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wz-audio-bind

Sterne14
Forks4
Aktualisiert26. Mai 2026 um 07:30

Use when the user wants a sound or music clip from `Sound.wz` wired to a runtime event — phrases like "play [X] sound", "play the BGM", "play the BGM from Sound.wz", "BGM from Sound.wz of maps", "mob sounds when it gets hit", "play the mob's sounds", "audio for [Wizet/Nexon/Title/login]", "Bgm for [Wizet/Nexon]", "play the map's BGM", "Sound.wz/[node]", or any reference to binding a Sound.wz node to a play trigger (map BGM swap on `SetField`, mob hit/die SFX, UI clicks, login map BGM, drop/pickup SFX). Locates the right Sound.wz subtree, identifies the trigger site, wires through the project's MonoGame audio service in `src/MapleClaude/Audio/` (XAudio2 — NOT BASS). Triggers NOT for WZ binary decode work (that's `wz-reader`) and NOT for inventing new sound effects with no Sound.wz source.

Installation

Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.

SKILL.md
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