#001godot-playtester-mcp1 Skills30aktualisiert 2026-04-27100% des CreatorsSkillBerufBeschreibungAktualisiertgodot-play-testerSoftwarequalitätssicherungsanalysten und -testerDeploy a runtime MCP server into a running Godot 4 (.NET) game for AI-driven playtesting and automated QA. Use when the user wants to: test a Godot game, playtest gameplay, run automated game tests, balance test, simulate player input, capture game screenshots, monitor game metrics, verify game behavior, remote-control a running Godot game, or do closed-loop game testing. Includes a three-phase testing workflow with MANDATORY boundary/edge case testing: Prep (write test cases including cancel/backward/state-recovery scenarios) → Execute (happy path + boundary cases, one at a time with log verification) → Report (evidence-based summary). IMPORTANT: Always use MCP tools directly. NEVER use curl + python to query the MCP server — the MCP adapter handles all JSON/encoding automatically.2026-04-27