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codex-slides-browser

Compatibility entry point for opening and operating Codex Slides in Codex's in-editor Browser, including scenario selection, Design Files, brand systems, decks, and Play mode. Use when the user asks to open, launch, preview, view, play, inspect, or directly manipulate Codex Slides or a deck without leaving Codex.

Quellinformationen

Repository
nexu-io/codex-slides
Letzte Quellaktivität
13. Juli 2026 um 02:30
Erkannte Sprache von SKILL.md
Englisch
Sterne
924
Forks
79

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
codex-slides-browser
description
Compatibility entry point for opening and operating Codex Slides in Codex's in-editor Browser, including scenario selection, Design Files, brand systems, decks, and Play mode. Use when the user asks to open, launch, preview, view, play, inspect, or directly manipulate Codex Slides or a deck without leaving Codex.
# Codex Slides Browser This specialized skill remains for compatibility. The canonical `codex-slides` sibling skill owns the full workflow and portable CLI. 1. Call `open_codex_slides` when the MCP tool is available. Otherwise run `node ../codex-slides/scripts/codex-slides.mjs open --json '<input>'` from this skill directory. Pass `projectId` when the user named a deck; otherwise omit it for the create workspace. Use `view:"scenarios"` for the 24-workflow catalog, `view:"design-files"` plus `projectId` and optional `filePath` for project files, or `view:"brand-system"` plus `projectId` for the brand editor. 2. Navigate the returned resource link in the Codex in-editor Browser. Do not stop after printing the URL and do not ask the user to open it manually. Follow `browserHandoff.url` exactly so slide, panel, version, mode, checkpoint, conversation, and run focus are preserved. 3. For a new deck, always open and verify the home/create screen before any research, outline, or rendering call. Submit the topic in that UI so it creates a durable project and opens the guided workspace. Use `start_project` / CLI `start-project` only if UI submission needs a deterministic fallback, then navigate its project resource immediately. 4. Keep the Browser visible and operate the checkpoints in order: clarify, outline review, inspiration/style selection, render, deck review. Do not run the entire workflow invisibly in the Codex conversation. 5. Use direct MCP tools or the canonical skill CLI for deterministic recovery and mutations, then reload or inspect the Browser result. 6. Verify the visible outcome before reporting completion. Long Deck Agent, outline, and render operations can continue after navigation. Use `start_project_run`, retain its `runId`, and use `get_project_run`, `wait_project_run`, or `cancel_project_run` without closing the Browser. Use the Browser for scenario/slot selection, `@` Design File references, brand system editing, Play from the current slide or the beginning, dual-window presenter mode, speaker notes editing/AI generation, slide navigation, direct on-canvas marking, layout inspection, and other visual interactions. If the Browser capability is unavailable in the current Codex surface, return the resource link and explain that limitation rather than claiming it opened.
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