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add-sfx

Add a new sound effect to @remotion/sfx

Quellinformationen

Repository
remotion-dev/remotion
Letzte Quellaktivität
11. Juli 2026 um 10:33
Erkannte Sprache von SKILL.md
Englisch
Sterne
64.425
Forks
5.086

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
add-sfx
description
Add a new sound effect to @remotion/sfx
## Prerequisites Sound effects must first be added to the [remotion.media](./packages/remotion-media) package. Then it can be deployed using `bun run build`. The `.env` may be missing if we are in a worktree, but on the main non-worktree branch it should be present. The source of truth is `generate.ts` in that repo. A sound effect must exist there before it can be added to `@remotion/sfx`. Sound effects must be: - WAV format - CC0 (Creative Commons 0) licensed - Normalized to peak at -3dB ## Steps ### 1. Add to `remotion.media` repo (must be done first) In the `remotion-dev/remotion.media` repo: 1. Add the WAV file to the root of the repo 2. Add an entry to the `soundEffects` array in `generate.ts`: ```ts { fileName: "my-sound.wav", attribution: "Description by Author -- https://source-url -- License: Creative Commons 0", }, ``` 3. Run `bun generate.ts` to copy it to `files/` and regenerate `variants.json` 4. Deploy ### 2. Add the export to `packages/sfx/src/index.ts` Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use `uiSwitch` not `switch`). ```ts export const mySound = 'https://remotion.media/my-sound.wav'; ``` ### 3. Create a doc page at `packages/docs/docs/sfx/<name>.mdx` Follow the pattern of existing pages (e.g. `whip.mdx`). Include: - Frontmatter with `image`, `title` (camelCase export name), `crumb: '@remotion/sfx'` - `<AvailableFrom>` tag with the next release version - `<PlayButton>` import and usage - Description - Example code using `@remotion/media`'s `<Audio>` component - Value section with the URL in a fenced code block - Duration section (fetch the file and use `afinfo` on macOS to get duration/format) - Attribution section with source link and license - Convert section with a full-link sentence: `[Open this file on remotion.dev/convert](https://remotion.dev/convert?url=<encoded-sfx-url>)` - See also section linking to related sound effects ### 4. Register in sidebar and table of contents - `packages/docs/sidebars.ts` — add `'sfx/<name>'` to the `@remotion/sfx` category items - `packages/docs/docs/sfx/table-of-contents.tsx` — add a `<TOCItem>` with a `<PlayButton size={32}>` ### 5. Regenerate SFX waveforms After the sound is added to `packages/remotion-media` and exported from `packages/sfx/src/index.ts`, regenerate the waveform samples used by the docs: ```bash bun packages/docs/generate-sfx-waveforms.ts ``` This uses `ffmpeg` to sample every exported sound effect into around 2000 waveform samples and updates `packages/docs/components/sfx-demos/sfx-waveforms.ts`. ### 6. Update the skills rule file Add the new URL to the list in `packages/skills/skills/remotion-markup/sfx.md`. ### 7. Build ```bash cd packages/sfx && bun run make ``` ## Naming conventions | File name | Export name | | --------------- | -------------------------- | | `my-sound.wav` | `mySound` | | `switch.wav` | `uiSwitch` (reserved word) | | `page-turn.wav` | `pageTurn` | ## Version Use the current version from `packages/core/src/version.ts`. For docs `<AvailableFrom>`, increment the patch version by 1.
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