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nix-community/nur-combined - Seite 6

SkillsMP hat 238 Skills aus nix-community/nur-combined gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.

nix-community/nur-combined

Es werden 38 von 238 gesammelten Skills angezeigt.

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Softwareentwickler
Beschreibung

Use when implementing cheat codes, hidden interactions, or unlockable content based on player input/behavior.

Quellsprache: Englisch

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Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or…

Quellsprache: Englisch

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Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D,…

Quellsprache: Englisch

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Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords…

Quellsprache: Englisch

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Softwareentwickler
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Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory…

Quellsprache: Englisch

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Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords:…

Quellsprache: Englisch

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Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or…

Quellsprache: Englisch

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Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing…

Quellsprache: Englisch

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Softwareentwickler
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Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords…

Quellsprache: Englisch

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Softwareentwickler
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Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing…

Quellsprache: Englisch

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Expert blueprint for web/browser platforms (HTML5 export) covering WebGL/WebGPU rendering, custom loading screens, JavaScriptBridge integration, LocalStorage saves, and size optimization. Use when exporting to web or implementing browser-specific features.…

Quellsprache: Englisch

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Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords…

Quellsprache: Englisch

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Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring…

Quellsprache: Englisch

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Softwareentwickler
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Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates,…

Quellsprache: Englisch

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Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest…

Quellsprache: Englisch

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Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI…

Quellsprache: Englisch

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Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR…

Quellsprache: Englisch

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Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats,…

Quellsprache: Englisch

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Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence.…

Quellsprache: Englisch

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Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading.…

Quellsprache: Englisch

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Expert blueprint for low-level server access (RenderingServer, PhysicsServer2D/3D, NavigationServer) using RIDs for maximum performance. Bypasses scene tree overhead for procedural generation, particle systems, and voxel engines. Use when nodes are too slow…

Quellsprache: Englisch

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Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom…

Quellsprache: Englisch

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Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords…

Quellsprache: Englisch

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Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing…

Quellsprache: Englisch

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Softwarequalitätssicherungsanalysten und -tester
Beschreibung

Expert blueprint for testing patterns using GUT (Godot Unit Test), integration tests, mock/stub patterns, async testing, and validation techniques. Covers assert patterns, signal testing, and CI/CD integration. Use when implementing tests OR validating game…

Quellsprache: Englisch

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Use when applying a specific Easter holiday theme (Eggs, Bunnies, Pastels) to a game.

Quellsprache: Englisch

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Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible…

Quellsprache: Englisch

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Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical…

Quellsprache: Englisch

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Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural…

Quellsprache: Englisch

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Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer). Covers size flags, anchors, split containers, and dynamic layouts. Use when building adaptive interfaces OR…

Quellsprache: Englisch

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Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords…

Quellsprache: Englisch

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Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent…

Quellsprache: Englisch

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Use when updating musescore or cursor packages in the nur-packages repo

Quellsprache: Englisch

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Nix patterns for flakes, overlays, unfree handling, and binary overlays. Use when working with flake.nix or shell.nix.

Quellsprache: Englisch

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Best practices for packaging pre-compiled binaries (.deb, .rpm, .tar.gz, AppImage) for NixOS, handling library dependencies, or facing "library not found" errors with binary distributions

Quellsprache: Englisch

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Run packages temporarily, create isolated shell environments, and evaluate Nix expressions. Use when executing tools without installing, debugging derivations, or searching nixpkgs.

Quellsprache: Englisch

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Softwareentwickler
Beschreibung

Package projects (GitHub repos, npm packages, curl scripts, release binaries) into NUR derivations. Analyzes the project, selects the best packaging strategy, creates the nix derivation, registers it, and tests the build.

Quellsprache: Englisch

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Softwareentwickler
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Package new software or update existing packages using Nix

Quellsprache: Englisch

Aktualisiert
Es werden 38 von 238 gesammelten Skills angezeigt.