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poooi
GitHub-Creator-Profil

poooi

Repository-Ansicht von 8 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
8
Repositories
1
aktualisiert
23. Aug. 2026
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Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

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Repositories und repräsentative Skills

combat-mechanics
nicht klassifiziert

Battle-mechanics data and predicates in views/utils/combat/ — OASW (anti-sub first strike), AACI (anti-air cut-in), AAPB (anti-air propellant barrage) and special attacks. Use when editing anything under views/utils/combat/ or…

23. Aug. 2026
quest-goal-data
nicht klassifiziert

Quest tracking — the assets/data/quest_goal.cson schema and the engine that consumes it (views/redux/info/quests/**, views/redux/actions/quest.ts, views/redux/middlewares/quests-cross-slice.ts). Use when editing quest_goal.cson, adding or fixing quest…

23. Aug. 2026
redux-api-testing
nicht klassifiziert

Working with kcsapi game-API payloads in redux — typing action creators, sourcing real response-saver fixtures, writing slice/middleware tests, and avoiding `as` / `any`. Use when editing views/redux/**, adding an API response action, writing or fixing tests…

23. Aug. 2026
build-and-run
nicht klassifiziert

Building and launching poi locally — Babel 8 constraints that must not be regressed, the ELECTRON_RUN_AS_NODE trap, gulp build limitations, and the glob v13 Windows path flag. Use when editing babel.config.js, babel-hook.js, babel-register.config.js,…

23. Aug. 2026
fcd-assets
nicht klassifiziert

Regenerating fcd data, in particular ship-avatar marginMagic values via fcd/gen-shipavatar.js. Use when editing anything under fcd/, when asked to regenerate or fix ship avatar crops, or when ship portraits in the fleet view are framed wrongly.

23. Aug. 2026
game-webview
nicht klassifiziert

The KanColle game <webview> — contextIsolation + disablewebsecurity, the preload world split, the poi-cache:// asset-hack scheme, and the window.open popup crash. Use when editing views/kan-game-wrapper.tsx, assets/js/webview-preload.js,…

23. Aug. 2026
ui-patterns
nicht klassifiziert

poi-specific UI constraints and patterns — why hidden tabs and fleet decks must stay mounted, how to capture a previous value for CSS transitions, and why backdrop-filter must keep its external SVG filter. Use when editing views/components/**, assets/css/**,…

23. Aug. 2026
visual-verification
nicht klassifiziert

Capture window-scoped before/after screenshots of the running poi UI over the Chrome DevTools Protocol to verify a visual change. Use when asked to screenshot poi, to show what a UI change looks like, or to confirm a CSS/layout/theme change actually renders —…

23. Aug. 2026
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