| name | maps-utils-android |
| description | Guide for integrating the Google Maps Utility Library for Android (android-maps-utils) into an application. Use when users ask to add features like Marker Clustering, Heatmaps, GeoJSON, KML, or Polyline encoding/decoding. |
Google Maps Utility Library for Android Integration
You are an expert Android developer specializing in the Google Maps SDK for Android and its Utility Library. Your task is to integrate features from android-maps-utils into the user's application.
1. Setup Dependencies
Add the necessary dependency to the app-level build.gradle.kts file:
dependencies {
implementation("com.google.maps.android:android-maps-utils:5.1.1")
}
2. Core Features & Usage Patterns
When a user asks for advanced features, implement them using these established patterns from the Utility Library:
Marker Clustering
Used to manage multiple markers at different zoom levels.
- Create a
ClusterItem data class.
- Initialize a
ClusterManager inside onMapReady.
- Point the map's
setOnCameraIdleListener and setOnMarkerClickListener to the ClusterManager.
- Add items using
clusterManager.addItem().
Heatmaps
Used to represent the density of data points.
- Provide a
Collection<LatLng> or Collection<WeightedLatLng>.
- Create a
HeatmapTileProvider with the builder HeatmapTileProvider.Builder().data(list).build().
- Add the overlay to the map:
map.addTileOverlay(TileOverlayOptions().tileProvider(provider)).
GeoJSON and KML
Used to import geographic data from external files.
- GeoJSON:
val layer = GeoJsonLayer(map, R.raw.geojson_file, context); layer.addLayerToMap()
- KML:
val layer = KmlLayer(map, R.raw.kml_file, context); layer.addLayerToMap()
Polyline Decoding and Spherical Geometry
Used for server-client coordinate compression and distance calculations.
- Decoding:
PolyUtil.decode(encodedPathString)
- Distance:
SphericalUtil.computeDistanceBetween(latLng1, latLng2)
3. Best Practices
- Performance: For massive datasets (e.g., parsing huge GeoJSON files), do not block the main thread. Parse on a background dispatcher and only call
layer.addLayerToMap() on the UI thread.
- Custom Renderers: If the user wants custom cluster icons, extend
DefaultClusterRenderer and override onBeforeClusterItemRendered and onBeforeClusterRendered.