| name | packet-factory |
| version | 1.0.0 |
| description | Creates, reviews, and dispatches atomic work packets. Every task with a side effect requires an APPROVED packet before execution. Scope is immutable after approval — expansion requires a new packet.
|
Packet Factory
The packet factory is the gatekeeper between intent and execution. Nothing with a side effect runs without an APPROVED packet.
Commands
skills/packet-factory/new-packet.sh \
--intent "Post daily update to Slack #arc-angels" \
--source "Ludo DM 2026-04-01 09:00" \
--destination "Slack #arc-angels"
skills/packet-factory/review-packet.sh --id 2026-04-01-001
skills/packet-factory/dispatch-packet.sh --id 2026-04-01-001
Packet Queue
All in-flight packets live in memory/packet-queue.md.
The heartbeat pre-flight check reads this file. DRAFT packets older than 24h are escalated to Ludo.
Scope Lock Rule
Once a packet is APPROVED, scope_locked_at is set and the scope field is frozen.
If the task grows (new deliverable discovered, Ludo asks for something extra), the current packet is dispatched as-is and a new packet is created for the expansion. Never mutate an approved packet's intent or output.
This prevents the single most common failure mode: scope creep → context balloon → session death.