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loopany-review

Periodic review for loopany — daily, weekly, or monthly. Triggers: 'what's due today', 'what am I forgetting', 'what's slipping', 'weekly check', 'is the workspace healthy', 'is this still the right mission?', 'anything structural?', session start, daily/weekly/monthly cadence.

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superdesigndev/loopany
Letzte Quellaktivität
7. Mai 2026 um 07:57
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Englisch
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140
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17

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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
loopany-review
description
Periodic review for loopany — daily, weekly, or monthly. Triggers: 'what's due today', 'what am I forgetting', 'what's slipping', 'weekly check', 'is the workspace healthy', 'is this still the right mission?', 'anything structural?', session start, daily/weekly/monthly cadence.
# loopany-review — parameterized periodic check One skill, three frequencies. Each adds scope; all share the same closure gate. ## Frequency routing | Freq | Scope | Trigger | Read | |------|-------|---------|------| | **daily** | `checkAt = today` | "what's due today", session start | `references/daily.md` | | **weekly** | overdue + parking lots + doctor | "what's slipping", "weekly check" | `references/weekly.md` | | **monthly** | mission alignment + structural drift | "right mission?", "anything structural?" | `references/monthly.md` | **Don't mix scopes.** One week of overdue is a pattern; one day isn't. ## Unified flow (all frequencies) ### 1. Query Frequency-specific — see the reference file. ### 2. Classify Read each: `loopany artifact get <id>` - **A. Silently resolvable** — extend `checkAt` with a one-line reason. - **B. Needs the user** — requires judgment or data only user has. - **C. Defer** — push `checkAt` forward **with a reason**. For learnings: `loopany trace <learning-slug> --direction backward` ### 3. Surface Only bucket **B**. One line per item: ``` 3 things need you today: 1. [<task-slug>] 2-week recheck — did $/session settle? 2. [<learning-slug>] "short deals close 2.5x faster" — still true? 3. [<signal-slug>] recurring churn signal, 3rd time. Upgrade? ``` Empty → say so and stop. ### 4. Dispatch Route to kind playbooks in `loopany-core`: - Task → `../loopany-core/kinds/task.md § Playbook` - Learning → `../loopany-core/kinds/learning.md § Playbook` - Signal → `../loopany-core/kinds/signal.md § Playbook` - Mission → `../loopany-core/kinds/mission.md § Playbook` ### 5. Close (the gate) Every surfaced item must end the session in one of: - **Resolved** — state transition written. - **Deferred** — `checkAt` pushed with reason. "Not yet" isn't a reason. - **Retired** — `checkAt` removed with note. **No zombie items.** A digest without state changes is noise. ## Anti-patterns - ❌ Daily runs overdue → weekly's job. - ❌ Weekly runs daily → nothing stagnates in 24h. - ❌ Monthly runs weekly → 1 week can't detect drift. - ❌ Defer without reason → items rot. - ❌ Surface without closing → worse than no digest. - ❌ Manufacture content when empty → quiet is fine. - ❌ Dump raw JSON → your job is judgment. ## Quick reference ``` DAILY: followups --due today → classify → surface → dispatch → close WEEKLY: doctor + overdue + parking lots → classify → surface → close → feed reflect MONTHLY: mission alignment + structural drift → surface → user decides GATE: every surfaced item → resolved / deferred / retired ```
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