Review a GitHub pull request for World of ClaudeCraft the way the maintainer does. Use when asked to review a PR, look at a PR, or check a PR (a github.com/.../pull/<n> link or a PR number). Fetches the PR, classifies the change by domain (sim, wire/parity,…
Generate game-ready 3D assets for World of ClaudeCraft with the AI asset pipeline (Tripo API + optional gpt-image-2). Use when asked to create or generate game assets, a new weapon model, a prop, a creature or mob model, a player-class skin, or any 3D model…
Triage a red, stalled, or cancelled CI run on a World of ClaudeCraft PR. Classify the failure first, then apply the matching remedy instead of blind reruns.
Build features and fix bugs the clean, scalable way for World of ClaudeCraft. Use when adding a feature, refactoring logic out of a large file (sim.ts, hud.ts, renderer.ts, main.ts), or fixing a bug, especially when the change would otherwise append a block…
Break a big feature into a phased multi-session implementation plan with per-phase starter prompts, progress tracking, and cross-session state. Invoked only as the /feature-plan slash command (disable-model-invocation keeps it out of the model-facing skill…
Fill pending i18n rows across every locale for World of ClaudeCraft, the release-time workflow. Use when the release-tier gate (I18N_RELEASE_TIER=1) fails on pending rows, when asked to translate or fill locales, overlays, or matcher DICTs, or when preparing…
Turn a reference image into a shipping World of ClaudeCraft GLB using the img2threejs intake gates and this repo's deterministic export, optimize, fingerprint, and test pipeline. Use when asked to create, replace, or rebuild a world asset (prop, furniture,…
Capture before/after screenshots for a World of ClaudeCraft PR (desktop and mobile), commit them under docs/screenshots, and reference them from the PR body. Use when a change is visual (render, HUD, CSS, content models, windows), when the PR template's…