| name | onboard |
| description | Design or improve Puree UI onboarding flows, empty states, and first-time user experiences. Helps users get started successfully and understand value quickly. |
| user-invocable | true |
| argument-hint | Describe the onboarding flow to design (e.g. "first launch experience", "empty project state") |
MANDATORY PREPARATION
Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: the "aha moment" you want users to reach, and users' experience level.
Create or improve onboarding experiences that help users understand, adopt, and succeed with the Blender addon quickly.
Assess Onboarding Needs
Understand what users need to learn and why:
-
Identify the challenge:
- What are users trying to accomplish with this addon?
- What's confusing or unclear about the current panel experience?
- Where do users get stuck?
- What's the "aha moment" we want users to reach?
-
Understand the users:
- What's their Blender experience level? (Beginners, power users, mixed?)
- What's their motivation? (Excited and exploring? Need it for a project?)
- What's their time commitment? (5 minutes? 30 minutes?)
- What similar tools do they know? (Coming from another addon? New to this workflow?)
-
Define success:
- What's the minimum users need to learn to be successful?
- What's the key action we want them to take? (First use of main feature?)
- How do we know onboarding worked? (User completes core workflow?)
CRITICAL: Onboarding should get users to value as quickly as possible, not teach everything possible.
Onboarding Principles
Follow these core principles:
Show, Don't Tell
- Demonstrate with working examples, not just descriptions
- Provide real functionality in onboarding, not a separate tutorial mode
- Use progressive disclosure — teach one thing at a time
Make It Optional (When Possible)
- Let experienced users skip onboarding
- Don't block access to the addon's features
- Provide "Skip" or "I'll explore on my own" options
Time to Value
- Get users to their "aha moment" ASAP
- Front-load the most important concepts
- Teach 20% that delivers 80% of value
- Save advanced features for contextual discovery
Context Over Ceremony
- Teach features when users need them, not upfront
- Empty states are onboarding opportunities
- Hints at point of use within the panel
Respect User Intelligence
- Don't patronize or over-explain
- Be concise and clear
- Assume users can figure out standard Blender patterns
Design Onboarding Experiences
Create appropriate onboarding for the context:
First-Run Experience
Welcome State:
- Clear value proposition (what does this addon do?)
- What users will learn/accomplish
- Option to skip (for experienced users)
Example — first-run panel in YAML:
first_run_panel:
style: first_run_container
welcome_header:
style: welcome_title
text: "Welcome to [Addon Name]"
font: NeueMontreal-Bold
welcome_description:
style: welcome_desc
text: "Create stunning effects in seconds. Let's get started."
font: NeueMontreal-Regular
get_started_button:
data: '[button]'
tb_text_value: "Get Started"
bg_color: '#3498db'
hover_bg_color: '#2980b9'
skip_link:
style: skip_text
text: "I'll explore on my own"
font: NeueMontreal-Regular
.first_run_container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 30px 20px;
height: 100%;
}
.welcome_title {
font-size: 18px;
color: #f5f8fa;
text-align: center;
padding: 0px 0px 10px 0px;
}
.welcome_desc {
font-size: 13px;
color: rgba(181, 188, 199, 0.9);
text-align: center;
padding: 0px 0px 20px 0px;
}
.skip_text {
font-size: 11px;
color: rgba(181, 188, 199, 0.5);
text-align: center;
padding: 10px 0px 0px 0px;
}
.skip_text:hover {
color: rgba(181, 188, 199, 0.8);
}
First-run detection in Python:
import bpy
def main(self, app):
scene = bpy.context.scene
has_onboarded = scene.get("addon_onboarded", False)
if has_onboarded:
app.find("first_run_panel").set_property('display', 'none')
app.find("main_panel").set_property('display', 'flex')
else:
app.find("first_run_panel").set_property('display', 'flex')
app.find("main_panel").set_property('display', 'none')
def complete_onboarding(container):
scene["addon_onboarded"] = True
app.find("first_run_panel").set_property('display', 'none')
app.find("main_panel").set_property('display', 'flex')
app.find("main_panel").mark_dirty()
app.find("get_started_button").click.append(complete_onboarding)
app.find("skip_link").click.append(complete_onboarding)
return app
Feature Discovery & Adoption
Empty States:
Instead of blank space, show:
- What will appear here (description)
- Why it's valuable
- Clear call-to-action to create the first item
- Example or template option
Example — empty state for an object list:
empty_state:
style: empty_state_container
empty_icon:
style: empty_icon
img: 'no_objects'
empty_title:
style: empty_title
text: 'No objects found'
font: NeueMontreal-Bold
empty_description:
style: empty_desc
text: 'Select objects in the viewport to see them here.'
