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pixijs-color

Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color, ColorSource, hex, rgb, hsl, tint, premultiply, Color.shared, color conversion.

Quellinformationen

Repository
netaart/cohub
Letzte Quellaktivität
26. Juli 2026 um 02:52
Erkannte Sprache von SKILL.md
Englisch
Sterne
591
Forks
10

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
pixijs-color
description
Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color, ColorSource, hex, rgb, hsl, tint, premultiply, Color.shared, color conversion.
license
MIT
disable-model-invocation
true
The `Color` class creates and converts colors for tints, fills, strokes, and anywhere PixiJS accepts a `ColorSource`. Most APIs accept raw hex/strings directly, so explicit `new Color(...)` is only needed when converting formats or manipulating values. ## Quick Start ```ts const fillColor = new Color("#ff6600"); console.log(fillColor.toHex()); // '#ff6600' console.log(fillColor.toNumber()); // 0xff6600 console.log(fillColor.toArray()); // [1, 0.4, 0, 1] const g = new Graphics().rect(0, 0, 200, 100).fill(fillColor); app.stage.addChild(g); const sprite = Sprite.from("hero.png"); sprite.tint = "dodgerblue"; app.stage.addChild(sprite); const t = Color.shared.setValue(0xffffff).multiply([1, 0.5, 0.5]).toNumber(); sprite.tint = t; ``` **Related skills:** `pixijs-scene-graphics` (fill/stroke colors), `pixijs-scene-sprite` (tint), `pixijs-blend-modes` (compositing). ## Core Patterns ### Accepted input formats ```ts import { Color } from "pixi.js"; // Hex integer new Color(0xff0000); // Hex strings new Color("#ff0000"); new Color("#f00"); new Color("ff0000"); // CSS color names new Color("red"); new Color("dodgerblue"); // RGB/RGBA objects (components 0-255) new Color({ r: 255, g: 0, b: 0 }); new Color({ r: 255, g: 0, b: 0, a: 0.5 }); // HSL/HSLA objects new Color({ h: 0, s: 100, l: 50 }); new Color({ h: 0, s: 100, l: 50, a: 0.5 }); // HSV/HSVA objects new Color({ h: 0, s: 100, v: 100 }); // CSS strings new Color("rgb(255, 0, 0)"); new Color("rgba(255, 0, 0, 0.5)"); new Color("hsl(0, 100%, 50%)"); // Normalized 0-1 arrays (Float32Array or plain arrays) new Color([1, 0, 0]); // RGB new Color([1, 0, 0, 0.5]); // RGBA // Uint8 arrays (components 0-255) new Color(new Uint8Array([255, 0, 0])); new Color(new Uint8ClampedArray([255, 0, 0, 128])); // 8-digit hex with alpha new Color("#ff0000ff"); new Color("#f00f"); // Copy from another Color instance const red = new Color("red"); const copy = new Color(red); ``` ### Conversion methods ```ts import { Color } from "pixi.js"; const color = new Color("#ff6600"); color.toHex(); // '#ff6600' color.toHexa(); // '#ff6600ff' (hex with alpha) color.toNumber(); // 0xff6600 color.toArray(); // [1, 0.4, 0, 1] (normalized RGBA) color.toRgbArray(); // [1, 0.4, 0] (normalized RGB, no alpha) color.toRgbaString(); // 'rgba(255,102,0,1)' color.toRgba(); // { r: 1, g: 0.4, b: 0, a: 1 } color.toRgb(); // { r: 1, g: 0.4, b: 0 } color.toUint8RgbArray(); // [255, 102, 0] // setValue() is the chainable way to change a color's value color.setValue(0xff0000).toHex(); // '#ff0000' ``` ### Component access ```ts import { Color } from "pixi.js"; const color = new Color("rgba(255, 128, 0, 0.8)"); color.red; // 1 color.green; // ~0.502 color.blue; // 0 color.alpha; // 0.8 ``` All component getters return normalized 0-1 values. ### Manipulation ```ts import { Color } from "pixi.js"; const color = new Color("red"); // Set alpha (chainable) color.setAlpha(0.5); // Multiply with another color (destructive, modifies in place) color.multiply(0x808080); // Premultiply alpha (destructive, RGB channels multiplied by alpha) color.premultiply(0.8); // Premultiply alpha only (RGB unchanged) color.premultiply(0.8, false); // Chain operations new Color("white").setAlpha(0.5).multiply([0.8, 0.2, 0.2]); ``` `multiply()` and `premultiply()` are destructive; they modify the color and set `value` to null (original format is lost). ### Non-destructive premultiplied output ```ts import { Color } from "pixi.js"; const color = new Color("red").setAlpha(0.5); const packed = color.toPremultiplied(color.alpha); // 0x7F7F0000 const alphaOnly = color.toPremultiplied(color.alpha, false); // 0x7FFF0000 ``` `toPremultiplied(alpha, applyToRGB?)