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aibridge

Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML edits to specialized Skills

Quellinformationen

Repository
liyingsong99/AIBridge
Letzte Quellaktivität
29. Juli 2026 um 08:32
Erkannte Sprache von SKILL.md
Englisch
Sterne
227
Forks
33

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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
aibridge
description
Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML edits to specialized Skills
# AI Bridge Unity Skill ## Invocation Run from Unity project root. `$CLI` is the platform AIBridge CLI; on Windows PowerShell prefer: ```powershell & "./.aibridge/cli/AIBridgeCLI.exe" <command> [action] [options] ``` Common options: `--timeout`, `--raw`, `--pretty`, `--json`, `--stdin`, `--help`, `--on-dialog`. Installed command references live under `references/` after Skill install ## Harness Snapshot Project-side capabilities are in Root Rule / workflow rules. `$CLI harness status` is optional diagnosis only — not enablement/freshness preflight ## Operating Rules - Unity validation: `compile unity`. `compile dotnet` is an extra check, not a Unity fallback - Imported asset path discovery: `asset search/find --format paths` when Editor is available - Edit order: `inspector set_property/set_properties` → `aibridge-prefab-patch` → Editor scripts → `unity-yaml-editing` only for unsupported YAML structure - Prefab asset edits: `assetPath + objectPath + componentName`/`componentIndex`; `componentInstanceId` is scene-only - `focus` Windows-only; `dialog` CLI-only; `input` needs Play Mode + EventSystem - `runtime`: quick `list_targets` first; `--probe true` only for port scan; UI start with `runtime.ui.snapshot` - Code Index: only when Root Rule declares enabled — load `aibridge-code-index` for declaration-name lookup - Do not proactively clean `.aibridge` cache unless the user asks for maintenance
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