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sigilmakes

Repository-Ansicht von 11 gesammelten Skills in 3 GitHub-Repositories.

gesammelte Skills
11
Repositories
3
aktualisiert
2026-06-26
Repository-Explorer

Repositories und repräsentative Skills

4d-geometry
Softwareentwickler

Build or modify Rust4D primitives and tetrahedral meshes. Use when touching rust4d_math::Mesh4D, primitives, Tesseract4D, ShapeTemplate geometry variants, or any code that creates 4D tetrahedra for slicing.

2026-06-10
headless-visual-verification
Softwarequalitätssicherungsanalysten und -tester

Run autonomous visual checks for Rust4D rendering changes. Use after touching WGSL shaders, RenderUniforms, camera projection, slice pipeline, primitives, or examples that affect rendering.

2026-06-10
production-readiness
Softwarequalitätssicherungsanalysten und -tester

Final quality gate for Rust4D feature branches. Use before PRs, releases, or after broad engine changes. Covers formatting, tests, clippy, rustdoc, visual captures, docs, and scratchpad handoff.

2026-06-10
4d-conventions
Softwareentwickler

Rust4D math, matrix, rotation, and GPU layout conventions. Use when editing rust4d_math, Camera4D, WGSL shaders, projection matrices, GPU uniform structs, or anything passing matrices between Rust and the GPU. Prevents convention-mismatch bugs (row/column major, depth range, rotation planes, struct layout).

2026-06-10
slice-invariant
Softwareentwickler

Verify the slice-plane invariant when changing Rust4D camera, movement, physics, or rendering code. Use before and after touching Camera4D, CharacterController4D, SimulationSystem, the slice shader, projection, or movement input handling. Explains the invariant, why it breaks, the regression tests, and the headless visual verification workflow.

2026-06-10
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