implementation-thread
Take a single task or issue through the COMPLETE engineering workup — grill the brief with the human → plan → review the plan → implement → review the implementation (multi-lens where the blast radius warrants) → open a PR → await CI → fix CI → check for and integrate external reviews → RETURN CONTROL before merge. Invoke (via the Skill tool) whenever the user says "implementation-thread", or asks to drive a task/issue all the way through to a held PR. The defining shape: the effort is owned end-to-end by ONE sub-agent (an L1) that spawns its OWN L2 sub-agents for design and multi-lens review, carries continuity across phases, and PAUSES — comes to rest to surface a question UP — whenever a decision the human owns arises. It opens by loading the `grilling` skill and running its round-based INTERVIEW whenever the change writes substantial new code, so the human settles the design tree before a line of it exists. It returns control to the orchestrator BEFORE merging unless explicitly told "merge it" / "all the
Quellinformationen
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- nubjs/nub
- Letzte Quellaktivität
- 19. August 2026 um 01:11
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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.
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| name | implementation-thread |
|---|---|
| description | Take a single task or issue through the COMPLETE engineering workup — grill the brief with the human → plan → review the plan → implement → review the implementation (multi-lens where the blast radius warrants) → open a PR → await CI → fix CI → check for and integrate external reviews → RETURN CONTROL before merge. Invoke (via the Skill tool) whenever the user says "implementation-thread", or asks to drive a task/issue all the way through to a held PR. The defining shape: the effort is owned end-to-end by ONE sub-agent (an L1) that spawns its OWN L2 sub-agents for design and multi-lens review, carries continuity across phases, and PAUSES — comes to rest to surface a question UP — whenever a decision the human owns arises. It opens by loading the `grilling` skill and running its round-based INTERVIEW whenever the change writes substantial new code, so the human settles the design tree before a line of it exists. It returns control to the orchestrator BEFORE merging unless explicitly told "merge it" / "all the |