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mobile-design

Mobile-first design and engineering doctrine for iOS and Android apps. Covers touch interaction, performance, platform conventions, offline behavior, and mobile-specific decision-making. Teaches pr...

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Repository
mediar-ai/skillhubz
Letzte Quellaktivität
1. März 2026 um 22:59
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Englisch
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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
mobile-design
description
Mobile-first design and engineering doctrine for iOS and Android apps. Covers touch interaction, performance, platform conventions, offline behavior, and mobile-specific decision-making. Teaches pr...
risk
unknown
source
community
date_added
2026-02-27
# Mobile Design System **(Mobile-First · Touch-First · Platform-Respectful)** > **Philosophy:** Touch-first. Battery-conscious. Platform-respectful. Offline-capable. > **Core Law:** Mobile is NOT a small desktop. > **Operating Rule:** Think constraints first, aesthetics second. This skill exists to **prevent desktop-thinking, AI-defaults, and unsafe assumptions** when designing or building mobile applications. --- ## 1. Mobile Feasibility & Risk Index (MFRI) Before designing or implementing **any mobile feature or screen**, assess feasibility. ### MFRI Dimensions (1–5) | Dimension | Question | | -------------------------- | ----------------------------------------------------------------- | | **Platform Clarity** | Is the target platform (iOS / Android / both) explicitly defined? | | **Interaction Complexity** | How complex are gestures, flows, or navigation? | | **Performance Risk** | Does this involve lists, animations, heavy state, or media? | | **Offline Dependence** | Does the feature break or degrade without network? | | **Accessibility Risk** | Does this impact motor, visual, or cognitive accessibility? | ### Score Formula ``` MFRI = (Platform Clarity + Accessibility Readiness) − (Interaction Complexity + Performance Risk + Offline Dependence) ``` **Range:** `-10 → +10` ### Interpretation | MFRI | Meaning | Required Action | | -------- | --------- | ------------------------------------- | | **6–10** | Safe | Proceed normally | | **3–5** | Moderate | Add performance + UX validation | | **0–2** | Risky | Simplify interactions or architecture | | **< 0** | Dangerous | Redesign before implementation | --- ## 2. Mandatory Thinking Before Any Work ### ⛔ STOP: Ask Before Assuming (Required) If **any of the following are not explicitly stated**, you MUST ask before proceeding: | Aspect | Question | Why | | ---------- | ------------------------------------------ | ---------------------------------------- | | Platform | iOS, Android, or both? | Affects navigation, gestures, typography | | Framework | React Native, Flutter, or native? | Determines performance and patterns | | Navigation | Tabs, stack, drawer? | Core UX architecture | | Offline | Must it work offline? | Data & sync strategy | | Devices | Phone only or tablet too? | Layout & density rules | | Audience | Consumer, enterprise, accessibility needs? | Touch & readability | 🚫 **Never default to your favorite stack or pattern.** --- ## 3. Mandatory Reference Reading (Enforced) ### Universal (Always Read First) | File | Purpose | Status | | ----------------------------- | ---------------------------------- | ----------------- | | **mobile-design-thinking.md** | Anti-memorization, context-forcing | 🔴 REQUIRED FIRST | | **touch-psychology.md** | Fitts’ Law, thumb zones, gestures | 🔴 REQUIRED | | **mobile-performance.md** | 60fps, memory, battery | 🔴 REQUIRED | | **mobile-backend.md** | Offline sync, push, APIs | 🔴 REQUIRED | | **mobile-testing.md** | Device & E2E testing | 🔴 REQUIRED | | **mobile-debugging.md** | Native vs JS debugging | 🔴 REQUIRED | ### Platform-Specific (Conditional) | Platform | File | | -------------- | ------------------- | | iOS | platform-ios.md | | Android | platform-android.md | | Cross-platform | BOTH above | > ❌ If you haven’t read the platform file, you are