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manuelmauro
GitHub-Creator-Profil

manuelmauro

Repository-Ansicht von 36 gesammelten Skills in 7 GitHub-Repositories.

gesammelte Skills
36
Repositories
7
aktualisiert
2026-07-10
Repository-Explorer

Repositories und repräsentative Skills

shape-up
Softwareentwickler

Apply the Shape Up methodology (developed by Basecamp) to coding tasks. Use when users need to scope, plan, or implement software projects with fixed time and variable scope. Triggers include phrases like 'shape this', 'scope this project', 'what's the appetite', 'fixed time variable scope', 'shape up', 'pitch this', 'identify rabbit holes', 'scope hammer', 'vertical slice', or when users need help breaking down large coding tasks into bounded, shippable increments.

2026-04-04
bevy-shaders
Softwareentwickler

Bevy custom shaders: Material trait, AsBindGroup, WGSL shader files, extended materials, 2D materials, shader defs, animated shaders, storage buffers, fullscreen post-processing, and compute shaders. Use when writing custom visual effects, materials, or GPU compute logic.

2026-04-04
bevy-2d
Softwareentwickler

Bevy 2D rendering and gameplay patterns: sprites, sprite sheets, 2D shapes, meshes, movement, rotation, transparency, bloom, cameras, viewport-to-world, and top-down camera tracking. Use when building 2D games or rendering 2D content.

2026-04-04
bevy-3d
Softwareentwickler

Bevy 3D rendering, lighting, materials, cameras, shapes, PBR, scene composition, hierarchy, animation, and orbit camera. Use when building 3D games or rendering 3D scenes.

2026-04-04
bevy-assets-rendering
Softwareentwickler

Bevy asset loading and rendering setup: AssetServer, Mesh3d, MeshMaterial3d, Sprite, Camera, Transform, lighting, and scene composition. Use when loading assets, setting up 3D/2D scenes, or working with materials and meshes.

2026-04-04
bevy-audio
Softwareentwickler

Bevy audio playback, control, spatial audio, soundtracks, volume, pause, and fade effects. Use when adding sound effects, music, spatial audio, or audio state management to a Bevy game.

2026-04-04
bevy-ecs-events
Softwareentwickler

Bevy message/event patterns: MessageWriter, MessageReader, MessageMutator, observers, EntityEvent, event propagation, and one-shot systems. Use when implementing communication between systems, reacting to component lifecycle, or creating event-driven architectures.

2026-04-04
bevy-ecs-fundamentals
Softwareentwickler

Core Bevy ECS patterns: components, resources, systems, queries, commands, and App setup. Use when creating new Bevy projects, defining game data types, writing systems, or structuring App builders.

2026-04-04
Zeigt die Top 8 von 11 gesammelten Skills in diesem Repository.
architecture-decision-record
Softwareentwickler

Use when choosing between competing technical approaches, recording why an architecture decision (ADR) was made, or revisiting a previous ADR

2026-04-09
distill
Softwareentwickler

Translate ambiguous natural language specifications into a formal Intermediate Verification Language (IVL). Use when users provide English specs, requirements, or descriptions of desired behavior and need unambiguous, verifiable specifications. Triggers include phrases like "specify this", "formalize this", "make this unambiguous", "write a spec for", "write specs", "formal specs", "formal specification", "specify this project", "specify this codebase", or when reviewing English specs like SPEC.md files for ambiguities. Also use when asked to create formal specifications for an existing codebase by first exploring it to understand its behavior, then formalizing that behavior into IVL.

2026-02-06
prompting
Technische Redakteure

Review and improve prompts for Claude using Claude 4 best practices. Use when writing system prompts, optimizing agent instructions, or when the user asks to review/improve prompts with /prompting.

2026-02-05
deslop
Softwareentwickler

Analyze and fix code quality issues (KISS, YAGNI, DRY, SOLID, etc.). Use when reviewing code quality, refactoring, or checking for code smells.

2026-02-05
conventional-commits
Softwareentwickler

ALWAYS use when creating git commits. Formats commit messages using Conventional Commits standard with gitmoji emojis.

2026-02-04
test-driven-development
Softwarequalitätssicherungsanalysten und -tester

Use when implementing any feature or bugfix, before writing implementation code

2026-02-04
use-skilo
Softwareentwickler

Creates, installs, validates, and formats Agent Skills. Use when developing skills from templates, installing skills from git repositories, linting against the specification, or managing skills across AI coding agents.

2026-02-04
using-git-worktrees
Softwareentwickler

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification

2026-02-04
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