| name | per-loop-affinity |
| description | Design pattern for per-loop (per-thread) sharded data structures in BIND 9 — isc_tid() affinity replaces locking, foreign mutation becomes mark + owner lazy-reap, and eviction pressure must spread across shards. Use when designing or reviewing sharded LRU/SIEVE caches, per-loop lists, or any structure partitioned by loop/thread id. |
Per-loop affinity: ownership instead of locking
When a data structure is sharded per event-loop and each shard is owned
exclusively by its loop (isc_tid() affinity), the owner needs no
locking for insert/walk/unlink at all. The rules below preserve that
exclusivity; break any of them and the design degrades back to a locked
(or racy) structure.
Ownership rules
- Owner-only mutation and traversal. Only the owning loop touches
the shard's link pointers. Foreign threads never walk, unlink, or
even read link pointers — peeking at them cross-thread is a data
race (TSAN will find it), not an optimization.
- Foreign deletion = mark + hand over, owner reaps lazily. A
deleter on another thread marks the entry dead (an atomic attribute)
and hands the exact entry to the owner — a wait-free MPSC stack per
shard works well; the push takes its own reference because the hint
races the owner's eviction walk. The owner unlinks during its own
subsequent operations, off any hot lock.
- Never make anyone scan for marked entries. An O(shard) sweep to
find dead entries — by the owner or anyone else — degrades
progressively as the shard grows and can collapse throughput under
load. The handoff must carry the entry itself.
- Gate the handoff with an atomic membership bit (owner sets it at
insert, clears it at every unlink path, including teardown). A stale
bit means pushing onto a never-drained stack; a missing gate means
double handoff.
- The shard holds its own reference to every linked entry, so a
marked entry can outlive its parent object; store whatever the reaper
needs to finish the job (e.g. a lock index) in the entry itself
rather than reaching through pointers that may be gone.
- Bound zombie lifetime. If reaping only happens during eviction, a
below-limit shard never reaps; advance a small reap cursor on each
insert so marked entries cannot accumulate unboundedly.
Eviction fairness across shards
- Never drain one shard to satisfy a purge before moving to the
next — that degrades LRU/SIEVE to random mass-eviction of whichever
shard was picked first. Spread the pressure: evict one entry per
shard round-robin, or avoid sharding the eviction structure that
finely in the first place.
- Better still, colocate eviction capacity with insert pressure:
each loop evicts from its own shard, so a busy loop owns a
proportionally bigger shard and eviction scales with the load that
created it, by construction.
Related: the rcu-mutation skill covers the reader-visible side
(publish/reclaim discipline) of the same structures.