not allowed to design UI. --- ## 4. AI Mobile Anti-Patterns (Hard Bans) ### 🚫 Performance Sins (Non-Negotiable) | ❌ Never | Why | ✅ Always | | ------------------------- | -------------------- | --------------------------------------- | | ScrollView for long lists | Memory explosion | FlatList / FlashList / ListView.builder | | Inline renderItem | Re-renders all rows | useCallback + memo | | Index as key | Reorder bugs | Stable ID | | JS-thread animations | Jank | Native driver / GPU | | console.log in prod | JS thread block | Strip logs | | No memoization | Battery + perf drain | React.memo / const widgets | --- ### 🚫 Touch & UX Sins | ❌ Never | Why | ✅ Always | | --------------------- | -------------------- | ----------------- | | Touch <44–48px | Miss taps | Min touch target | | Gesture-only action | Excludes users | Button fallback | | No loading state | Feels broken | Explicit feedback | | No error recovery | Dead end | Retry + message | | Ignore platform norms | Muscle memory broken | iOS ≠ Android | --- ### 🚫 Security Sins | ❌ Never | Why | ✅ Always | | ---------------------- | ------------------ | ---------------------- | | Tokens in AsyncStorage | Easily stolen | SecureStore / Keychain | | Hardcoded secrets | Reverse engineered | Env + secure storage | | No SSL pinning | MITM risk | Cert pinning | | Log sensitive data | PII leakage | Never log secrets | --- ## 5. Platform Unification vs Divergence Matrix ``` UNIFY DIVERGE ────────────────────────── ───────────────────────── Business logic Navigation behavior Data models Gestures API contracts Icons Validation Typography Error semantics Pickers / dialogs ``` ### Platform Defaults | Element | iOS | Android | | --------- | ------------ | -------------- | | Font | SF Pro | Roboto | | Min touch | 44pt | 48dp | | Back | Edge swipe | System back | | Sheets | Bottom sheet | Dialog / sheet | | Icons | SF Symbols | Material Icons | --- ## 6. Mobile UX Psychology (Non-Optional) ### Fitts’ Law (Touch Reality) * Finger ≠ cursor * Accuracy is low * Reach matters more than precision **Rules:** * Primary CTAs live in **thumb zone** * Destructive actions pushed away * No hover assumptions --- ## 7. Performance Doctrine ### React Native (Required Pattern) ```ts const Row = React.memo(({ item }) => ( <View><Text>{item.title}</Text></View> )); const renderItem = useCallback( ({ item }) => <Row item={item} />, [] ); <FlatList data={items} renderItem={renderItem} keyExtractor={(i) => i.id} getItemLayout={(_, i) => ({ length: ITEM_HEIGHT, offset: ITEM_HEIGHT * i, index: i, })} /> ``` ### Flutter (Required Pattern) ```dart class Item extends StatelessWidget { const Item({super.key}); @override Widget build(BuildContext context) { return const Text('Static'); } } ``` * `const` everywhere possible * Targeted rebuilds only --- ## 8. Mandatory Mobile Checkpoint Before writing **any code**, you must complete this: ``` 🧠 MOBILE CHECKPOINT Platform: ___________ Framework: ___________ Files Read: ___________ 3 Principles I Will Apply: 1. 2. 3. Anti-Patterns I Will Avoid: 1. 2. ``` ❌ Cannot complete → go back and read. --- ## 9. Framework Decision Tree (Canonical) ``` Need OTA + web team → React Native + Expo High-perf UI → Flutter iOS only → SwiftUI Android only → Compose ``` No debate without justification. --- ## 10. Release Readiness Checklist ### Before Shipping * [ ] Touch targets ≥ 44–48px * [ ] Offline handled * [ ] Secure storage used * [ ] Lists optimized * [ ] Logs stripped * [ ] Tested on low-end devices * [ ] Accessibility labels present * [ ] MFRI ≥ 3 --- ## 11. Related Skills * **frontend-design** – Visual systems & components * **frontend-dev-guidelines** – RN/TS architecture * **backend-dev-guidelines** – Mobile-safe APIs * **error-tracking** – Crash & performance telemetry --- > **Final Law:** > Mobile users are distracted, interrupted, and impatient—often using one hand on a bad network with low battery. > **Design for that reality, or your app will fail quietly.** --- ## When to Use This skill is applicable to execute the workflow or actions described in the overview.
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