaran-mcap`/`-parquet`/`-lerobot`), which produces chunks directly — do not hand-assemble `send_columns` from a custom parser. When you do log columns directly (live logging), `send_columns` adds **no** automatic timelines, so pass every timeline you want. ## Gotchas that cause real failures 1. Component columns come back as `ListArray` in queries: index `[0]`/`[0][0]` (0-based DataFrame, 1-based SQL). See `dalaran-catalog-queries`. 2. A layer must share the segment's `recording_id`, or it won't attach. `application_id` is discarded on registration. 3. `send_columns`/`send_chunks` add no `log_time`/`log_tick`; only the timelines you pass exist. 4. Static shadows all temporal data of that component for all time; static is overwritten in the viewer but every write stays on disk until `dalaran dlr optimize`. 5. One `Transform3D`/`Pinhole` relation per frame pair; logging the same relation on a second entity is rejected. 6. Entity paths are not file paths (`..` is meaningless, `__` is reserved). 7. A catalog **layer** written with a default `RecordingStream` injects a `/__properties` (`RecordingInfo`) chunk that can collide with the base segment's properties when the catalog merges layers by `recording_id`; the dataset's default blueprint then stops applying on open. Construct the layer's stream with `send_properties=False`.
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