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4k-vfx

Use when the user asks for 4k vfx or a task matching the examples below. Turn a plain video clip into a cinematic 4K AI-VFX shot. Give Claude a video and the change you want; it reads EVERY frame via local contact sheets and understands the audio, writes a Seedance-faithful prompt that locks your face, gestures, and camera move, then re-renders the same shot with the VFX baked in via Seedance 4K reference-to-video.

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Quellinformationen

Repository
Pika-Labs/Pika-Plugins
Letzte Quellaktivität
20. Juli 2026 um 22:27
Erkannte Sprache von SKILL.md
Englisch
Sterne
40
Forks
7

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
4k-vfx
description
Use when the user asks for 4k vfx or a task matching the examples below. Turn a plain video clip into a cinematic 4K AI-VFX shot. Give Claude a video and the change you want; it reads EVERY frame via local contact sheets and understands the audio, writes a Seedance-faithful prompt that locks your face, gestures, and camera move, then re-renders the same shot with the VFX baked in via Seedance 4K reference-to-video.
argument-hint
[the VFX change you want, e.g. 'turn the plaza into an open desert on a finger snap']
required-capabilities
["upload_asset","probe_media","analyze_media","transcribe_audio","estimate_cost","generate_reference_video","task_status"]
# 4k-vfx Maps a video-to-video VFX move onto the Pika MCP's **Seedance 4K reference-to-video**. The user hands you a clip + the change they want; you **read EVERY frame** (locally extracted with ffmpeg and tiled into contact sheets) **and understand the audio** (speech + music + SFX + ambience), author a Seedance-faithful prompt that locks the original (face, gestures, camera move) and time-codes the change to the right beat, then re-render the **same shot** in 4K with the VFX baked in. **One run produces one 4K clip** for one requested change. ## How it works — why reading EVERY frame (and the audio) is the mechanism (do not skip the reading pass) Seedance treats the reference video as a **motion/style anchor, NOT a pixel-locked base** — it does not copy the input frame-for-frame, it re-generates the shot guided by your prompt. So fidelity comes from the **PROMPT**: the more exhaustively the prompt describes the original (subject identity, exact gestures, camera move, framing, lighting, palette, wardrobe) **and the audio** (dialogue + lip-sync, music/SFX beats), the more the 4K output reads as the *same* shot with the change layered on. **Reading EVERY frame — not a sample — is how you build that exhaustive description:** you locally extract all frames with ffmpeg, tile them 25-to-a-contact-sheet (5×5), and analyze every sheet so the prompt is built from the *entire* timeline rather than a handful of stills. Skip the read (or read only a sample) and the output drifts — a different face, a different camera move, a different room, a missed motion beat. The reading pass — all frames + the audio — IS the skill. ## Prerequisites pika MCP available, and **local `ffmpeg`** in the run environment (used to extract every frame and build the contact sheets). Two inputs from the user: **(1) a video clip** (a local file or a public URL) and **(2) the VFX change** they want made to it. Tools used: `upload_asset`, `probe_media`, `analyze_media`, `transcribe_audio`, `estimate_cost`, `generate_reference_video`, `task_status` (frame extraction + tiling is done locally with ffmpeg, not an MCP tool). ## Stage 0 — Gather inputs (settle this first) You need exactly two things before generating: 1. **The video** — the original clip to transform. If they gave a local file, you will upload it (Step 1); if they gave a public URL, keep it. 2. **The change / VFX** — what should be different in the output (e.g. "turn the plaza into an open desert on a finger snap", "make it snow", "set the room on fire behind me", "morph my jacket into glowing armor"). If **either** is missing, ask for it before doing anything else — do not invent a change, and do not proceed on a clip you cannot reach. Once both are in hand, say in one line what you're about to do ("Reading every frame of your clip to build the desert-on-snap 4K prompt…") and run Steps 1–5 without further check-ins — but **stop at the Step 6 agreement gate before generating**: the 4K render is the expensive, irreversible step, and it only fires after the user approves the prompt and cost. ## Step 1 — Upload the clip (`upload_asset`) Real video must be uploaded — inline base64 only works for tiny assets (<~3MB), so any actual clip goes through the presigned-upload path. 1. Call `upload_asset` with `filename`, `mime_type` (`video/mp4` for mp4), and `size_bytes` (the file's byte size). 2. PUT the raw bytes to the returned `presigned_url`. 