| name | isaac-sim-troubleshooting |
| description | Isaac Sim 6 (Kit 110) hang/freeze/perf reference for large USD scenes. Startup hangs, stage loading, MDL/shader compilation, physics stepping, Replicator, Hydra, Nucleus network, OOM crashes, perf tuning. Use when Isaac Sim hangs during stage load, shader compile, Nucleus fetch, physics, or Hydra render on factory/warehouse-scale stages.
|
Isaac Sim 6 Troubleshooting — Large USD Scene Hangs
Diagnosis and resolution for Isaac Sim 6.0 (Kit 110) hangs, freezes, and perf degradation on large USD scenes (10K-150K+ prims, factory/warehouse twins).
Upstream debugging docs: docs/isaacsim/utilities/debugging/ (profiling, Python debugging tutorials). Pair this skill with profile-isaac-sim for Tracy-based diagnosis.
Quick Diagnosis Flowchart
Isaac Sim hangs/freezes
|
+-- During startup (before stage load)?
| -> Section 1: Startup Hangs
|
+-- During stage open / USD loading?
| -> Section 2: Stage Loading Hangs
|
+-- During shader/material compilation?
| -> Section 3: MDL/Shader Compilation
|
+-- During physics stepping / `SimulationManager` setup or timeline play?
| -> Section 4: Physics Hangs
|
+-- During Replicator / sensor capture?
| -> Section 5: Replicator Hangs
|
+-- During rendering (viewport frozen)?
| -> Section 6: Hydra/Rendering Hangs
|
+-- Nucleus/remote asset fetch?
| -> Section 7: Nucleus Network Hangs
|
+-- OOM crash or memory spike?
| -> Section 8: Memory Issues
|
+-- Slow but not frozen?
-> Section 9: Performance Optimization
Section 1: Startup Hangs
Common Causes and Fixes
1. Extension conflict (circular import)
./isaac-sim.sh --/app/extensions/exclude='["problematic.extension"]'
2. Renderer initialization freeze
./isaac-sim.sh --vulkan
./isaac-sim.sh --reset-user
3. Thread over-subscription on high-core-count CPUs
./isaac-sim.sh \
--/plugins/carb.tasking.plugin/threadCount=16 \
--/plugins/omni.tbb.globalcontrol/maxThreadCount=16
simulation_app = SimulationApp({"headless": False, "limit_cpu_threads": 16})
4. Nucleus login popup hang — Force-kill Isaac Sim and restart. Complete login before proceeding.
Section 2: Stage Loading Hangs
Diagnosis
Check layer count:
for layer in stage.GetUsedLayers():
print(f" {layer.GetDisplayName()} ({layer.GetFileFormat().formatId})")
If layer count > 1,000, this is the primary bottleneck.
Common Causes
1. Excessive layer count (>1,000 layers)
| Strategy | Cold Load | Layers |
|---|
| Per-asset files | 4 min | 11,488 |
| Library packaging | 53s | 8 |
Fix: Package assets into library layers (consolidate per-asset files into a small number of library .usd/.usdc layers; see usd-composition-architecture for the layered-asset pattern).
2. Missing/broken references — Cause USD to try every resolver including network fallbacks. Fix: Audit references:
from pxr import Sdf
for layer in stage.GetUsedLayers():
for ref in layer.GetExternalReferences():
if not os.path.exists(ref):
print(f"MISSING: {ref}")
Section 3: Shader/MDL Compilation
- First launch always compiles MDL shaders — can take 5-15 minutes, normal
- Subsequent launches use shader cache
- Cache location:
~/.nvidia-omniverse/data/Kit/Isaac-Sim/shader_cache/
- Force rebuild: delete cache folder
Section 4: Physics Hangs
Physics setup / first-play hangs (SimulationManager.setup_simulation, timeline.play(), or the legacy world.reset() flow — see Renaming Extensions to migrate off omni.isaac.core.World): usually caused by:
PhysicsScene not yet defined when physics starts.
- Too many contact pairs on the first step.
- GPU dynamics enabled with too many rigid bodies (>100K).
Fix:
if not stage.GetPrimAtPath("/World/PhysicsScene"):
ps = UsdPhysics.Scene.Define(stage, "/World/PhysicsScene")
px_scene.CreateEnableStabilizationAttr().Set(True)
Section 5: Replicator Hangs
rep.orchestrator.run() hangs: ensure the timeline is playing (omni.timeline.get_timeline_interface().play() or isaacsim.core.experimental.utils.app.play(commit=True)) before invoking.
step_async() never completes: use await rep.orchestrator.step_async() correctly inside an async context.
- Frame capture hangs: call
app_utils.update_app() (or a simulation_app.update()) once before capture so the renderer has a fresh frame.
Section 6: Rendering (Hydra) Hangs
Section 7: Nucleus Network Hangs
- Set timeout:
carb.settings.set("/omni/client/timeout_seconds", 10.0)
- Use local assets when possible: Copy needed USDs to local disk
- Disable Nucleus: Launch with
--/omni/client/enabled=false for local-only work
Section 8: Memory Issues
- Prims > 150K: Enable instancing (
UsdGeom.PointInstancer)
- Textures: Use texture atlases, reduce resolution
- Monitor:
watch -n1 'nvidia-smi --query-gpu=memory.used,memory.free --format=csv'
Section 9: Performance Optimization
- Layer count: Package into library layers (see Section 2)
- Mesh instancing: Use
PointInstancer for repeated assets
- Payload loading: Mark large sub-scenes as unloaded payloads
- Physics: Reduce collision mesh complexity for non-critical objects