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animation-patterns

SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.

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Repository
rshankras/claude-code-apple-skills
Letzte Quellaktivität
16. Juli 2026 um 14:28
Erkannte Sprache von SKILL.md
Englisch
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737
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70

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
animation-patterns
description
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.
allowed-tools
["Read","Glob","Grep"]
last_verified
2026-07-16T00:00:00.000Z
review_by
2027-06-22T00:00:00.000Z
os_version
iOS 27 / macOS 27
# Animation Patterns Correct API shapes and patterns for SwiftUI animations. Prevents the most common mistakes: mixed spring parameter generations, wrong PhaseAnimator/KeyframeAnimator closure signatures, and using matchedGeometryEffect where matchedTransitionSource is needed. ## When This Skill Activates Use this skill when the user: - Asks to add, fix, or review **animation** code - Mentions **spring**, **bounce**, or **snappy** animations - Wants **view transitions** (insertion/removal, hero, zoom) - Asks about **PhaseAnimator** or **KeyframeAnimator** - Wants **SF Symbol effects** (bounce, pulse, wiggle, breathe) - Mentions **matchedGeometryEffect** or **matchedTransitionSource** - Asks about **reduce motion** / animation accessibility - Wants to sequence or chain animations - Mentions **withAnimation**, **animation completions**, or **Transaction** - Wants **scroll-driven effects** (parallax, carousels, `scrollTransition`, `visualEffect`) - Mentions **MeshGradient**, **TextRenderer**, or **Metal shader effects** (`colorEffect`, `distortionEffect`, `layerEffect`) ## Decision Tree Choose the right reference file based on what the user needs: ``` What are you animating? │ ├─ A state change (opacity, position, color) │ └─ → core-animations.md │ ├─ withAnimation { } — explicit animation │ ├─ .animation(_:value:) — implicit animation │ └─ Spring configuration — .spring, .bouncy, .snappy, .smooth │ ├─ A multi-step / sequenced animation │ └─ → phase-keyframe-animators.md (PhaseAnimator) │ └─ Cycles through discrete phases automatically or on trigger │ ├─ A complex multi-property animation (scale + rotation + offset) │ └─ → phase-keyframe-animators.md (KeyframeAnimator) │ └─ Timeline-based keyframes with per-property tracks │ ├─ A view appearing / disappearing │ └─ → transitions.md │ ├─ .transition() — insertion/removal │ ├─ .contentTransition() — text/symbol changes │ └─ .asymmetric() — different in/out │ ├─ A hero / zoom navigation transition │ └─ → transitions.md (matchedTransitionSource section) │ ├─ iOS 18+: matchedTransitionSource + .navigationTransition(.zoom) │ ├─ UIKit: preferredTransition = .zoom (capture stable IDs, never views) │ └─ iOS 14+: matchedGeometryEffect (NOT for NavigationStack) │ ├─ A UIKit view driven by SwiftUI state or gestures │ └─ → transitions.md (Bridging UIKit and SwiftUI Animations) │ └─ UIView.animate(.spring(...)) / context.animate in updateUIView │ ├─ An SF Symbol animation │ └─ → symbol-effects.md │ └─ .symbolEffect(.bounce), .pulse, .wiggle, .breathe, .rotate │ ├─ A scroll-driven, geometry-driven, or shader effect │ └─ → visual-effects.md │ ├─ .scrollTransition — carousel scale/parallax/caption fades │ ├─ .visualEffect — position-based effects without GeometryReader │ ├─ MeshGradient — animatable multi-point gradients │ ├─ TextRenderer — per-line / per-glyph text animation │ └─ ShaderLibrary + .colorEffect / .distortionEffect / .layerEffect │ └─ Spring physics / timing configuration └─ → core-animations.md (Spring Configurations section) ``` ## API Availability | API | Minimum Version | Reference | |-----|----------------|-----------| | `withAnimation` | iOS 13 | core-animations.md | | `.animation(_:value:)` | iOS 13 | core-animations.md | | `.spring(response:dampingFraction:)` | iOS 13 | core-animations.md | | `.matchedGeometryEffect` | iOS 14 | transitions.md | | `.transition(.push(from:))` | iOS 16 | transitions.md | | `.contentTransition(.numericText())` | iOS 16 | transitions.md | | `PhaseAnimator` | iOS 17 | phase-keyframe-animators.md | | `KeyframeAnimator` | iOS 17 | phase-keyframe-animators.md | | `.spring(duration:bounce:)` | iOS 17 | core-animations.md | | Spring presets (`.bouncy`, `.snappy`, `.smooth`) | iOS 17 | core-animations.md | | `withAnimation(_:completionCriteria:_:completion:)` | iOS 17 | core-animations.md | | `.symbolEffect()` | iOS 17 | symbol-effects.md | | `.transition(.blurReplace)` | iOS 17 | transitions.md | | `.contentTransition(.symbolEffect(.replace))` | iOS 17 | transitions.md | | `Transition` protocol / `TransitionPhase` | iOS 17 | transitions.md | | `TransactionKey`, scoped `.animation` / `.transaction` variants | iOS 17 | core-animations.md | | `KeyframeTimeline`, `.mapCameraKeyframeAnimator` | iOS 17 | phase-keyframe-animators.md | | `.scrollTransition`, `.visualEffect` | iOS 17 | visual-effects.md | | Shaders: `.colorEffect` / `.distortionEffect` / `.layerEffect` | iOS 17 | visual-effects.md | | `MeshGradient` | iOS 18 | visual-effects.md | | `TextRenderer` / `TextAttribute` | iOS 18 | visual-effects.md | | `.matchedTransitionSource` | iOS 18 | transitions.md | | `.navigationTransition(.zoom)` — push, sheet, fullScreenCover | iOS 18 | transitions.md | | `UIViewController.preferredTransition = .zoom` | iOS 18 | transitions.md | | `UIView.animate(_: Animation)` / `context.animate` | iOS 18 | transitions.md | ## Top 5 Mistakes — Quick Reference | # | Mistake | Fix | Details | |---|---------|-----|---------| | 1 | `spring(response:bounce:)` — mixing parameter generations | Use either `spring(response:dampingFraction:)` (iOS 13) or `spring(duration:bounce:)` (iOS 17) | core-animations.md | | 2 | `.animation(.spring())` without `value:` parameter | Always pass `value:` — the no-value variant is deprecated (iOS 15) | core-animations.md | | 3 | Wrong PhaseAnimator closure signature | `PhaseAnimator(phases) { content, phase in }` — not `{ phase in }` | phase-keyframe-animators.md | | 4 | Using `matchedGeometryEffect` for NavigationStack transitions | Use `matchedTransitionSource` + `.navigationTransition(.zoom)` on iOS 18+ | transitions.md | | 5 | Using `withAnimation` for SF Symbol effects | Use `.symbolEffect()` modifier instead | symbol-effects.md | ## Review Checklist When reviewing animation code, verify: - [ ] **Reduce motion** — animations respect `AccessibilityMotionEffect` or `UIAccessibility.isReduceMotionEnabled`; provide non-motion alternatives - [ ] **Duration limits** — no animation exceeds ~0.5s for UI feedback; longer only for decorative/ambient effects - [ ] **Spring vs linear** — springs for interactive/physical motion; linear/easeInOut only for opacity fades or progress indicators - [ ] **No deprecated APIs** — `.animation(.spring())` without `value:` is deprecated; `.animation(nil)` is replaced by `withTransaction` - [ ] **Correct spring generation** — parameter names match the same API generation (never mix `response` with `bounce`) - [ ] **Completion handlers** — using `withAnimation(_:completionCriteria:_:completion:)` (iOS 17+), not inventing `.onAnimationCompleted` - [ ] **Transition scope** — `.transition()` only affects views inside `if`/`switch` controlled by state; not for views that are always present - [ ] **Per-frame closures stay cheap** — KeyframeAnimator `content` closures, `visualEffect` closures, `TextRenderer.draw`, and `Animatable` view bodies run every frame; no allocation, formatting, or layout math inside ## Reference Files | File | Content | |------|---------| | [core-animations.md](core-animations.md) | withAnimation, springs, completions, transactions + TransactionKey, timing curves, Animatable mechanics, fluid-interface principles (momentum projection, rubber-banding, hysteresis) | | [phase-keyframe-animators.md](phase-keyframe-animators.md) | PhaseAnimator, KeyframeAnimator, KeyframeTimeline, MapKit camera keyframes, custom animations | | [transitions.md](transitions.md) | View transitions, custom Transition protocol, matched geometry, navigation/zoom transitions (SwiftUI + UIKit), interruptibility, UIKit↔SwiftUI bridging, gesture-driven springs | | [symbol-effects.md](symbol-effects.md) | SF Symbol effects, accessibility | | [visual-effects.md](visual-effects.md) | scrollTransition, visualEffect, MeshGradient, TextRenderer, shader effects (colorEffect/distortionEffect/layerEffect), effect pipelines, semantic alignment guides |
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