| name | patrol-tests |
| description | Rules for writing Patrol E2E tests with LeanCode's recommended architecture (modules, system, api clients) |
Order of actions when writing new tests
- Read provided test steps
- Read the key files directly with the Read tool (modules aggregator, test wrapper, main keys.dart, and the specific app feature files for the scenario). Do NOT use the Explore agent for this — these are known paths. Only use Explore when you genuinely don't know where something lives
- Inspect existing modules for functions that can be reused
- Also think if one of existing functions can be adjusted to match its existing usage and new test
- Assign test keys to required elements if they are not assigned yet
- Start writing test: reuse existing modules/functions + put new test steps in new test file
- Write patrol actions directly in the test file, do not create new methods in modules
- Run the test frequently during development — don't wait until the full test is written. Run after completing each logical group of steps to catch failures early
- After full test passes, reorganize new code into existing/new modules. This is mandatory — the test file must only call module methods, not use Patrol APIs directly
- Rerun the test after reorganizing to confirm it still passes
Patrol MCP Usage
When working with Patrol tests:
- Use
patrol-run({ "testFile": "patrol_test/your_test.dart" }) to run tests and wait for completion
- If no session running: starts new session with specified test file
- If session already running: automatically restarts current tests
- Use
patrol-screenshot({ "platform": "android" }) or patrol-screenshot({ "platform": "ios" }) to capture screenshots for debugging test failures
- Use
patrol-quit({}) to quit the session gracefully
- Use
patrol-status({}) to check current status and recent output
- Use
patrol-native-tree({}) to fetch the current native UI tree hierarchy for writing native interactions and interactions with apps other than the app under test.
Patrol Test Architecture
Structure
- Use custom
testApp wrapper for all tests
- Each test file should contain only ONE test
- Organize tests using
Modules, System, and ApiClients pattern
- Each module represents a feature from user perspective (eg. Auth, Home screen, Downloads, Player)
- System is a class for native interactions, specifically for actions that we need to perform by using $.platform that are not part of our app, eg. enabling airplane mode to test offline mode. Do not put methods here unless they don't fit any module of the app
- ApiClients - a class aggregating api clients for api communication. There will be separate clients for different apis we need to communicate with - eg. email server for testing, our test backend, or some third-party services
Method organization in modules
- Do not write comments in all methods, use descriptive names instead
- Split long methods in modules when the method is hard to read and navigate due to its length and it represents multiple logical steps that can be descriptively named
- If there is a series of steps which is reused in many tests as a whole (e.g., long onboarding flow) create a wrapper method in the module which will call private methods for each step
Patrol Tests Rules
Patrol API
- Any file that directly uses Patrol APIs (
$(), .scrollTo(), .tap(), .enterText(), .waitUntilVisible(), etc.) should import 'package:patrol/patrol.dart'; — this import is required for the ActionCombiner extension on Future<PatrolFinder> which enables chaining like .scrollTo().tap()
scrollTo() returns Future<PatrolFinder>. Patrol provides an ActionCombiner extension on Future<PatrolFinder> that adds .tap() and .enterText() methods. This means you can chain directly: await $(key).scrollTo().tap(). NEVER use double-awaits like await (await $(key).scrollTo()).tap()
- Use
$(ParentWidget).containing($(childKey)) to find a parent widget that contains a specific child. This is useful when you need to tap a parent (e.g. a list tile) that contains a known child widget (e.g. a button with a key). Example: await $(SessionTile).containing($(keys.rating.rateTalkButton)).first.tap()
- ALWAYS inspect Patrol API before implementing test actions:
- Search codebase for existing Patrol API usage patterns
- Check $.platform APIs for the specific action
- If method not found in codebase, check: https://patrol.leancode.co/
- Only implement after confirming the correct API method
- ALWAYS inspect
$.platform methods before implementing test actions
- Don't use flutter_test package. Use only patrol api
