Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.
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Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.
Object / Modify
Modify the specified Unity Object. Allows direct modification of object fields and properties. Use 'object-get-data' first to inspect the object structure before modifying.
Three modification surfaces
Use whichever fits the task:
objectDiff — full SerializedMember diff (legacy, backwards compatible).
pathPatches — list of {path, value} pairs routed through Reflector.TryModifyAt; atomic per-path modification, multiple entries can target different depths.
jsonPatch — a JSON Merge Patch (RFC 7396, extended with [i]/[key] notation) routed through Reflector.TryPatch; multiple fields at any depth in a single call.
When more than one is supplied they run in this order: jsonPatch → pathPatches → objectDiff. At least one is required.
Path syntax
fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
Name
Type
Required
Description
objectRef
any
Yes
Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object.
objectDiff
any
No
Optional. The full object data to apply (legacy path). Should contain 'fields' and/or 'props' with the values to modify.
Only include the fields/properties you want to change.
Any unknown or invalid fields and properties will be reported in the response.
pathPatches
any
No
Optional. List of path-scoped patches routed through Reflector.TryModifyAt.
jsonPatch
any
No
Optional. JSON Merge Patch (RFC 7396, extended with [i]/[key] keys) routed through Reflector.TryPatch.
{"type":"object","properties":{"result":{"$ref":"#/$defs/AIGD.ModifyObjectResponse"}},"$defs":{"AIGD.ObjectRef":{"type":"object","properties":{"instanceID":{"type":"integer","description":"instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."}},"required":["instanceID"],"description":"Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."}
}
}
,
"$defs"
:
{
"AIGD.ObjectRef"
:
{
"type"
:
"object"
,
"properties"
:
{
"instanceID"
:
{
"type"
:
"integer"
,
"description"
:
"instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
}
,
"required"
:
[
"instanceID"
]
,
"description"
:
"Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object."
"Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
}
,
"name"
:
{
"type"
:
"string"
,
"description"
:
"Object name."
}
,
"value"
:
{
"description"
:
"Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
"Properties of the object, serialized as a list of 'SerializedMember'."
}
}
,
"required"
:
[
"typeName"
]
,
"additionalProperties"
:
false
}
,
"AIGD.PathPatch"
:
{
"type"
:
"object"
,
"properties"
:
{
"Path"
:
{
"type"
:
"string"
,
"description"
:
"Slash-delimited path to the target field/element/entry. Plain segment navigates a field or property (e.g. 'admin' or 'admin/name'). Use '[i]' for array/list index (e.g. 'planets/[0]/orbitRadius'). Use '[key]' for dictionary entry (e.g. 'config/[timeout]'). A leading '#/' is stripped automatically. Required."
"The new value to write at the path. Use the standard SerializedMember envelope: 'typeName' + 'value' for primitives, or nested 'fields'/'props' for complex types. Required — omitting it overwrites the target with a default empty SerializedMember."
"Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
}
,
"name"
:
{
"type"
:
"string"
,
"description"
:
"Object name."
}
,
"value"
:
{
"description"
:
"Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."