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canvas-capture-extension

Rebuild, install, and reload the private Remotion Canvas Capture unpacked Chrome extension. Use when the extension needs to be restored after a Codex worktree was deleted, rebuilt after source changes, moved to its durable install directory, or reloaded in Chrome or Chrome Canary.

Quellinformationen

Repository
remotion-dev/remotion
Letzte Quellaktivität
14. Oktober 2026 um 07:00
Erkannte Sprache von SKILL.md
Englisch
Sterne
64.425
Forks
5.086

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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
canvas-capture-extension
description
Rebuild, install, and reload the private Remotion Canvas Capture unpacked Chrome extension. Use when the extension needs to be restored after a Codex worktree was deleted, rebuilt after source changes, moved to its durable install directory, or reloaded in Chrome or Chrome Canary.
# Canvas Capture Extension Build the extension from `packages/canvas-capture-extension`, but always install the unpacked copy outside the checkout so deleting a worktree cannot break it. ## Rebuild and install 1. Locate a Remotion checkout containing `packages/canvas-capture-extension/package.json`. Prefer the current checkout; otherwise use `/Users/jonathanburger/remotion`. 2. Run: ```bash .agents/skills/canvas-capture-extension/scripts/rebuild-extension.sh \ --repo <remotion-checkout> ``` The script builds with Bun and installs the complete WXT bundle in `/Users/jonathanburger/Applications/Remotion Canvas Capture Extension`. Building does not require an installed browser. To use the extension, choose Chrome 157.0.8080.0 or newer with Canvas Draw Element enabled. If no compatible browser is installed, use `$install-canvas-capture-browser` to install one. 3. Confirm that the installed directory contains `manifest.json`, `background.js`, `capture.js`, `drag-image.js`, `shot-tools.js`, `logo.svg`, and the generated extension icons. ## Develop with React and Vite 1. Close any running Recorder Chrome instance that uses the dedicated Canvas Capture profile. 2. From `packages/canvas-capture-extension`, run `bun run dev`. 3. WXT writes the development bundle to the durable directory `/Users/jonathanburger/Applications/Remotion Canvas Capture Extension Dev`, launches Chrome for Testing with the Canvas Draw Element feature enabled, and loads the extension automatically. 4. Click the extension icon to show the in-page controls. Source and manifest changes cause WXT to rebuild and reload the affected extension contexts. Use the separate development directory only for `bun run dev`. Continue using the production install directory above for manually loaded builds. The Remotion pages receive recordings through `externally_connectable` messaging; the extension does not inject a receiver content script. To test a local destination, set `CANVAS_CAPTURE_HANDOFF_ORIGIN` (for example `http://localhost:3000`) when running `bun run dev`. Production builds always use `https://www.remotion.dev`. To select another Chrome 157.0.8080.0 or newer browser, set `CANVAS_CAPTURE_BROWSER_EXECUTABLE` to its executable path when running `bun run dev`. Development uses the version-neutral `~/Library/Application Support/Remotion Canvas Capture` profile. ## Reload in Chrome - Launch Chrome 157.0.8080.0 or newer with the dedicated Canvas Capture profile, then open `chrome://extensions`. - Enable **Developer mode** on `chrome://extensions`. - If **Remotion Canvas Capture** already points to the durable directory, click **Reload**. - If Chrome shows the deleted worktree path, remove that broken entry, choose **Load unpacked**, and select: ```text /Users/jonathanburger/Applications/Remotion Canvas Capture Extension ``` This one-time move changes the extension ID because Chrome derives unpacked extension identity from its absolute path. - Keep loading future production builds from the durable install directory, never from a worktree-local `dist` directory. WXT-managed development builds use the separate durable development directory documented above. - Enable `chrome://flags/#canvas-draw-element` and restart Chrome when the experimental HTML-in-canvas API is unavailable. Alternatively, launch with `--enable-features=CanvasDrawElement`; either method is sufficient. Do not add `--enable-blink-features=CanvasDrawElement`, which triggers Chrome's unsupported-command-line warning. Do not edit Chrome's `Preferences` or `Secure Preferences` files to move or reload the extension. Use Chrome's extensions page so its integrity metadata stays valid. Browser UI automation is allowed for loading, reloading, and activating Canvas Capture; do not require the user to perform those clicks. ## Prepare a shot Open the requested webpage in the compatible recording browser and activate Canvas Capture through its toolbar icon or the Extensions menu. This exposes the `setup_shot`, `get_shot`, and `save_recording` WebMCP tools in that tab. Prepare the page and viewport, call `setup_shot`, and inspect a still preview with `get_shot`. Leave the browser open with the shot ready for the user to record. Start and stop recording manually so the user controls cursor movement.
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