Skip to main content

gamified-app

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

Zur Installation springen

Quellinformationen

Repository
nexu-io/open-design
Letzte Quellaktivität
18. August 2026 um 07:09
Erkannte Sprache von SKILL.md
Englisch
Sterne
97.471
Forks
11.317

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

Datei-Explorer
3 Dateien

SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
gamified-app
description
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".
triggers
["gamified app","habit tracker","rpg app","level up app","daily quests","xp app","streak app","life management app","游戏化","习惯打卡"]
od
{"mode":"prototype","platform":"mobile","scenario":"personal","featured":12,"preview":{"type":"html","entry":"index.html"},"design_system":{"requires":true,"sections":["color","typography","layout","components"]},"craft":{"requires":["state-coverage","animation-discipline"]},"example_prompt":"Design a gamified life-management app — multi-screen mobile prototype: cover poster, today's quests with XP, and a quest detail. ‘Daily quests for becoming a better human.’"}
# Gamified App Skill Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey. ## Workflow 1. **Read the active DESIGN.md** (injected above). For gamified apps, lean on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do. 2. **Pick the brand + value prop** from the brief. Generate real quest names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4"). 3. **Stage** — full-bleed dark page (near-black `#0e0d0c` or DS dark token) with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono. 4. **Phones** — three 360×780 phone frames in a horizontal row (wraps to stack on narrow viewports). Each phone: - 12px black bezel, 44px corner radius, dynamic-island notch. - Status bar (time / signal / battery). - Phone-specific content (below). - Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA, Profile). Active tab in accent. 5. **Phone 1 — cover poster (sales/value prop)**: - Status bar. - HI-FI PROTOTYPE · IPHONE eyebrow. - Big display headline ("Daily quests for becoming a better human."), accent on "becoming". - 1–2 sentence body in muted serif/sans. - Mono tip line ("Tap quests to open detail. Toggle [theme] in the toolbar to switch theme & layout.") - Subtle scrolling teaser of the next screen at the bottom edge. 6. **Phone 2 — today's quests dashboard** (the hero screen): - Greeting "Good morning, Sam" + small XP-bell ringing. - Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress bar inside a glassmorphic ribbon. - Sub-line: "8 quests waiting · earn 430 XP today". - 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill in bottom-right. - Bottom tab bar. 7. **Phone 3 — quest detail**: - Back arrow + screen title ("Quest"). - Hero block with the quest's accent color, big serif quest title ("Body — strength"), short narrative body, "REWARD +90 XP" stamp. - Steps checklist (3–4 micro-tasks, one done, two pending). - Big primary CTA "Start quest" pill at the bottom in accent. 8. **Write** a single HTML document: - `<!doctype html>` through `</html>`, CSS inline. - All in CSS — no images. Use `linear-gradient` and inline SVG glyphs for tile chips and tab icons. - `data-od-id` on stage, each phone, each frame's regions. 9. **Self-check**: - Three frames, each with a distinct purpose. Not three copies of the same screen. - Tile colors don't overpower — each quest tile uses a different pastel against the same neutral surface. - Reads as gamified and adult — playful, not childish. ## Output contract Emit between `<artifact>` tags: ``` <artifact identifier="game-slug" type="text/html" title="Mobile — App Name"> <!doctype html> <html>...</html> </artifact> ``` One sentence before the artifact, nothing after.
Auf GitHub ansehen