3. Keep the returned `public_url` → `state.clip_url`. If the user already gave a **public URL**, skip this step and set `state.clip_url` to it. ## Step 2 — Probe (`probe_media`) Call `probe_media` on `state.clip_url` to read **duration, fps, dimensions, and aspect ratio**. Use these to: (a) sanity-check the all-frame extraction in Step 3 (duration × fps ≈ total frame count ≈ 25 × number of sheets), and (b) choose the output `aspect_ratio` and `duration` here, matched to the source — the Step-6 gate quotes this choice to the user and Step 7 fires with it. ## Step 3 — Extract EVERY frame locally and tile into contact sheets (ffmpeg) Read the **whole** video, not a sample. Use local ffmpeg to extract **every** frame at the source rate (no drops, no exceptions), then tile them into legible contact sheets at **25 frames per sheet (5×5 grid)** so each `analyze_media` call covers 25 consecutive frames at once. Work in a **relative** working directory (do not use an absolute system temp path): ``` mkdir -p frames sheets ffmpeg -i INPUT -vsync 0 frames/f_%05d.png # every frame, no drops ``` Then build the 25-per-sheet contact sheets (5×5), scaling each frame down so the sheet is legible and stamping the frame index onto each tile: ``` ffmpeg -i INPUT -vf "scale=480:-1,drawtext=text='%{n}':x=4:y=4:fontsize=20:fontcolor=yellow:box=1:boxcolor=black@0.5,tile=5x5" sheets/sheet_%03d.png ``` `drawtext=text='%{n}'` stamps the frame index on each tile so the analysis can reference exact frames; `tile=5x5` groups 25 consecutive frames per sheet. If `drawtext` is unavailable in the local ffmpeg build, fall back to plain `scale=480:-1,tile=5x5`. `INPUT` is the local clip (or a local copy of the URL). Confirm the sheet count lines up with the probe in Step 2 — **every frame must land on a sheet, no exceptions.** ## Step 4 — Read EVERY sheet + understand the audio (`upload_asset`, `analyze_media`, `transcribe_audio`) This is the fidelity step, and it has two mandatory halves: **read all the frames** and **understand the audio**. Neither is optional. ### 4a — Read all the frames (every sheet) For **each** contact sheet from Step 3 (cover ALL of them — every frame is on a sheet, no exceptions): upload it with `upload_asset` (the sheets are images, so upload to get a URL), then call `analyze_media` on that sheet URL with a `query` that reads the **full progression across those 25 frames** — pulling out everything the prompt must lock: - **Subject / identity** — who/what is in frame; face, hair, build, distinguishing features. - **Exact motion & gestures** — what the subject does, beat by beat, referencing the stamped frame indices (e.g. "raises right hand around frame 0048, snaps fingers around frame 0072"). - **Camera move** — static / pan / push-in / handheld / orbit, and its timing. - **Framing** — shot size (close/medium/wide), subject position, headroom. - **Lighting** — direction, hardness, color temperature, time of day. - **Palette** — dominant colors, mood. - **Wardrobe / props / setting** — clothing, objects, background. Carry the read across **all** sheets so the **entire timeline** is understood start-to-end, not just a sampled middle. ### 4b — Understand the audio (mandatory, not just speech) Always read the audio — it is required, not optional. Two passes: - `transcribe_audio` for **speech + timestamps** (the words and when they're said), so the prompt can preserve dialogue and lip-sync beats. - `analyze_media` on the audio (or the video URL) to understand the **NON-speech audio too** — music, sound effects, ambience, tone, and rhythm/beats. Fold the audio understanding into the prompt where it matters — preserve dialogue + lip-sync if anyone speaks, and **time the VFX change to an audio beat / sound cue** when the change should land on the music or a sound (e.g. snap, hit, downbeat) rather than a bare timestamp. Assemble the all-frame read **and** the audio read into a single faithful description of the original — that description is the raw material for Step 5. ## Step 5 — Write the Seedance prompt (the authoring step, NEVER skip it) Compose ONE prompt = **a faithful, exhaustive description of the original** (the locked elements) **+ the user's requested change, time-coded** + a reference to the input clip via the **`@Video1`** token. Be thorough: every detail you read in Step 4 that you omit is a detail Seedance is free to change. **Template — fill the `[SLOTS]` from your Step-4 read:** ``` Re-render this exact shot @Video1 in cinematic 4K. LOCK the original: [SUBJECT/IDENTITY — face, hair, build, wardrobe], performing [EXACT GESTURES, beat by beat]. Keep the SAME camera move ([CAMERA: static / pan / push-in / handheld], [timing]), the SAME framing ([SHOT SIZE + subject position]), the SAME lighting ([direction, hardness, color temp, time of day]) and the SAME palette ([dominant colors / mood]). CHANGE: [the VFX], time-coded — at [t0]–[t1]s [what the scene looks like before the change], then at [t2]s [the change triggers / VFX appears] and [how the scene reads after]. Everything not described by the change stays identical to @Video1. Photorealistic, high detail, consistent identity throughout. ``` Time-code the change so Seedance knows *when* it happens relative to the locked motion (e.g. "at 0–3s the plaza is unchanged as the subject raises their hand; at 3s on the finger snap the plaza dissolves into an open desert, sand and heat-haze replacing the buildings while the subject, camera move, and framing stay identical"). The stronger and more specific the time-coded change clause, the less Seedance ignores it. ## Step 6 — Agreement gate (`estimate_cost`) — MANDATORY before generating The 4K render is the expensive step, and once fired it can't be un-spent. **Never call `generate_reference_video` without explicit user approval in this session.** Present, in one message: 1. **The full Step-5 prompt** — verbatim, so the user can catch a wrong detail (face, gesture, timing) before it costs money. 