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internet-development
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internet-development

Repository-Ansicht von 19 gesammelten Skills in 4 GitHub-Repositories.

gesammelte Skills
19
Repositories
4
aktualisiert
2. Nov. 2026
Repository-Explorer

Repositories und repräsentative Skills

intdev-code-conventions
Softwareentwickler

Write code following Internet Development Studio Company (INTDEV) conventions — commenting, file organization, component architecture, CSS patterns, React idioms, TypeScript config, API patterns, and tooling. Use when writing or reviewing code in any INTDEV…

8. Mai 2026
nextjs-sass-base
Webentwickler

Scaffold minimal web projects using INTDEV's nextjs-sass-base template — the lightest possible Next.js + SASS + TypeScript starting point with just the essentials. Use when you want a clean slate without the demos, design system components, or d3 dependencies…

6. Feb. 2026
server-mono
Grafikdesigner

Set up and use Server Mono, INTDEV's open-source monospace typeface. Covers all installation methods — Homebrew, CDN via jsDelivr, self-hosted font files, and npm-style CSS import — plus usage patterns for web, desktop, and terminal applications.

6. Feb. 2026
daedalus
Sonstige Computerberufe

Plan and orchestrate coding work using the Daedalus CLI and Talos daemon. Daedalus is an AI planning CLI that creates structured beans (task files) for coding agents to execute autonomously. Use when planning features, breaking down work into tasks, or…

5. Feb. 2026
intdev-accessibility
Webentwickler

Build WCAG 2.1 Level AA compliant web interfaces following INTDEV's documented accessibility approach. Covers semantic HTML, keyboard accessibility, color contrast, alternative text, ARIA landmarks, form error handling, and ADA Title II compliance patterns.

5. Feb. 2026
intdev-deployment
Netzwerk- und Computersystemadministratoren

Deploy and maintain INTDEV websites and applications using Render, Vercel, and AWS. Covers deployment configuration, environment setup, PostgreSQL databases, S3 asset hosting, and maintenance patterns for Next.js projects built with nextjs-sass-starter.

5. Feb. 2026
intdev-api
Softwareentwickler

Integrate with api.internet.dev — INTDEV's white-label API for authentication, payments, data storage, organizations, marketplace, and more. Use when building applications that need user auth, Stripe payments, file uploads, or any backend services provided by…

5. Feb. 2026
nextjs-sass-starter
Webentwickler

Scaffold and build web projects using INTDEV's nextjs-sass-starter template — a Next.js + SASS + TypeScript foundation with a complete design system, reusable components, and 60+ demo pages. Use when creating a new website, adding pages or components to an…

5. Feb. 2026
Es werden 8 von 11 gesammelten Skills angezeigt.
create-tactics-threejs-sprite
nicht klassifiziert

Add and animate tactical RPG style sprites in any project, in Three.js, Canvas, CSS or another engine, with a ready sheet, every decoded frame and sequence, and a small runtime. Use whenever the work involves tactics sprites, an isometric or turn-based unit,…

2. Nov. 2026
add-sprite-assembly-from-source
nicht klassifiziert

Add or fix sprite data, assembly definitions and 2D sections from decoded SHP and SEQ data. Use when working with sprite cells, frame tiles, overlays, anchors, flips, delays, hand-held props or anything drawn on the main route, even for a small visual fix.

2. Nov. 2026
add-sprite-assembly-into-threejs-engine
nicht klassifiziert

Create or fix a Three.js billboard mode from verified sprite data. Use when adding a character group, wiring a mode into the demo cards, or debugging a layer, pattern, draw order, mirrored direction or hand-held prop in Three.js.

2. Nov. 2026
fast-typescript-check
nicht klassifiziert

Optimize TypeScript for runtime speed and compiler throughput. Use when profiling hot paths, tightening render loops, reducing per-frame allocations, improving type-check times, or auditing code for performance regressions. Covers both runtime execution…

2. Nov. 2026
reverse-engineer-type1-binaries
nicht klassifiziert

Decode tactical RPG sprite binaries into exact data. Use when reading TYPE1.SHP or TYPE1.SEQ, finding the meaning of a SEQ opcode, explaining a frame that looks wrong, mapping a new sprite sheet onto the tile layout, or porting another sprite format the same…

2. Nov. 2026
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