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motion-graphics

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

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Repository
heygen-com/hyperframes
Letzte Quellaktivität
13. Oktober 2026 um 06:20
Erkannte Sprache von SKILL.md
Englisch
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64.780
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5.831

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
motion-graphics
description
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below. > **First, keep this skill fresh — confirm with the user before running:** `npx hyperframes skills update motion-graphics`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them. > **figma source**: If the logo/asset/animation to build from comes from a figma.com URL, run `/figma` first — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, `.media/manifest.jsonl` provenance, and brand-token `var()` binding, so a later brand change can't propagate without a full re-import. # motion-graphics — dispatch entry > **The front door is `/hyperframes`.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read `/hyperframes` first: the intent layer owns every route decision. This workflow is **autonomous by design** — at most one clarifying question (`agents/director.md`), then build through verification without intermediate review. The intent layer (`/hyperframes` → `references/intent-interview.md`) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, open the Studio preview and ask the canonical “render now, or what changes?” question from `../hyperframes/references/brief-contract.md`. When a `BRIEF.md` exists, read it before the director's question. A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it. | Phase | Execution | Primary artifact | Detailed flow | | -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- | | init | Bash | `hyperframes.json` | Step 0 | | plan | subagent — **decide search?** + classify + asset strategy | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) | | source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**) | `assets/` + `assets/index.md` | `phases/source/guide.md` | | design | subagent — shot design around resolved assets | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) | | build | subagent — reuse-first composition | `compositions/index.html` | `agents/builder.md` | | verify | Bash — `lint`, `check`, proof snapshots; repair on failure | `.hyperframes/artifacts/snapshots/<id>/contact-sheet.jpg` | Step 5 | | approve | Open the preview; ask render or changes; wait for the answer | explicit render approval | Step 6 | | render | Bash — `hyperframes render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4` or transparent overlay | Step 6 | `◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design. ## Categories — split by the search decision `plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks). **Form categories — no search; the user supplies the content:** | Category | Intent | Leans on | | -------------- | -------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- | | `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules | | `stat` | single hero number / count-up + ring | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` | | `charts` | bar / line / pie / race / % from data | `data-chart` block | | `logo-reveal` | logo sting / brand lockup (user logo) | `logo-outro` / `rules/svg-path-draw` | | `lower-thirds` | name / title bars, callouts, social overlays | `caption-*` + registry overlay blocks | | `maps` | geographic motion — highlight regions, connect places, zoom to a location (vector lane, or baked basemap lane) | `us-map` / `world-map` family + `bake-basemap.mjs` | **Search-driven categories — search first, then animate by content type** (the RWA path): | Returned content | Category | Animation | | ---------------- | -------------- | -------------------------------------------------------------- | | webpage / link | `webpage` | webpage / UI animation (scroll, reveal, cursor, callouts) | | news article | `news` | headline reveal + source card + key-fact callouts | | tweet | `tweet` | animated tweet card | | image / entity | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) | Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow. ## Prerequisites macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `npx hyperframes doctor` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`. Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use: | Key | Used for | Fallback | | ----------------------------------- | ----------------------------------------------------------- | ------------------------------- | | `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve) | skip generate / search-only | | (asset_scout / search providers) | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free | ## Flow ### Step 0 — Initialize cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp. Only when `$PROJECT_DIR/hyperframes.json` is absent: ```bash PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}" mkdir -p "$(dirname "$PROJECT_DIR")" npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank --skill=motion-graphics ``` `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date. **Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`. ### Step 1 — Plan (subagent: Director Part 1) Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must: 1. **Decide: does this need a search?** (the first fork) - **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds / maps); content is user-supplied; `asset_needs: []`. - **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3. 2. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`. Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`. ### Step 2 — Source ◇ (Bash: media-use, conditional) If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**. Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`). ### Step 3 — Design (subagent: Director Part 2) Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content). ### Step 4 — Build (subagent: Builder, reuse-first) Include the shared [motion principles](../hyperframes-creative/references/motion-principles.md) in the Builder's dispatch context. For `charts` and `stat`, also include [data in motion](../hyperframes-creative/references/data-in-motion.md). The Builder reads these guides before writing the timeline. Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). **Reuse-first**: `npx hyperframes add <block>` + customize in place; hand-author only gaps + the asset-fusion affordance. Output `compositions/index.html` honoring the HF contract (paused GSAP timeline on `window.__timelines`, `class="clip"` + stable ids, `tl.seek(0)`, deterministic). ### Step 5 — Verify (Bash → repair subagent on failure) ```bash (cd "$PROJECT_DIR" && npx hyperframes check .) (cd "$PROJECT_DIR" && npx hyperframes snapshot --at <proof-times>) ``` Choose proof times that show the opening state, signature move, and final hold. Inspect the generated contact or snapshot sheet before continuing. On `lint`, `check`, or snapshot failure, dispatch the repair subagent (`agents/finalize.md`) for one in-place fix pass, then rerun the failed gate. Never change a fixed duration merely to hide a defect. ### Step 6 — Approve and render (Bash) Open Studio, then ask one question: “render now, or what changes?” After revisions, return to the same gate: ```bash (cd "$PROJECT_DIR" && npx hyperframes preview --background) ``` Render only after an explicit render answer: ```bash
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