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zhenxinguniang

zhenxinguniang enthält 18 gesammelte Skills von nuonuo0518, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
18
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aktualisiert
2026-07-14
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Berufsabdeckung
8 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

brainstorming
Softwareentwickler

Use this when the user wants to brainstorm a feature, explore requirements, compare design directions, clarify scope before implementation, or write a design/spec before coding. Trigger on: brainstorm, design, spec, requirements, options, trade-offs, before coding, before implementation. Do NOT trigger on direct requests to build/code/fix/modify behavior immediately, or on implementation of an already approved spec/plan.

2026-07-14
grill-me
Projektmanagementspezialisten

A relentless interview to sharpen a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.

2026-07-14
validate-prd
Projektmanagementspezialisten

Validates an existing game project PRD or GDD for production readiness. Runs a comprehensive 10-step review covering information density, clarity & ambiguity, traceability, implementation leakage, game-domain compliance, and holistic quality. Use when the user asks to validate, review, audit, check, score, or verify a game PRD, GDD, requirements doc, or design spec — especially phrases like "验证设计案", "检查PRD质量", "审查需求文档", "这份文档能不能进开发", "PRD写得怎么样", "review this GDD", "is this PRD production-ready", "check requirements doc". Do not use for: drafting or writing a new PRD/GDD from scratch; general writing polish or grammar fixes; validating non-game PRDs (SaaS, enterprise, mobile apps without game mechanics); code review; UX specification; implementation planning; or discussing what a good PRD looks like in the abstract.

2026-07-14
excalidraw-diagram
Softwareentwickler

使用 excalidraw-cli 和 @moona3k/excalidraw-export 绘制手绘风格示意图并导出为 SVG。当用户要求绘制线框图、界面流转图、架构图、流程图,或提到 excalidraw、手绘风格图、wireframe、示意图时,主动使用此 skill。也适用于需要将已有 .excalidraw 文件转为 SVG 的场景。

2026-06-18
iwiki-push
Softwareentwickler

将本地 Markdown 文档推送到 iWiki 页面,自动识别 Obsidian 风格的图片/附件链接(支持 ![[file]]、![[file|size]]、[[file]] 三种格式,覆盖 jpg/png/svg 等类型),上传图片为附件并替换为带尺寸的 iWiki 引用。当用户提到"推送到 iWiki"、"更新 iWiki"、"同步到 iWiki"、"把 md 发到 iWiki"等意图时,主动使用本 skill。也适用于用户给出 iWiki URL 和本地 md 路径并希望同步的场景。

2026-06-18
nba2k-skin-moment-config
Softwareentwickler

NBA2KOL2 游戏"时刻"皮肤配表工具。用于向 PlayerSkin.xlsx 及其关联 sheet 追加新的皮肤条目,覆盖完整的依赖链(UniformPanel、PicPanel、VideoPanel、CelebratePanel、IntroPanel、Main、UserInfoPanel),并配置关联的 Equipment.xlsx、Condition.xlsx、ClothesSet.xlsx、ID2StringMapTable.xlsx、Item.xlsx、CommonExchange.xlsx。 在以下场景下请主动使用本技能: - 用户提到要"配表"、"新增皮肤"、"加皮肤条目"、"填 PlayerSkin" - 用户说要配置"时刻"内容、新球员皮肤、或某某球员的XXX版本 - 用户提到 PlayerSkin.xlsx 的任何 sheet(Main、IntroPanel、PicPanel、VideoPanel、UniformPanel、CelebratePanel) - 用户提供了 Main ID、球员英文名文件夹、中文名版本标签等皮肤配置相关信息 - 用户提到"陈列室"、"致敬传奇"、"历史球员"、"现役球员"等系列名称 - 用户说"配XX球员"、"加个时刻"、"新增一个皮肤"、"开始配表" - 用户提到 Equipment、Condition、ClothesSet、Item、CommonExchange 等关联表的配置 - 用户说"碎片"、"合成"、"分解"、"道具配置"、"本地化文本"等配表相关术语

2026-06-18
nba2k-table-editor
Softwareentwickler

NBA2kOL3 Excel configuration table management tool for designers. Use when working with game config tables in the Table repository: (1) Adding new configuration sheets to existing Excel files, (2) Adding new configuration tables, (3) Converting Legacy (2-row header) to NBA2kOL3 (4-row header) format, (4) Generating/updating proto message definitions, (5) Visualizing table structure with DOT graphs, (6) Managing MacroString enum definitions, (7) Validating field references between tables, (8) Migrating module texts to Local sheet with localization keys, (9) Executing table-to-binary conversion. Also use when the user mentions "本地化sheet" or "本地化Sheet" — these are Chinese terms that always refer to the Excel "Local" sheet in this project. This skill provides direct access to Table Toolkit operations and follows the project's established workflow.

