mit einem Klick
AiGameAnent
AiGameAnent enthält 44 gesammelte Skills von sconi789, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
Use OpenAI-compatible endpoints (Ollama, vLLM, LM Studio) with this studio: base URL, model name, limits, and anti-hallucination rules for wx/tt APIs.
Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
Summarize WeChat vs Douyin mini game differences for this repo; link openspec and future docs/platform-wechat-vs-douyin.md when present.
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
Pre-submit checklist for WeChat and Douyin builds: artifacts, package size warnings, compliance reminders; not a substitute for store review.
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.
Scaffold or align Douyin/Byte mini game layout under src/platforms/douyin/; stress documented tt APIs only.
Upstream alias: this monorepo targets H5 + mini games, not Godot/Unity/Unreal. Invokes setup-web workflow instead.
Pin the browser H5 stack (TypeScript + chosen web game framework), align src/web/ and shared packages, and update STUDIO.md + technical-preferences.md.
Scaffold or align WeChat mini game layout under src/platforms/wechat/; stress documented wx APIs only.
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
Onboarding for OpenAI-compatible local LLM workflows: read STUDIO.md + local-llm skill, then mirror /start routing without Claude Code Slash UI.
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.