Create, inspect, repair, optimize, automate, render, and export game-ready 3D assets with Blender and Python. Use for Blender scene handling, bpy automation, low-poly or stylized modeling, topology, UVs, PBR materials, texture baking, rigging, animation,…
Build, inspect, debug, test, and ship Unity 2D or 3D projects, using Unity MCP to control the Editor when connected. Covers Unity 6 and version-aware workflows, Unity Assistant MCP setup and security, scenes, GameObjects, components, prefabs, C# gameplay…