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backend-parity

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Aktualisiert27. Mai 2026 um 21:55

Keep the OpenGL (Linux/Windows) and Metal (macOS) render backends functionally in sync. Scans for graphics-backend deviations — shaders, backend C++ sources, render-impl wiring — and ports the missing side so both backends stay at feature parity. Primary direction is OpenGL → Metal (most new work lands as GLSL first), but it also handles Metal → OpenGL when Metal is the leading side. Builds and tests the lagging backend before opening a PR. Use when the user says "metal parity", "port to metal", "sync the backends", "audit render parity", or after a render PR lands that touched only one backend.

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