Guide for adding new Cryengine chunk types or versions. Use when implementing support for new chunk versions, understanding the chunk system architecture, or debugging chunk parsing issues.
Inspect raw CryEngine file data (bones, nodes, materials, geometry, skinning) using the CgfConverterTestingConsole. Use when debugging conversion issues, verifying chunk data, or comparing source data against renderer output.
Reference for inspecting USD/USDA/USDC files using OpenUSD CLI tools. Use when you need to query prim hierarchies, attribute values, material bindings, skeleton data, or compare USD outputs.