font: NeueMontreal-Regular
empty_action:
data: '[button]'
tb_text_value: 'Select All Objects'
bg_color: '#252830'
hover_bg_color: '#353942'
.empty_state_container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 30px 20px;
height: 100%;
}
.empty_icon {
width: 48px;
height: 48px;
opacity: 0.4;
--img-align-h: center;
--img-align-v: center;
}
.empty_title {
font-size: 14px;
color: rgba(181, 188, 199, 0.8);
text-align: center;
padding: 12px 0px 4px 0px;
}
.empty_desc {
font-size: 12px;
color: rgba(181, 188, 199, 0.5);
text-align: center;
padding: 0px 0px 16px 0px;
}
Contextual Hints:
- Appear at relevant moment (first time user encounters a feature)
- Brief explanation + benefit
- Dismissable (hide via Python and remember state)
Example — contextual hint:
hint_container:
style: hint_box
hint_text:
style: hint_text
text: 'Tip: Right-click objects to see more options.'
font: NeueMontreal-Regular
hint_dismiss:
style: hint_dismiss
text: '✕'
font: NeueMontreal-Regular
.hint_box {
display: flex;
flex-direction: row;
align-items: center;
background-color: rgba(52, 152, 219, 0.15);
border: 1px solid rgba(52, 152, 219, 0.3);
border-radius: 6px;
padding: 8px 12px;
margin: 8px 0px;
}
.hint_text {
font-size: 12px;
color: rgba(52, 152, 219, 0.9);
width: 100%;
}
.hint_dismiss {
font-size: 12px;
color: rgba(181, 188, 199, 0.5);
width: 20px;
text-align: center;
}
.hint_dismiss:hover {
color: rgba(181, 188, 199, 0.9);
}
Dismissal tracking in Python:
def main(self, app):
scene = bpy.context.scene
if scene.get("hint_rightclick_seen", False):
app.find("hint_container").set_property('display', 'none')
def dismiss_hint(container):
scene["hint_rightclick_seen"] = True
hint = app.find("hint_container")
hint.set_property('display', 'none')
hint.mark_dirty()
app.find("hint_dismiss").click.append(dismiss_hint)
return app
Progressive Feature Unlock:
- Show basic controls first
- Reveal advanced options as users demonstrate competence
- Use
display: none / display: flex toggling to show/hide sections
Guided Highlights
When to use:
- Complex addon interfaces with many features
- Tools requiring domain knowledge
How to design in Puree:
- Highlight specific containers by changing their
background-color or border-color
- Dim other sections with reduced
opacity
- Show explanatory text in a dedicated hint container
- Step through with Python-driven state management
Example — spotlight a feature:
def spotlight_feature(app, target_name, hint_text):
"""Highlight a container and show a hint."""
target = app.find(target_name)
target.set_property('border-color', 'rgba(52, 152, 219, 0.8)')
hint = app.find("spotlight_hint")
hint.text = hint_text
hint.set_property('display', 'flex')
hint.mark_dirty()
def clear_spotlight(app, target_name):
"""Remove highlight."""
target = app.find(target_name)
target.set_property('border-color', 'rgba(0, 0, 0, 0)')
hint = app.find("spotlight_hint")
hint.set_property('display', 'none')
hint.mark_dirty()
Empty State Design
Every empty state needs:
What Will Be Here
"Your selected objects will appear here"
Why It Matters
"Organize and manage objects without switching between panels"
How to Get Started
Button or instruction to populate the panel
Visual Interest
Icon or subtle styling (not just text on a blank background)
Empty state types:
- First use: Never used this feature (emphasize value, guide to first action)
- No matching data: Filter/search returned nothing (suggest different criteria, offer to clear filters)
- No Blender data: No objects/materials in scene (explain what's needed)
- Error state: Failed to load data (explain what happened, offer retry)
State Management Patterns
Tracking "seen" states with Blender properties
import bpy
def get_onboard_state(key, default=False):
"""Get onboarding state from scene properties."""
return bpy.context.scene.get(f"addon_onboard_{key}", default)
def set_onboard_state(key, value):
"""Save onboarding state to scene properties."""
bpy.context.scene[f"addon_onboard_{key}"] = value
Tracking states with addon preferences (persists across scenes)
class AddonPreferences(bpy.types.AddonPreferences):
bl_idname = "your_addon"
onboarding_complete: bpy.props.BoolProperty(default=False)
hint_seen_tooltips: bpy.props.BoolProperty(default=False)
Use scene properties for per-scene onboarding state. Use addon preferences for global onboarding state that persists across scenes and files.
IMPORTANT: Don't show the same onboarding twice (annoying). Track completion and respect dismissals.
NEVER:
- Force users through long onboarding before they can use the addon
- Patronize users with obvious explanations
- Show the same hint repeatedly (respect dismissals)
- Block the entire panel during a walkthrough (let users explore)
- Create a separate tutorial mode disconnected from the real addon
- Overwhelm with information upfront (progressive disclosure!)
- Hide "Skip" or make it hard to find
- Forget about returning users (don't show initial onboarding again)
- Store onboarding state in a way that gets lost easily
Verify Onboarding Quality
Test with users:
- Time to completion: Can users complete onboarding quickly?
- Comprehension: Do users understand after completing?
- Action: Do users take the desired next step?
- Skip rate: Are too many users skipping? (Maybe it's too long/not valuable)
- Completion rate: Are users completing? (If low, simplify)
- Time to value: How long until users get first value from the addon?
- Panel resize: Does onboarding content look good at different panel widths?
Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.