2026-06-18
h5-demo-review
Grafikdesigner

H5交互Demo多视角评测技能。当用户提供H5交互Demo文件路径并要求进行体验评测、 生成修改建议、输出修改指令文档时使用此技能。 调用agent-squad小队从视觉、交互、用户旅程、逻辑一致性四个维度并行评测, 每轮生成结构化问题清单,并自动追加到项目修改指令md文件中。 支持增量迭代:每次修改后重新体验,只记录新增/残留问题,不重复已修问题。 触发关键词:体验下demo、帮我看下这个h5、评测交互、看下修改效果、 demo体验、再体验一遍、小队体验、交互评测。

2026-05-29
2d
Spezialeffektkünstler und Animatoren

2D游戏精灵生成技能。当用户需要生成游戏角色、怪物、NPC、法术特效、投射物、道具等2D游戏美术资产时使用此技能。支持像素风/HD风格,自动生成精灵表(sprite sheet)、逐帧PNG和GIF动图,并完成去背景后处理。触发词:生成精灵/sprite、生成角色/怪物/NPC、生成法术/特效/投射物、生成游戏资产、制作pixel art、generate sprite/character/monster/effect。

2026-05-11
agent
Marktforschungsanalysten und Marketingspezialisten

持久人格Agent小队系统。当用户需要一组有独立性格和思维方式的Agent参与任务时, 应使用此技能。支持剧本杀模拟、产品测评、用户体验模拟、决策推演、头脑风暴等各类 拟人化场景。每个Agent拥有不可变的认知风格、持久的性格参数、跨场景的成长记忆。 小队成员可扩展,当前8人,未来可新增。 触发关键词包括:Agent小队、小队、让小队来、模拟打本、多角色模拟、 人格模拟、拟人化测评、用户画像模拟、决策推演、Agent Squad。

2026-05-11
figma
Web- und digitale Schnittstellendesigner

Generate structured design documentation from Figma files with intelligent image handling. Uses metadata extraction as foundation with optional 1/3-resolution thumbnails for visual context (colors, layout, typography). Balances accuracy (40-60% improvement) with efficiency (minimal token overhead). Use when users provide Figma design URLs requesting documentation, design analysis, visual extraction, or structured interpretation. Supports large design files through sequential processing. Triggers include "analyze this Figma design", "generate doc from Figma", "extract design info", "what does this design look like", or when users share Figma links asking for design documentation.

2026-05-11
2d
Spezialeffektkünstler und Animatoren

2D游戏地图/场景生成技能。当用户需要生成游戏地图、场景背景、RPG地图、横版关卡、塔防场景、平台跳跃关卡、视差背景等2D游戏场景资产时使用此技能。支持像素风/HD风格,生成底图、分层地图、道具包、碰撞元数据,以及可导入Godot/Unity的场景文件。触发词:生成地图/场景/关卡、生成背景、制作RPG地图、生成横版场景、生成视差背景、generate map/scene/level/background。

2026-05-11
ai
Schriftsteller und Autoren

去除文本中的 AI 生成痕迹。适用于编辑或审阅文本,使其听起来更自然、更像人类书写。 基于维基百科的"AI 写作特征"综合指南。检测并修复以下模式:夸大的象征意义、 宣传性语言、以 -ing 结尾的肤浅分析、模糊的归因、破折号过度使用、三段式法则、 AI 词汇、否定式排比、过多的连接性短语。

2026-05-11
excel
Buchhalter und Wirtschaftsprüfer

Open, create, read, analyze, edit, or validate Excel/spreadsheet files (.xlsx, .xlsm, .csv, .tsv). Use when the user asks to create, build, modify, analyze, read, validate, or format any Excel spreadsheet, financial model, pivot table, or tabular data file. Covers: creating new xlsx from scratch, reading and analyzing existing files, editing existing xlsx with zero format loss, formula recalculation and validation, and applying professional financial formatting standards. Triggers on 'spreadsheet', 'Excel', '.xlsx', '.csv', 'pivot table', 'financial model', 'formula', or any request to produce tabular data in Excel format.

2026-05-11
skill
Softwareentwickler

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

2026-05-11
ux
Grafikdesigner

Designs user experiences, creates wireframes, defines user flows, ensures accessibility. Default platform is PC client game. Trigger keywords - UX design, wireframe, user flow, accessibility, PC game UI, game client, interaction design, UI design, user journey, interface design, user experience, design system, component design

2026-05-11
generate2dmap
Softwareentwickler

2D游戏地图/场景生成技能。当用户需要生成游戏地图、场景背景、RPG地图、横版关卡、塔防场景、平台跳跃关卡、视差背景等2D游戏场景资产时使用此技能。支持像素风/HD风格,生成底图、分层地图、道具包、碰撞元数据,以及可导入Godot/Unity的场景文件。触发词:生成地图/场景/关卡、生成背景、制作RPG地图、生成横版场景、生成视差背景、generate map/scene/level/background。

2026-05-11
generate2dsprite
Softwareentwickler

2D游戏精灵生成技能。当用户需要生成游戏角色、怪物、NPC、法术特效、投射物、道具等2D游戏美术资产时使用此技能。支持像素风/HD风格,自动生成精灵表(sprite sheet)、逐帧PNG和GIF动图,并完成去背景后处理。触发词:生成精灵/sprite、生成角色/怪物/NPC、生成法术/特效/投射物、生成游戏资产、制作pixel art、generate sprite/character/monster/effect。

2026-05-11