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decision-flow-audit

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Aktualisiert13. Juli 2026 um 21:55

Use this skill when gameplay decisions feel flat, obvious, overwhelming, or random. Trigger on: 'choices don't matter', 'the game plays itself', 'analysis paralysis', 'players feel overwhelmed', 'combat feels random', 'players can't plan ahead', 'too much information on screen', 'nothing to think about between fights', 'turn pacing', or any request to audit decision quality, information design, or moment-to-moment engagement in a design or repo. Complements elegance-audit: that skill checks whether mechanics interact, this one checks whether the player can think interestingly about them.

Installation

Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.

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