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game-feel-audit

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Aktualisiert13. Juli 2026 um 21:55

Use this skill when the moment-to-moment action of a game feels weak, floaty, unsatisfying, or lifeless, or when adding impact and juice to a working loop. Trigger on: 'my game feels flat', 'shooting/hitting feels weak', 'add juice', 'game feel', 'screenshake', 'hitstop', 'my combat has no impact', 'the core verb isn't satisfying', 'polish pass', 'feedback effects', 'camera feel', or any request to design or audit the feedback layer of an action game in a design or repo. Distinct from game-interface-audit (input latency and HUD clarity) and emotion-engine-audit (which feelings to target): this skill covers the physical punch of each action once those are settled.

Installation

Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.

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