` returns a 32-bit `0xAARRGGBB` integer without mutating `this`. Use it in batchers and tint math where the source color must be reused. When `applyToRGB` is `false`, only the alpha byte is packed; the RGB stays at its full value. ### Reusing output buffers ```ts import { Color } from "pixi.js"; const rgba = new Float32Array(4); const rgb = new Float32Array(3); const rgb8 = new Uint8Array(3); app.ticker.add(() => { Color.shared.setValue(sprite.tint).toArray(rgba).toRgbArray(rgb); Color.shared.toUint8RgbArray(rgb8); }); ``` `toArray(out?)`, `toRgbArray(out?)`, and `toUint8RgbArray(out?)` accept a reusable `number[]`, `Float32Array`, `Uint8Array`, or `Uint8ClampedArray` and write into it. Pass your own buffer in hot paths to avoid allocating per frame; omit the argument and the `Color` instance returns its internal cache array. ### Packing for GPU buffers | Method | Returns | | ------------------------ | ------------------------------------------------------------ | | `toBgrNumber()` | 24-bit `0xBBGGRR` integer with R/B swapped | | `toLittleEndianNumber()` | Same 24-bit swap, convenient for little-endian vertex writes | Both are cheap and useful when emitting colors straight into packed vertex attributes. ### Color.shared for temporary operations ```ts import { Color } from "pixi.js"; // One-off conversion without allocating a new Color const hex = Color.shared.setValue("#ff6600").toNumber(); const arr = Color.shared.setValue(0xff0000).toArray(); ``` `Color.shared` is a singleton that avoids allocating a new `Color` on every call. This matters in hot paths like render loops or per-frame tint calculations where repeated `new Color()` creates GC pressure. Do not store references to it; other code may mutate it. ```ts import { Color } from "pixi.js"; // Good: reuse shared instance in a per-frame callback app.ticker.add(() => { const t = performance.now() / 1000; sprite.tint = Color.shared .setValue("white") .multiply([Math.sin(t) * 0.5 + 0.5, 0.2, 0.8]) .toNumber(); }); ``` ### Validating input ```ts import { Color } from "pixi.js"; Color.isColorLike("red"); // true Color.isColorLike("#ff0000"); // true Color.isColorLike(0xff0000); // true Color.isColorLike([1, 0, 0]); // true Color.isColorLike({ r: 1, g: 0, b: 0 }); // true Color.isColorLike({ foo: 1 }); // false Color.isColorLike(null); // false ``` `Color.isColorLike()` checks the structural shape (string, number, array, or recognized object). It doesn't validate that a string is a real CSS color name, nor that array values fall in range. Use it as a type guard before passing user input to `new Color()` or `setValue()`. ## Common Mistakes ### [MEDIUM] Expecting toRgba() to return 0-255 values Wrong: ```ts import { Color } from "pixi.js"; const { r, g, b } = new Color({ r: 255, g: 128, b: 0 }).toRgba(); // r = 1, g = ~0.502, b = 0 (NOT 255, 128, 0) ``` Correct: ```ts import { Color } from "pixi.js"; // Use toUint8RgbArray() for 0-255 output const [r, g, b] = new Color({ r: 255, g: 128, b: 0 }).toUint8RgbArray(); // r = 255, g = 128, b = 0 ``` RGB object _inputs_ use 0-255 range (`{ r: 255, g: 0, b: 0 }`), but all output methods (`toRgba()`, `toRgb()`, `toArray()`, `toRgbArray()`) normalize to 0-1. Use `toUint8RgbArray()` when you need 0-255 integers for CSS or external APIs. ### [MEDIUM] Using 0-255 range in color arrays Wrong: ```ts import { Color } from "pixi.js"; new Color([255, 0, 0]); // NOT red; values are interpreted as 0-1 ``` Correct: ```ts import { Color } from "pixi.js"; new Color([1, 0, 0]); // red via normalized array new Color(0xff0000); // red via hex new Color("red"); // red via CSS name new Color(new Uint8Array([255, 0, 0])); // red via Uint8Array (0-255) ``` Plain number arrays (`number[]` and `Float32Array`) use normalized 0-1 range. `[255, 0, 0]` clamps to `[1, 0, 0]` because values are clamped, but `[200, 100, 50]` does not produce the expected color. Use `Uint8Array` or `Uint8ClampedArray` for 0-255 input. ### [MEDIUM] Using utils.string2hex or utils.hex2string Wrong: ```ts import { utils } from "pixi.js"; const hex = utils.string2hex("#ff0000"); ``` Correct: ```ts import { Color } from "pixi.js"; const hex = new Color("#ff0000").toNumber(); const str = new Color(0xff0000).toHex(); ``` The `utils` namespace was removed in v8. Use the `Color` class for all color conversions. ## API Reference - [Color](https://pixijs.download/release/docs/color.Color.html.md) - [ColorSource](https://pixijs.download/release/docs/color.ColorSource.html.md)
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