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pxhopencode
pxhopencode enthält 50 gesammelte Skills von kitajima2910, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
Game art principles — art style, color theory, animation principles, asset pipeline
Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Mobile game principles — touch input, battery, thermal, app stores, monetization
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
PC/Console game principles — engine selection, Steam integration, controller, optimization
VR/AR development principles — comfort, interaction, performance, spatial design
Web browser game principles — framework selection, WebGPU, PWA, audio handling, browser constraints
UI/UX design production — web (React/Tailwind), game HUD (Phaser/Three.js), tool (CLI). Priority-based categories (1-10), design system workflow, design tokens, pro-rules checklist.
AI Agent framework — tool registry, multi-step reasoning, memory, rate control. Không infinite loop, tự động timeout.
Tích hợp LLM production — chat, streaming SSE, function calling, cost tracking, retry, fallback. Không memory leak, tự động reconnect.
Production AI — caching, rate limit, fallback model, monitoring, graceful degradation. Không crash khi API down.
Dùng khi nhận hoặc yêu cầu code review — quy trình structured review cả 2 phía
Dùng khi thực thi implementation plan với nhiều task độc lập trong cùng session — dispatch subagent mới cho mỗi task
Dùng khi hoàn thành development branch — verify tests, clean history, tạo PR/report
Dùng khi có 2+ task độc lập, không share state, có thể chạy song song
Dùng khi gặp bug, test failure, hoặc unexpected behavior — LUÔN tìm root cause trước khi fix
Dùng khi implement feature hoặc bugfix — VIẾT TEST TRƯỚC, coi nó fail, rồi mới code
Dùng trước khi claim work hoàn tất, fix xong, hoặc test pass — chạy verification command, đọc output, KHÔNG claim nếu chưa verify
Dùng khi có spec/requirements cho multi-step task, trước khi động vào code
Backend web production — Next.js App Router, Express, FastAPI, middleware, error handling, validation, rate limit.
Frontend React production — component patterns, custom hooks, data fetching, bundle optimization. Core Web Vitals, 90+ Lighthouse.
Testing web — Vitest unit test, integration test, Playwright E2E, MSW mock. Coverage > 80%, chạy song song, không flaky.
Vibe Coding Memory Engine — dùng khi cần tra cứu/lưu knowledge project. Tự động load ở mỗi session.
Virtual Office — VSCode extension sidebar visualization with 2D cartoon agents in office environment. Real-time 4-tier architecture visualization.
Live preview real-time cho game HTML5 (Phaser 2D, Three.js 3D, Isometric) — Vite HMR, hot-reload khi code thay đổi, browser auto-open. Dùng sau khi code xong feature, trước polish pipeline.
Prompt engineering production — template system, versioning, A/B test, injection defense, cost-aware prompting.
RAG pipeline production — ingestion, chunking chiến lược, embedding, hybrid search, rerank. Không index trùng, search dưới 200ms.
Game 2D với Phaser 3 — player, enemy, bullet pool, tilemap, HUD, animation. 60 FPS, object pool cho đạn/enemy.
Game 3D với Three.js — lighting, FPS/TPS camera, shooting, enemy AI, LOD, instancing. 60 FPS, draw calls < 200.
Free game assets + auto-download. 2D sprites, 3D models, 2.5D tiles, sounds, fonts. Animation-ready — idle/run/jump/attack/hurt/death states.
Audio game — Web Audio API pool, spatial 3D, dynamic compression, format fallback. Không memory leak, tự động GC.
Game engine core — fixed-timestep loop, scene manager, asset loader, input handling. Nền tảng cho mọi thể loại game H5.
Game deploy pipeline — GitHub Pages, Itch.io Butler, Vercel. CI/CD tự động, zero-downtime, PWA-ready.
Game 2.5D Isometric — tile engine, coordinate conversion, depth sort, fog of war, pathfinding A*. Tối ưu cho map lớn 100×100.
Performance optimization cho game H5 — object pool, instancing, LOD, GC tuning, profiling. 60 FPS trên mobile.
Physics & collision — AABB, spatial hash, raycast, response. Tối ưu cho hàng ngàn object, không overshoot.
PWA for game — manifest, service worker, offline support, app icons, install prompt. Game load < 3s trên 3G.
Game testing production — Vitest config, headless Phaser/Three.js test helpers, E2E game test patterns, performance benchmark, memory leak detection.