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postal

Messaging between any addressable endpoints. Letters, texts, attachments, goals, deterministic delivery.

Quellinformationen

Repository
SimHacker/moollm
Letzte Quellaktivität
19. Oktober 2026 um 19:47
Erkannte Sprache von SKILL.md
Englisch
Sterne
60
Forks
5

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
postal
description
Messaging between any addressable endpoints. Letters, texts, attachments, goals, deterministic delivery.
allowed-tools
["read_file","write_file"]
tier
1
protocol
POSTAL-SYSTEM
tags
["moollm","mail","message","goals","rewards","attachments","phone","communication"]
related
["goal","character","object","room","storage","buff","inventory"]
adversary
instant-coupling
# Postal System Anything addressable can send and receive mail: the player, characters, rooms, objects, directories. Messages are YAML files that move through the world carrying objects and goals. The simulator delivers them deterministically, without asking the LLM. ## Addresses are paths Addresses are paths, not names, so routing needs no interpretation: ```yaml from: "characters/family/mom/" # character to: "player" # reserved keyword to: "pub/" # room to: "start/mailbox.yml" # object to: "storage/vault/" # directory ``` Reserved keywords: `player` (current player), `party` (all members), `narrator` (system voice). Mail goes anywhere pointers go, using the same pointer syntax as [inventory](../inventory/SKILL.md): `config.yml#settings`, `README.md#install`, `engine.cpp:142`. Not every address makes sense as a mailbox, but every one is valid. ## Letters and texts | | Letter | Text | |---|---|---| | Delivery | Queued, takes turns | Instant | | Attachments | Anything | Photos only | | Goals | Create, modify, complete | Rarely | | Template | [LETTER.yml.tmpl](LETTER.yml.tmpl) | [TEXT.yml.tmpl](TEXT.yml.tmpl) | [MESSAGE.yml.tmpl](MESSAGE.yml.tmpl) is the general transport form with delivery and postage fields. The player carries a phone, so mail, texts and notifications are always reachable. ## Goals come from anyone Any character can assign, change or complete a goal by mail. Mom is just a character who happens to write warm letters; the bartender, a stranger or a real person's portrayal can do the same. ```yaml letter: from: "characters/npcs/bartender/" to: "player" subject: "A favor to ask" body: "Could you deliver this package to the mayor?" creates_goal: id: deliver-package complete_when: "player has talked to mayor with package" reward: { gold: 50 } ``` `modifies_goal` and `completes_goal` work the same way. Characters can also send mail from triggers (`on_goal_complete`, `on_danger`, `on_long_silence`). ## Attachments | Action | Effect | |---|---| | `send` | Move from sender to recipient | | `give` | Recipient gets it; sender may keep it | | `copy` | Duplicate for recipient | | `reference` | Mention without transfer | | `unlock` | Grant access to a room | | `apply` | Apply a buff | | `generate` | Create an image on delivery | | `forward` | Attach another message | Attachment types: object, gold, image, buff, room, message. Transfers use the inventory protocol. ## Inbox and outbox Each endpoint can have an `INBOX.yml` ([template](INBOX.yml.tmpl)). Without one, mail lands in the endpoint's `messages/` directory. An `OUTBOX.yml` ([template](OUTBOX.yml.tmpl)) optionally stages drafts before sending. Lifecycle: `draft -> outbox -> in_transit -> delivered -> read`. ## Delivery Mail is a phase of the simulation tick, after objects simulate and before events process. Each tick decrements `turns_remaining` for messages in `world.skills.postal.in_transit`; at zero the message is delivered and `MAIL_ARRIVED` fires. Details in [ROUTING.md](ROUTING.md). | Method | Turns | Cost | |---|---|---| | `text` | 0 | free | | `letter` | 3 | 1 gold | | `express` | 1 | 5 gold, tracked | | `courier` | 2 | 10 gold, guaranteed | | `freight` | 10 | 0.5 gold/kg | | `logistics` | 0 | free, internal transfers | Distance is counted in hops through the room graph and adds time and postage per hop. Texts, system messages and mail within one location are free. Lost mail is an optional mechanic: a small loss chance, with lost items turning up somewhere findable. ## Postal is the transport layer Logistics containers don't need bots to move items. When a requester needs something, the logistics engine sends a `logistics` transfer from a provider: instant and free. Texts can carry signals, such as a forge texting the player when coal runs low. Physical couriers stay available as an option for drama: a courier the player can see, intercept or redirect, at the cost of travel time. Use couriers for drama and postal for efficiency. ## Commands `CHECK PHONE`, `READ MAIL`, `READ [letter]`, `COMPOSE`, `REPLY`, `ATTACH [item]`, `SEND`, `TEXT [character]`. Browser presentation: [BROWSER-UI.md](BROWSER-UI.md).
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