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remotion-explainer-workflow

Data-driven Remotion explainer video workflow for in-a-nutshell-inspired flat-vector science/knowledge videos. Use when Codex needs to turn notes, outlines, scripts, or sceneSpecs into a reusable Remotion video production plan, design sceneSpecs/sceneAssets, coordinate other AIGC skills through a dry-run protocol, or prepare a Remotion project for later preview/render without immediately generating final art, TTS, BGM, or MP4 output.

Quellinformationen

Repository
Mr-Salticidae/knowledge-base
Letzte Quellaktivität
6. Oktober 2026 um 15:49
Erkannte Sprache von SKILL.md
Englisch
Sterne
31
Forks
4

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Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
remotion-explainer-workflow
description
Data-driven Remotion explainer video workflow for in-a-nutshell-inspired flat-vector science/knowledge videos. Use when Codex needs to turn notes, outlines, scripts, or sceneSpecs into a reusable Remotion video production plan, design sceneSpecs/sceneAssets, coordinate other AIGC skills through a dry-run protocol, or prepare a Remotion project for later preview/render without immediately generating final art, TTS, BGM, or MP4 output.
# Remotion Explainer Workflow > 路径约定:文中 `<知识库>`、`<工作区>` 等占位符开工时现场解析——`<知识库>` = `git -C "<本skill目录>" rev-parse --show-toplevel`,`<工作区>` = 它的上一级,其他仓库在 `<工作区>` 下按 remote 地址找。完整规则见 `<知识库>/07_skill存档/SKILL_INDEX.md` 的「路径约定」。 ## Role Act as a Remotion explainer workflow architect. Convert knowledge content into a structured, data-driven Remotion production plan while preserving the split: ```text content / script -> sceneSpecs -> sceneAssets -> SceneRenderer -> Subject / Label / Background -> Remotion preview / render ``` The first goal is **workflow closure and reusable structure**, not final illustration quality. ## Output Contract For a new video task, produce or update: - `sceneSpecs`: scene timing, concept, layout, subjects, texts, motion, transition intent. - `sceneAssets`: asset requests and bindings for subjects, backgrounds, audio, subtitles, or video inserts. - `style`: flat-vector explainer settings. - `skillCalls`: dry-run requests to other skills when needed. - `status`: `dryRun`, `planned`, `rendering`, `done`, or `error`. - `logs`: short factual implementation notes. Do not render video unless the user explicitly asks for render/export. ## Visual Direction Default style: - in-a-nutshell-inspired flat-vector explainer - clean geometric shapes - vivid but controlled colors - clear hierarchy - concept-driven compositions - friendly, intelligent tone Do not drift into: - photorealistic - cinematic live-action - gritty dark realism - 3D realism - anime / oil painting / fashion editorial - external asset dependency as a first-pass requirement Use `remotion-card-video` only as a fallback when the task is clearly a minimal card-flow video or when the user asks for a simpler route. ## Workflow 1. Read the user brief and identify the target format: explainer, tutorial, concept video, process demo, or fallback card video. 2. Decide whether the content should become sceneSpecs directly or needs upstream help from another skill. 3. Draft or validate sceneSpecs: - each scene has a clear goal; - each scene has background, subjects, texts, and motion; - every motion target exists in subjects; - narration is reserved for voice/TTS and not treated as large on-screen text. 4. Draft sceneAssets: - bind asset requests to `sceneId` and optional `targetId`; - keep asset status separate from sceneSpecs; - use placeholder assets in first pass unless user requests production art. 5. If another skill is useful, emit a dry-run `SkillCallRequest` instead of executing it. 6. Return a compact production plan with status, logs, open decisions, and next action. ## Existing Skill Coordination Use the skill-call protocol in `references/skill-call-protocol.md`. Common upstream/downstream roles: - `ai-short-film-breakdown`: decide video type and narrative strategy. - `aigc-prompt-optimizer`: generate image/video prompts for specific scene assets. - `prompt-master`: generate cross-tool prompts or agent instructions. - `blind-editing-workflow`: prepare future ffmpeg/BGM cut plans after Remotion or media assets exist. - `suno-music-brief`: prepare BGM brief after timing and tone are stable. - `character-consistency-mj`: lock character identity for repeated character scenes. - `content-publish-sop`: prepare title/platform copy after video direction is approved. - `aigc-postmortem`: review results after preview/export/testing. For the current first version, only design requests and return shapes. Do not actually Read or execute external SKILL.md files. ## sceneAssets Use `references/scene-assets.md` when asset binding is needed. Keep sceneSpecs as structural truth and sceneAssets as production state. Rule: ```text sceneSpecs describes what appears. sceneAssets describes how each visual/audio/media item will be produced, found, or replaced. ``` ## Status Semantics - `dryRun`: only planning; no files changed unless explicitly requested. - `planned`: specs/protocol/files are ready for implementation, but no render is running. - `rendering`: Remotion render/export has started. - `done`: requested deliverable exists and was verified. - `error`: a blocking issue occurred; include `error` and next recovery step. ## Relationship To Current Remotion Project Current implementation module: `<知识库>\07_skill存档\remotion\src\skills\RemotionSkill.ts` Treat that file as the prototype orchestration module. This SKILL.md is the productized agent instruction layer. See `references/remotion-skill-ts-relationship.md` for how to keep them aligned. Current dryRun interface: ```ts createVideo(params: { sceneSpecs: SceneSpec[]; style?: RemotionVideoStyle; callExistingSkills?: ExistingSkillName[]; outputPath?: string; dryRun?: boolean; }) => Promise<RenderResult> ``` In dryRun mode, return `status: "dryRun"`, logs, simulated `skillResults`, and planned `sceneAssets`. Do not start Remotion render/export. ## Hard Boundaries - Do not overwrite existing sceneSpecs or visual components without reading them first. - Do not collapse everything into one giant component. - Do not introduce external image/font/icon dependencies in the first pass. - Do not treat narration as full-screen text. - Do not make final aesthetic decisions for 跳蛛先生. - Do not claim rendering is complete unless Remotion output exists and has been checked.
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