| name | localize |
| description | Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables. |
| argument-hint | [scan|extract|validate|status] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Bash |
When this skill is invoked:
-
Parse the subcommand from the argument:
scan — Scan for localization issues (hardcoded strings, missing keys)
extract — Extract new strings and generate/update string tables
validate — Validate existing translations for completeness and format
status — Report overall localization status
-
For scan:
- Search
src/ for hardcoded user-facing strings:
- String literals in UI code that are not wrapped in a localization function
- Concatenated strings that should be parameterized
- Strings with positional placeholders (
%s, %d) instead of named ones ({playerName})
- Search for localization anti-patterns:
- Date/time formatting not using locale-aware functions
- Number formatting without locale awareness
- Text embedded in images or textures (flag asset files)
- Strings that assume left-to-right text direction
- Report all findings with file paths and line numbers
-
For extract:
- Scan all source files for localized string references
- Compare against the existing string table (if any) in
assets/data/
- Generate new entries for strings that don't have keys yet
- Suggest key names following the convention:
[category].[subcategory].[description]
- Output a diff of new strings to add to the string table
-
For validate:
- Read all string table files in
assets/data/
- Check each entry for:
- Missing translations (key exists but no translation for a locale)
- Placeholder mismatches (source has
{name} but translation is missing it)
- String length violations (exceeds character limits for UI elements)
- Orphaned keys (translation exists but nothing references the key in code)
- Report validation results grouped by locale and severity
-
For status:
- Count total localizable strings
- Per locale: count translated, untranslated, and stale (source changed since translation)
- Generate a coverage matrix:
## Localization Status
Generated: [Date]
| Locale | Total | Translated | Missing | Stale | Coverage |
|--------|-------|-----------|---------|-------|----------|
| en (source) | [N] | [N] | 0 | 0 | 100% |
| [locale] | [N] | [N] | [N] | [N] | [X]% |
### Issues
- [N] hardcoded strings found in source code
- [N] strings exceeding character limits
- [N] placeholder mismatches
- [N] orphaned keys (can be cleaned up)
Rules
- English (en) is always the source locale
- Every string table entry must include a translator comment explaining context
- Never modify translation files directly — generate diffs for review
- Character limits must be defined per-UI-element and enforced automatically
- Right-to-left (RTL) language support should be considered from the start, not bolted on later