Documents Hytale's event system for handling game events in plugins. Covers IEvent (global events), IAsyncEvent (async events), and EcsEvent (ECS entity/block events). Use when listening to player join/disconnect, chat, crafting, damage, block break/place,…
Customizes hotbar key actions in Hytale plugins using packet filtering. Use when creating custom keybinds, ability triggers, blocking slot switches, or handling hotbar input. Triggers - hotbar, keybind, ability slot, SyncInteractionChains, PlayerPacketFilter,…
Documents Hytale's item system including the Item Registry API, custom item JSON definitions, crafting recipes, custom interactions (SimpleInstantInteraction), interaction chaining (Condition, Charging, Serial, Replace), and linking interactions to items. Use…
Documents Hytale's player input system including packet interception (PacketAdapters, PacketWatcher, PacketFilter), SyncInteractionChains, InteractionTypes, client-to-server packet reference, and custom camera controls. Use when handling player input,…
Documents Hytale's player/entity stat system for reading and modifying stats like health, stamina, mana, oxygen, signature energy, and ammo using EntityStatMap and DefaultEntityStatTypes. Use when healing players, dealing damage, modifying stamina/mana,…
Comprehensive guidance for Hytale plugin UI modding using native .ui files, Common.ui styling, layout and markup rules, the Java UI API (CustomUIHud, MultipleHUD, CustomUIPage, InteractiveCustomUIPage), and Item HUD UI (attaching .ui overlays to items via…
Documents how to create custom blocks in Hytale plugins using asset packs and JSON definitions. Use when creating blocks, defining block JSON, configuring static or animated block visuals, materials, gathering, block types, or setting up block asset folder…
Manages player inventories in Hytale plugins using Inventory, ItemStack, ItemContainer, and page APIs. Use when accessing player inventory, creating items, adding or removing items from slots, opening inventory pages, setting durability, attaching custom…