- Only run tests with Patrol MCP server for single test and
patrol test for all tests. Never use flutter test command
- Do not write patrolSetUp and patrolTearDown methods on your own
Action Rules
- Don't use
$.pump, waitUntilVisible or waitUntilExists and other wait methods after or before tap, scrollTo and enterText. Patrol handles it automatically. Do this only at the end of the test
- To find widgets, use only keys. Never select by widget Type — add a key if one is missing
- To select a specific item of a data-generated list, parameterize its key by a value the scenario names (not an opaque id), then select that value
- Don't write try catch blocks unless absolutely necessary
- After writing test check if it works by running it with MCP server, fix it if it fails
- If test fails because element was not found, check if it need to be scrolled to in the app code and adjust the test if needed
Assertion Rules
- Don't write assertions after actions, but do write them at the end of the test
- Prefer using
waitUntilVisible as assertion at the end of the test
- Use
expect() for assertions only when waitUntilVisible is not enough
Native Dialog Handling
- ALWAYS handle native dialogs that appear during the flow:
- Handle dialogs immediately after the action that triggers them
- For native permissions prefer
$.platform.mobile.grantPermissionWhenInUse over $.platform.mobile.tap
Test Keys
-
Assign a key ONLY to widgets involved in testing
-
ONLY add the key parameter to existing widgets
-
Create new keys.dart files if needed
-
Always have a maximum of one keys.dart file per feature directory, but the file can contain multiple classes
-
Add imports for keys.dart files
-
Update main keys.dart aggregator
-
NEVER change widget signatures
-
NEVER refactor existing code structure
-
NEVER hardcode keys in the app, you must use keys from the keys.dart file
-
NEVER create new widgets in the app
-
NEVER create a key that is not assigned to a widget
-
Always make sure that each key value is unique
-
ALWAYS create keys.dart to store keys for the feature/widget they belong to, NOT in the main lib directory
-
ALWAYS sort keys alphabetically
-
The main Keys class in lib/keys.dart should only import and aggregate keys from feature-specific keys.dart files
-
ALWAYS assign keys using this exact pattern: key: keys.feature.widgetName (unless you are using parameterized keys)
-
Add keys as first parameter to the widget constructor
-
Group related keys in a class named after the screen (e.g. HomeKeys). Use a private subclass of ValueKey<String> to prefix all key values with the page or widget name
-
For common widgets store them in WidgetKeys class. File containing this class should be placed in the directory that the common widget is defined
-
For widgets located in separate package (e.g. widgetbook) follow this pattern: in widgetbook directory create keys.dart file with WidgetKeys class. Those keys are assigned with widgetKeys.tile. Then, in keys.dart lib/ add it to the list of pages with final widgetKeys = ds.widgetKeys; (ds being the imported package, e.g. import 'package:common_ui/widgets/keys.dart' as ds;)
-
If widget is not unique (for example generated from a list) use a parameterized key
- ALWAYS prefer using enums or DTOs as the parameter if they already exist
Steps to assign a key to a widget:
- Identify widget that is needed for testing
- Create key assignment:
key: keys.feature.widgetName
- Define key in keys.dart file
- Verify key is assigned to widget
File Structure Examples:
Feature-specific keys:
lib/features/home/keys.dart
lib/features/profile/keys.dart
lib/features/auth/keys.dart
lib/common/widgets/keys.dart
Main keys aggregator:
lib/keys.dart (imports and aggregates all feature keys)
Examples
Feature-specific keys.dart:
// lib/features/home/keys.dart
import 'package:flutter/widgets.dart';
class _HomeKey extends ValueKey<String> {
const _HomeKey(String value) : super('home_$value');
}
class HomeKeys {
final menuIconButton = const _HomeKey('menuIconButton');
_HomeKey navbarItem(String label) => _HomeKey('navbarItem_$label');
}
Main keys aggregator:
// lib/keys.dart
import 'features/home/keys.dart';
import 'features/profile/keys.dart';
import 'common/widgets/keys.dart';
final keys = Keys();
class Keys {
final home = HomeKeys();
final profile = ProfileKeys();
final widgets = WidgetKeys();
}
Grouping keys:
/lib/features/product/keys.dart
import 'package:flutter/widgets.dart';
class _ProductPageKey extends ValueKey<String> {
const _ProductPageKey(String value) : super('productPage_$value');
}
class ProductPageKeys {
