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laya-client-server-feature

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Aktualisiert3. August 2026 um 10:36

Design, implement, and verify a Laya game feature that crosses Client, Protocol, Gateway, or Sever boundaries. Use for server-authoritative state, request/response or push messages, login/reconnect synchronization, rewards, inventory, wallet, battle settlement, identity, exact integers, payload Schema changes, or any change where client and server must ship one compatible contract. Enforce ownership, security, staged gates, generated message IDs and payloads, runtime boundary validation, and end-to-end evidence; do not use for a purely local UI, art, or service-internal refactor with no cross-end contract.

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