| name | shotgun |
| description | Use Shotgun when one direct action should punch through a narrow lane instead of a single point. It fits moments where quick close-range pressure should catch the target and the immediate depth behind it. |
Shotgun
Fire a short burst that hits the nearest problem and anything stacked just behind it.
Overview
Use Shotgun when one direct action should punch through a narrow lane instead of a single point. It fits moments where quick close-range pressure should catch the target and the immediate depth behind it.
This is the secondary Codex compatibility rendering of a metaphorical battle-chip pattern with a shipping-now execution model.
Canonical chip family: Shotgun
Codex shelf: Direct Fire and Breach
Provider target: Codex compatibility surface.
When To Use
- One direct strike is too narrow, but a broad-area move would be wasteful.
- You need to pressure a tightly stacked lane of related targets or concerns.
- The right move is a short burst that opens space immediately.
Workflow
- Identify the narrow lane where a burst will do more than a single-point hit.
- Aim at the closest meaningful target and include only the depth directly behind it that actually matters.
- Fire once, inspect what the burst cleared, and decide whether to follow with a cleaner cut or a wider chip.
Deliverables
- A compact burst of work that clears or pressures a small stack of related targets.
- A short note on what the burst reached and what remained out of range.
Guardrails
- Do not use Shotgun when the target is singular and surgical precision matters.
- Do not widen the burst just because the first pass feels underpowered.
- If the situation needs sustained room control, switch to a control chip instead.
Default Invocation
Use Shotgun to fire one compact burst down the nearest useful lane: hit the target, catch only the immediate depth behind it, and report what the burst actually cleared.