Laya_FrameworkJ
Laya_FrameworkJ enthält 5 gesammelte Skills von jojohello, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Design, implement, and verify a Laya game feature that crosses Client, Protocol, Gateway, or Sever boundaries. Use for server-authoritative state, request/response or push messages, login/reconnect synchronization, rewards, inventory, wallet, battle settlement, identity, exact integers, payload Schema changes, or any change where client and server must ship one compatible contract. Enforce ownership, security, staged gates, generated message IDs and payloads, runtime boundary validation, and end-to-end evidence; do not use for a purely local UI, art, or service-internal refactor with no cross-end contract.
Use when a LayaAir battle entity has persistent animation, position jitter, missed attacks, stale state, or behavior that differs across AI scheduling, FSM update, movement/avoidance, and SkillAgent execution.
Design, generate, assemble, revise, audit, and clean up LayaAir 3 UI screens and reusable components. Use when Codex needs an end-to-end independent-screen workflow, panel/button/background art, nine-slice planning and sizeGrid validation, PNG slicing, common-resource reuse, .lh/.ls assembly, res:// and meta handling, visual validation, or redundant UI asset removal.
Create, pack, configure, integrate, debug, and validate LayaAir 3.3 atlas frame animations for this project. Use for idle/walk/attack sprite art, one-PNG-plus-atlas resources, CharacterAnimation configuration, ResFrameAnimation playback, team-color mask synchronization, or unsupported suffix and null sourceWidth errors.
Navigate and maintain this project's scoped README.md, DESIGN.md, and PlanAndStatus.md system. Use when deciding what to read for a task, evaluating next development work, recording a current plan, promoting completed outcomes into durable documentation, deleting completed plans, or checking documentation scope and conflicts.