final menuIconButton = _ProductPageKey('menuIconButton');
final productImage = _ProductPageKey('productImage');
final productName = _ProductPageKey('productName');
}
class _ProductConnectingPageKey extends ValueKey<String> {
const _ProductConnectingPageKey(String value)
: super('productConnectingPage_$value');
}
class ProductConnectingPageKeys {
final productName = _ProductConnectingPageKey('productName');
final productImage = _ProductConnectingPageKey('productImage');
}
Common widgets:
/lib/common/widgets/keys.dart
import 'package:flutter/widgets.dart';
class _WidgetKey extends ValueKey<String> {
const _WidgetKey(String value) : super('widget_$value');
}
class WidgetKeys {
final addButton = const _WidgetKey('addButton');
final searchBar = const _WidgetKey('searchBar');
final saveButton = const _WidgetKey('saveButton');
final cancelButton = const _WidgetKey('cancelButton');
final topBarHeaderMiddleText = const _WidgetKey('topBarHeaderMiddleText');
final pickCurrencyButton = const _WidgetKey('pickCurrencyButton');
_WidgetKey assetSlider(SelectAssetType type) =>
_WidgetKey('assetSlider_$type');
ValueKey<String> assetRow(String coinTitle) =>
_WidgetKey('assetRow_${coinTitle}');
}
External packages:
widgetbook/keys.dart:
import 'package:flutter/widgets.dart';
final widgetBook = WidgetBookKeys();
class _WidgetBookKey extends ValueKey<String> {
const _WidgetBookKey(String value) : super('widgetBook_$value');
}
class WidgetBookKeys {
final tile = const _WidgetBookKey('tile');
}
Importing keys from external packages to main lib/keys.dart:
import 'package:common_ui/widgets/keys.dart' as ds;
final keys = Keys();
class Keys {
final widgetKeys = ds.widgetKeys;
}
Example of assigning a parameterized key to a widget:
enum SizeDTO {
small,
medium,
large,
}
class PickSizeWidget extends StatelessWidget {
Widget _sizeButton(SizeDTO size) {
return _Button(
key: keys.pickSize.sizeButton(size),
value: size,
currentValue: value,
onPressed: onPressed,
);
}
@override
Widget build(BuildContext context) {
return Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
_sizeButton(SizeDTO.small),
_sizeButton(SizeDTO.medium),
_sizeButton(SizeDTO.large),
].spaced(24),
);
}
}
keys.dart:
_PickSizeKey sizeButton(SizeDTO size) => _PickSizeKey('sizeButton_${size.name}');
Code Examples
Module Structure
Feature module example
patrol_test/modules/home.dart
import 'package:fts/keys.dart';
import 'package:patrol/patrol.dart';
import 'module.dart';
final class Home extends Module {
Home(super.$);
Future<void> navigateToSettings() async {
await $(keys.home.settingsButton).scrollTo().tap();
}
Future<void> searchForItem(String searchPhrase) async {
await $(keys.home.searchButton).scrollTo().tap();
await $(keys.home.searchInput).enterText(searchPhrase);
await $(keys.home.searchSubmitButton).tap();
}
}
Modules aggregator
patrol_test/modules/modules.dart
final class Modules {
Modules(this._$);
final PatrolIntegrationTester _$;
late final home = Home(_$);
late final auth = Auth(_$);
}
System Class
patrol_test/modules/system.dart
final class System extends PlatformAutomator {
System({required super.config});
Future<void> checkIfNativePlayerIsVisible() async {
// Implementation
}
}
ApiClients Class
patrol_test/modules/api_clients.dart
final class ApiClients {
final backend = BackendClient();
final mailpitClient = MailpitClient();
}
Complete Test Example
testApp('Download a chapter and play it offline', ($, modules, system, apiClients) async {
await modules.auth.getAuthToken();
await apiClients.backend.addFavourites();
await openApp($);
await modules.home.goToOldTestament();
await modules.testament.expandBook(bookName: 'Book of Revelation');
await modules.testament.chooseChapterOfBook(
bookName: 'Book of Revelation',
chapterIndex: 0,
);
await modules.player.expandChapters();
await modules.player.downloadChapter(chapterIndex: 9);
await modules.player.waitUntilDownloaded();
// usage of a method from $.platform Equivalent of await $.platform.mobile.enableAirplaneMode();
await system.enableAirplaneMode();
await modules.player.rollDownChapters();
await modules.player.closeChapterPlayer();
await modules.testament.closeTestament();
await modules.bottomNavigation.goToLibrary();
await modules.library.goToDownloads();
await modules.downloads.expandOldTestament();
await modules.downloads.goToBook(bookName: 'Book of Revelation');
await modules.player.checkIfChapterIsCorrect(chapterIndex: 0);
await modules.player.playCurrentTrack();
// usage of our method, which calls many methods from $.platform
await system.checkIfNativePlayerIsVisible();
});