2. **The generation recipe** — provider `seedance`, model `standard`, resolution `4k`, plus the `aspect_ratio` and `duration` you chose from the Step-2 probe. 3. **The estimated cost** — call `estimate_cost` for the Step-7 `generate_reference_video` call and quote the result. If the estimate errors, say the cost is unknown and flag that 4K standard is the top-price tier — do not silently skip the number. Then **wait**. Three outcomes: - **Approve** → proceed to Step 7 unchanged. - **Revise** — the user corrects a detail or the change clause → update the Step-5 prompt (re-reading specific sheets if the correction demands it) and re-present the gate. - **Abort / no answer** → do not generate. Never treat silence as approval. Only skip this gate if the user **explicitly pre-authorized the spend in this session** ("just run it, don't ask", a standing instruction to render without confirmation). Having provided the clip and the change is NOT pre-authorization — that's just Stage 0 input. ## Step 7 — Generate (Seedance 4K reference-to-video) (`generate_reference_video`) Call `generate_reference_video` with the **exact** 4K recipe: - `provider`: **`seedance`** - `seedance_model`: **`standard`** — REQUIRED for 4k (fast/mini cap at 720p). - `resolution`: **`4k`** - `reference_videos`: **`[state.clip_url]`** — the original footage as the motion/style anchor (Seedance accepts up to 3 videos). - `reference_images`: optional — style/creature/identity anchors (e.g. a generated reference image), only if you have one. - `prompt`: the Step-5 prompt (uses the **`@Video1`** token to reference the input clip; no max length, so be exhaustive). - `aspect_ratio`: **`auto`** (or match the source from Step 2). - `duration`: matched to the source, OR set `auto_duration`: **`true`**. **Do NOT pass `negative_prompt`** (not supported on seedance — the call is rejected) and **do NOT pass any fps param** (it doesn't exist). ## Step 8 — Deliver If the call returns inline, you have the 4K video URL. If it returns `{ task_id, status: running/background }`, poll `task_status(task_id)` in a tight loop until `completed` / `failed` / `cancelled`. On completion, return the **4K video URL** to the user. Note: the output CDN may be egress-blocked for in-session download — so deliver the URL itself rather than trying to fetch the bytes locally. ## Failure modes | symptom | cause → fix | |---|---| | Clip too long / too large | Upload still works for large files; if Seedance rejects on duration, trim the source to the segment that matters, or set `auto_duration: true` and match a shorter `duration`. | | No face / subject found in the read | A sheet may not show the subject clearly — re-run `analyze_media` on the specific sheet(s) covering the frames where the subject is visible (use the stamped frame indices), or rebuild the sheets without downscaling so detail is preserved. Do NOT drop to a sampled extraction — every frame stays on a sheet. | | ffmpeg missing / `drawtext` unavailable | The run environment needs local `ffmpeg`; if the build lacks the `drawtext` filter, fall back to plain `scale=480:-1,tile=5x5` (sheets without stamped indices — still read every frame). | | Identity / shot drift (different face, room, or camera move in the output) | The prompt description was not exhaustive enough. Go back to Step 4–5 and add the missing locked details (more on face, gestures, camera move, lighting) from the contact-sheet read — Seedance only preserves what the prompt names. Re-render = new spend: re-pass the Step-6 gate with the revised prompt before firing again. | | 4k rejected / output downgraded | Ensure `seedance_model: standard` (fast/mini cap at 720p) and `resolution: 4k`. If the wrong-param call already completed (and was charged), the corrected call is a second render — re-pass the Step-6 gate before re-firing; if the call was rejected outright (nothing charged), re-fire the corrected call under the original approval. | | Speech / audio not preserved or change off-beat | Run BOTH `transcribe_audio` (speech + timing) and `analyze_media` on the audio (music/SFX/ambience), then describe the dialogue + lip-movement beats and pin the time-coded change to the right audio cue/beat in the prompt so the re-render stays in sync. | | Seedance ignores the requested change | Strengthen the time-coded change clause in Step 5 — make it more specific and explicitly time-anchored ("at Ns the change triggers"). The revised prompt is a new, never-approved prompt and the re-render is new spend: re-pass the Step-6 gate before firing again. | | Job fails after a long run | If it ran several minutes before failing, the content already cleared the safety pass — the failure is infrastructural; re-fire the same call (the user's Step-6 approval covers retrying the identical, already-approved call — no need to re-gate). | ## One-liner recap Extract EVERY frame locally with ffmpeg → tile into 25-per-sheet (5×5) contact sheets and analyze every sheet → understand the audio (transcribe speech + analyze music/SFX/ambience) → write an exhaustive Seedance-faithful prompt that locks the original and time-codes the change to the right audio beat → **agreement gate: show the prompt + recipe + `estimate_cost` and wait for approval** → re-render the same shot in 4K via `generate_reference_video` (`seedance` / `standard` / `4k`, original as `reference_videos`, `@Video1` in the prompt, no `negative_prompt`).
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